Okay, I keep seeing calls to remove Bunker, to rework Bunker, to burn Bunker at the stake, etc., and a lot of generalized statements that more or less say "everybody hates bunker", "everyone wants bunker removed", etc.
Well, you're wrong. I don't want Bunker removed. It's my favourite map. Please leave it alone.
I'm also not the only one who wants it left alone, so please stop saying that "everybody" hates this map. It's simply not true.
My personal feelings aside, there are a lot of good reasons to keep this map, and a lot of good reasons to keep it exactly the way it is. Bunker is the extreme end of a spectrum in Hawken, whereas you could argue that Uptown is the opposite end of the spectrum. What these maps both do well is force people to adapt to situations outside of their comfort zones. Naturally, people hate that. But there is nothing "wrong" with either of these maps. They simply require different tactics and different approaches to succeed at them.
One thing I hated about Counterstrike was that everybody wanted to play de_dust and de_aztec ALL. THE. FREAKING. TIME. And if some of the so-called elite players who could rack up 30/2 K/D ratios on those maps were suddenly thrown into, say, de_piranesi, they would very quickly get their asses handed to them, and then whine and complain that de_piranesi was a "stupid map" and then ragequit.
But no, it wasn't a stupid map. It was a great map. The problem was that these players were lazy and refused to master any other style of play.
Bunker, similarly is a great map.
Why? Because. It is symmetrical, well-balanced, and challenging.
Those who complain that it is too open would be well advised to use its many hills, rocks, and structures more effectively.
Those who say it's too friendly for air combat would be well advised to stick with their team and concentrate fire on anyone who is unwise enough to take to the air.
Those who say it's too hard to sneak up on snipers would be well advised to keep their head low and try walking instead of boosting. Or perhaps take the risk of moving through the bunker in the center of the map in order to quickly cross the distance. Switch to an infil or predator and use their cloaks if you have to. Get creative. It's not impossible.
I have never had problems closing distance with a sniper on Bunker, not once. This is because, despite popular belief, the map does in fact have more than enough cover to allow you to do so.
If we get rid of Bunker (and Uptown) and make every subsequent map the same basic density of cover, tunnels, small open spaces, etc., all we will have left is a dozen different configurations of what is essentially the exact same map. And I think that would be a damn shame. Diversity is good in a game like this; it keeps things fresh.
So let's keep Bunker, okay? And let's keep it the way it is.
That is all.
EDIT: After reading what people have had to say, I must capitulate and agree that Bunker does need some minor changes in order to fix the spawn-locking/spawnkilling problem that n3onfx described to me. It seems that it does need some more cover points or should be made larger in order to fix this problem.
However, this seems to be a problem that only affects high-tier games, and I see this as the only real problem with the map. The other 90% of the complaints I have heard ultimately boil down to playstyle gripes (i.e., "there's not enough cover", "hellfires are OP on this map", "snipers are OP on this map", "i always get stomped"). For these reasons I still maintain that the map shouldn't be removed entirely, nor do I think that the concept of the map should change. Open field maps like this one still have a place in Hawken.
Edited by Nightfirebolt, 14 April 2015 - 12:42 PM.