
PSA: turn down sensitivity.
#41
Posted 09 April 2015 - 02:16 AM

It makes your actual sensitivity vary wildly depending on the speed of your hand movements.
It's all that real time variation that makes being consistent in aimsport so difficult under mouse acceleration.
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#42
Posted 09 April 2015 - 08:27 AM

I think screen resolution probably has an effect too, i used to play on a 1280x1024 (17") monitor and i got a 1920x1080 (24") My aim seems a bit off because i had Hawken at the same 120 degree Field Of View (I'm guessing it means horizontal, not vertical FOV) and now there are more dots/pixels showing me that field of view. But I haven't really bothered much about my aim since i play with a 170+ ping in EU (as the Singapore servers are down)
This ^_^
I agree with the desire to be able to see the actual ping time to each server. I have it high on my list of things to address when we start releasing new client builds. That would be a much better solution.
Hobbes Videos are really good to get a taste of each mechs playstyle - https://community.pl...awken-handbook/
Index of all the Hawken guides - https://community.pl...-guides-hawken/
#43
Posted 09 April 2015 - 08:40 PM

Mine is 1600 dpi / 9 sense in game with mouse smoothing <----sniper so I need more precision. 27in monitor so I can see quite alot.
Edited by Onstrava, 09 April 2015 - 08:41 PM.
Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?
#44
Posted 10 April 2015 - 03:23 AM

Mine is 1600 dpi / 9 sense in game with mouse smoothing <----sniper so I need more precision. 27in monitor so I can see quite alot.
Mouse smoothing is the exact opposite of precision if you read my previous post on the first page, CraftyDus also pointed this out on the previous page as well as a more indepth explanation on it on this page.
PSA: EVERYONE PLEASE TURN MOUSE SMOOTHING/ACCELERATION OFF, IT IS NEVER USEFUL IN FPS', EVER.........EVER!!! seriously, please turn this off for your own benefit
But more critical than that even, is making absolutely certain you have accounted for acceleration.
Nothing like accelaration to brutalize your consistency.
Unless you are that one guy that can play well and consistently w/ accel.
But you're not. Trust me. Helpful link;
Also, if anyone(not just Onstrava) hasn't looked at this post by CraftyDus please go to the link he posted in the quote above and use the mouse acceleration fix it provides, very very helpful.
Edited by Exeon, 10 April 2015 - 03:25 AM.
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Fix The Delay
#45
Posted 10 April 2015 - 08:49 PM

A while back i used to play with a windows mouse setting of 7/12, hence with mouse acceleration. And initially when i shifted back to the default 6/12 after learning of mouse acceleration, it took a significant time to get used to and at the time i was better with mouse acceleration than without it :)
This ^_^
I agree with the desire to be able to see the actual ping time to each server. I have it high on my list of things to address when we start releasing new client builds. That would be a much better solution.
Hobbes Videos are really good to get a taste of each mechs playstyle - https://community.pl...awken-handbook/
Index of all the Hawken guides - https://community.pl...-guides-hawken/
#46
Posted 13 April 2015 - 06:45 AM

#47
Posted 20 August 2015 - 05:41 AM

I use 2200 dpi with in in game sensitivity of 8. May seem a little high, but I don't actually aim, so it's okay.
#48
Posted 20 August 2015 - 07:22 AM

#49
Posted 20 August 2015 - 07:31 AM

This is a really great thread. Thanks for dragging it back to the top. I've always wondered about this; if there is an optimal setting. My mouse sensitivity in game is at 34. Can get tough hitting long shots on the fly in a sniper mech (which I early play)but works for the other mechs I've picked up. I've found lower setting makes it tougher to break off from a target in a hurry and bury an alpha strike in the mouth of that mech that's trying to cut in on your little dance party, then return to primary target. Just can't make those long sweeping turns fast enough. Makes me want to retest now though since I changed sensitivity almost beginning of picking this game up. When you guys say dpi, is that the game pad sensitivity in game?
DPI is usually referring to the setting on the mouse itself.
After getting this Sharkk mouse, I adjusted settings to 1000 DPI on the mouse and in game sensitivity to 10.
#50
Posted 20 August 2015 - 08:14 AM

#51
Posted 20 August 2015 - 08:31 AM

It is all very preferential. Everyone is going to find their own best setting - especially since adjusting the DPI on your mouse and the in-game sensitivity are really just layering the same setting on top of each other.
I love it when a game lets me have a separate adjustment for different aiming modes. My mouse does this too, but I hate dicking around with profiles for every game - I'd rather just set it in-game and save it there.
To be serious for a moment this is just a joke
#52
Posted 20 August 2015 - 08:34 AM

