Special Equipment Suggestions Compendium
#281
Posted June 18 2014 - 04:56 PM
#282
Posted June 25 2014 - 10:21 PM
Here are some "new" equipment suggestions i would appreciate see on this mech tech wonder:
- Flamethrower Turret: Causes a good damage and heat increase, short range (use indoor ^^)
- Spin Pistons (internals): Allows heavy Turret-mode mechs give a 180º turn (it still can't thrust, only a little more agility on rear defense sometimes)
- Extended batteries (internals): Increase the duration of deployable items, as long these are not broken.
- Reinforced roof (didnt get a better name =D): Some resistence against stomps
Next suggestion maybe fits better as a mech feature, or a specific weapon feature, but here it goes:
- Intelligent Targeting System:
Enhanced aiming system for rapid-gunfire weapons, in which the reticle paces around a (not so large) area on HUD when keep pressed firing mechanism scanning for targets (little similar to the Hellfire system, but the pilot must keep the camera on it all the time) and the weapon fires on that point, with a limited tracking movement and the proper precision modifiers. When multiple targets are on the area, the closest target has priority.
The system mechanics can be improved here, but keep the concept...
it has pros and cons: easier targeting, but weapon cant fire until "locked"
Still waiting for the 4-leg mechs (yes, please) ^^
#283
Posted July 10 2014 - 08:45 PM
- False Signal Emitter (internals): Sends a conflictant signal for the sensors of mechs, giving a false icon (and maybe a false armor status bar) on the HUD each time the mech enters a visual field, or it can oscilate with time.
#284
Posted July 11 2014 - 11:01 AM
Would be great for team play by allowing your explosive allies to utilize splash more effectively
Also to pull out mechs hiding around corners
Some sort of damage over time weapon would be nice. An acid or variant of the hawken virus could be lore acceptable
Edited by WastingTime, July 11 2014 - 11:02 AM.
#285
Posted July 11 2014 - 08:12 PM
WastingTime, on July 11 2014 - 11:01 AM, said:
Would be great for team play by allowing your explosive allies to utilize splash more effectively
Also to pull out mechs hiding around corners
In my view, a thing like a Singularity Grenade is a too ultra-high-tech device, and diverts from the technological line of Hawken, that is turned to military heavy gear, bordering our own actual technology, with a sci-fi approach. May have some way to include that mechanics effect with another concept (whatever be it)
Nice idea of the damage over time weapon, maybe including some heat effect (flamethrowers, napalm, etc)
#286
Posted July 31 2014 - 09:20 PM
This would be great for escape, close combat, distractions, and can prevent you from being attacked by snipers.
#287
Posted August 01 2014 - 09:47 AM
WastingTime, on July 11 2014 - 11:01 AM, said:
Would be great for team play by allowing your explosive allies to utilize splash more effectively
Also to pull out mechs hiding around corners
Some sort of damage over time weapon would be nice. An acid or variant of the hawken virus could be lore acceptable
#288
Posted August 04 2014 - 05:00 AM
One defining aspect of Hawken is the unique movement & a modifier could be interesting. Something to push, pull or anchor would be a new variable
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