I've decided that mines in this game shouldn't be just 'blow-out-the-enemy' mines. They can have some special features which can be very useful in defeating the enemy. Here is some of them (they can be also found in the special equipment suggestions thread):
MINES.
All these mines:
-get deactivated after 5 minutes from being dropped
-can be Mk I, Mk II and Mk III and depending on this they can contain 1, 2 or 3 charges as almost every item in the game.
-are visible, but use camoulflage which makes them have similar color with the surrounding.
Every proximity mine can be placed also on walls.
If the enemy sees a mine before he gets trapped, he can easily destroy it with any weapon (every mines HP is 45). To assure player that he successfully destroyed a mine, he will see a little explosion.
KRONOS-02 Transfixer Mine
Note: This is NOT an EMP mine. What transfixing is going to mean is written below.
KRONOS-02 Transfixer Mine can transfix enemy mech. When enemy steps on it, it activates, transfixing him for 2 seconds and dealing 50 damage. The mine can be placed on the ground only.
Transfixing means the transfixed mech can only shoot and it can only use thusters for moving.
Heat Mine
This mine is not a 'heat dispersion' mine. When you drop a Heat Mine and an enemy mech steps on it, it gets overheated immediately and takes 50 damage.
Freeze Mine
After being dropped, this mine freezes enemy mech that stepped on it for 3 seconds. Frozen enemy can't use his 1hrusters for anything, his movement speed is being slowed by 15% and his ROF is being slowed by 10%. Freeze effect can be taken off by faster taking heat.
Turret Mine
Turret Mine is a kind of proximity mine, but does not blow the enemy out. When an enemy mech comes too close, the mine transforms into an automatic turret.
There are 2 types of Turret Mine:
1. MG Turret Mine (Transforms into an automatic MG turret)
2. Rocket Turret Mine (Transforms into an automatic rocket turret)
After being transformed into a turret, the mine's HP increases to 1.5 HP number of a normal turret.
False Signal Mine
False Signal Mine is a proximity mine which sends false signal to the enemy mech that came to close, causing it to use its special ability.
Shield Trap Mine
I know this name is kinda stupid, but I couldn't make a better one. If you can, please write to me about it.
Note: this mine isn't for trapping and killing he enemy, it is for trapping and spotting him.
When enemy mech walks into a Shield Trap Mine, the mine traps him inside a shield sphere (for 3 seconds) and reports the position to the mine dropper and his teammates, no matter how far away they are. The shield can't be penetrated by mechs nor any weapons so the trapped mech can't be killed until the Shield Trap Mine's work is done.
If there is anything I can improve, write me a PM about it.
Thank you for attention
Edited by Sadistic_Dentist, March 31 2014 - 02:13 AM.