Increasing DPI increases how much your mouse moves across the screen, this removes the ability to have fine control over your mouses movements. Lowering your DPI inversely gives you increased accuracy of movement of your cursor/targetting reticle, there is a very good reason that all the pro's in competitive FPS' run DPI around 400-800 with low in game.
Learn to deal with lower sensitivity by picking up your mouse and replacing it to the center of your mat/desk. Here is a video showing how to play with such low DPI, I have no idea how good this guy is was just the first video I found:
SpoilerThis is harder on smaller desks but I've been fine playing on 400 dpi/12 in game for a long while now on a pretty small 12x10 area.
If you think your DPI is low enough and you're over 1500 dpi try lowering it for a week and see how well you play. You need to account for frustration of change when you do this otherwise you'll just blow off what could be a great help to increasing your effectiveness not just in hawken but any FPS. Seriously, don't just think your DPI is fine the way it is cause you've done well up till now just cause you're used to it, try something new and you may see it helps a lot more than you expected.
Though you are correct that low DPI allows for higher precision, it also comes with its own set of disadvantages. The further you need to move the mouse, the more time it takes to get there. Yes, it might allow for larger movement area but it also requires more time for the movement to be registered. This can be greatly debilitating, unless you are willing to jerk your arm constantly - as you can clearly see in the video.
IMO the most important aspect that can positively affect your precision and accuracy in any game is how you hold your mouse, not the DPI of the mouse itself. A good mouse grip allows for both high accuracy and high precision.
Claw grip FTW.
FYI (everyone): Accuracy and precision are polar opposites. A shotgun has high accuracy and low precision. A sniper rifle has high precision and low accuracy. And the DPI of your mouse should be proportional to your mouse grip, mouse pad, as well as (most importantly) your screen resolution.
Edited by WillyW, 20 August 2015 - 08:36 AM.
#53
Posted 20 August 2015 - 09:05 AM

FYI (everyone): Accuracy and precision are polar opposites. A shotgun has high accuracy and low precision. A sniper rifle has high precision and low accuracy.
Huh? They're just different concepts and aren't opposites at all. If you're talking in general terms, a shotgun would have low accuracy and low precision while a sniper rifle would have both high accuracy and high precision.
And on topic I run 400 DPI with 11-13 sens
#54
Posted 20 August 2015 - 09:24 AM

Huh? They're just different concepts and aren't opposites at all. If you're talking in general terms, a shotgun would have low accuracy and low precision while a sniper rifle would have both high accuracy and high precision.
Technically speaking, accuracy describes how close your mean is to an expected value, while precision is how tight the spread is.
Thus, a shotgun that is aimed perfectly at a target may be accurate but not precise, while a rifle aimed away from the target may be precise but not accurate.
For the purposes of FPS games accuracy is play controlled while precision is the weapons programmed spread.
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#55
Posted 20 August 2015 - 11:15 AM

I play 200dpi on mouse and a 2.1 in-game sens. Just get a 56" mousepad you kind folk.
Edited by PoopSlinger, 20 August 2015 - 11:28 AM.
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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#56
Posted 20 August 2015 - 11:17 AM

I play 200dpi on mouse and a 2.1 in-game sens. Just get a 56" mousepad you scrubs.
Mine is only 18". Damnit.
To be serious for a moment this is just a joke
#57
Posted 20 August 2015 - 11:47 AM

IMO the most important aspect that can positively affect your precision and accuracy in any game is how you hold your mouse, not the DPI of the mouse itself.
I don't care if you hold the mouse with your foot, if you have mouse acceleration in your configuration somewhere you are going to be fighting it.
A larger inch/360 may help consistency be easier to achieve.
But where that lands is at the end of the day, personal preference.
Whether you arrive there with highdpi/lowsense or lowdpi/highsens matters little.
Mouse grip is also a matter of personal preference, and my thumb/ring fingertip grip is better than your clawgrip.
All of these are fine
Though you are correct that low DPI allows for higher precision, it also comes with its own set of disadvantages. The further you need to move the mouse, the more time it takes to get there. Yes, it might allow for larger movement area but it also requires more time for the movement to be registered.
This is not true. Also you are confusing polling rate with dots per inch.
I play 200dpi on mouse and a 2.1 in-game sens. Just get a 56" mousepad you kind folk.
800dpi and a 6 in-hawken sens
I'm on a 3'x1.5' cloth pad dx 1000 xxl
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#58
Posted 20 August 2015 - 12:01 PM

I play 200dpi on mouse and a 2.1 in-game sens. Just get a 56" mousepad you kind folk.
Is that on the Sharkk?? How do I set custom DPI on that thing? I was only able to choose like 500, 1000, 1500, 2000. I would love to set it back at 750.
#59
Posted 20 August 2015 - 01:12 PM

Technically speaking, accuracy describes how close your mean is to an expected value, while precision is how tight the spread is.
Thus, a shotgun that is aimed perfectly at a target may be accurate but not precise, while a rifle aimed away from the target may be precise but not accurate.
For the purposes of FPS games accuracy is play controlled while precision is the weapons programmed spread.
Here's a representation of the concepts in image form:
A sniper rifle is going to have low spread and hit what it's pointed at so it would have both precision and accuracy. Past extremely close range (at least if we're using in-game examples like Flak and not an IRL choked shotgun or something), not all of the shotgun's pellets are going to hit the target (so low accuracy) and the group size will be much larger (so low precision). These are inherent qualities to the weapons themselves and don't change because someone can't aim.
Edited by JeffMagnum, 20 August 2015 - 01:16 PM.
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#60
Posted 20 August 2015 - 01:26 PM

I was not aware there was an official ISO terminology, and was taught a different nomenclature. Interesting.
Might be a bit more complex than we need for this particular discussion, but I suppose it doesn't hurt to clear that up.
#61
Posted 20 August 2015 - 02:34 PM

Indeed this is an interesting thread. I've been running 3800 dpi and whatever's stock on that sensitivity. Maybe that's why I can't aim well.
#62
Posted 20 August 2015 - 02:55 PM

Is there a reason your hand is supposed to hover in the air for the fingertip grip btw?
I fingertip all day but always have my wrist on my desk, because I'm too tired to let it hover and my mousepad is only ~13 inch wide anyway.
#63
Posted 20 August 2015 - 07:54 PM

800dpi, 8 in-game sens without mouse accel.
Is there a reason your hand is supposed to hover in the air for the fingertip grip btw?
I fingertip all day but always have my wrist on my desk, because I'm too tired to let it hover and my mousepad is only ~13 inch wide anyway.
My impression is that with the finger tip grip you're supposed to do fine adjustment with the fingers and coarse adjustment with the wrist. I speculate having your wrist hovering would allow for more freedom in the elevation axis.
#64
Posted 21 August 2015 - 01:54 AM

I use a fingertip grip and my wrist is on the desk. Doesn't really matter.
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#65
Posted 21 August 2015 - 04:13 AM

I'll post a thermal image in a bit of my mouse+desk contact pts.
done. All the yellow splotches are contact pts. Its mostly slam my thumb and left palm to the left side, pin it there with pinkie and ring fingertips, then tips on the mouse buttons.
Edited by PoopSlinger, 21 August 2015 - 05:09 AM.
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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
#66
Posted 21 August 2015 - 04:52 AM

I'll post a thermal image in a bit of my mouse+desk contact pts.
palm and fingers hold off the top of the mouse in a hovering position and hammer down for actuation rather than hold and press
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#67
Posted 21 August 2015 - 05:22 AM

I've never seen the index and middle fingers positioned above the mouse like that. I alternate between claw and fingertip depending on what I'm doing and how lazy I'm feeling, and that just looks weird to me.
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#68
Posted 24 August 2015 - 11:22 AM

I've never seen the index and middle fingers positioned above the mouse like that. I alternate between claw and fingertip depending on what I'm doing and how lazy I'm feeling, and that just looks weird to me.
Spoiler
Guerrilla palm grip spotted.
Fingertip masterrace
The trick is to keep your fingers relaxed, not tensed.
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#69
Posted 24 August 2015 - 11:40 AM

Guerrilla palm grip spotted.
Fingertip masterrace
The trick is to keep your fingers relaxed, not tensed.
How does this not kill your wrist? I feel like not having the base of your palm resting on the mouse would become irritating and fatiguing in no time.
Also, did you mean Gorilla or Guerilla? Cuz I feel like Guerilla would be only having your hand anywhere near your mouse if you needed to fire.
Edited by clomic_snuts, 24 August 2015 - 11:41 AM.
#70
Posted 24 August 2015 - 12:01 PM

Guerrilla palm grip spotted.
Fingertip masterrace
The trick is to keep your fingers relaxed, not tensed.
It usually looks about like that but I had to hold my arm in a really awkward position to get a decent angle for the pic while trying to work my phone's camera.
How does this not kill your wrist? I feel like not having the base of your palm resting on the mouse would become irritating and fatiguing in no time.
It just takes a little time to get used to. It's really fatiguing at first but you adjust to it quickly
#71
Posted 24 August 2015 - 12:34 PM

Guerrilla palm grip spotted.
Fingertip masterrace
The trick is to keep your fingers relaxed, not tensed.
It's gorilla, you numpty.
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#72
Posted 24 August 2015 - 01:13 PM

It's gorilla, you numpty.
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
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