DarkPulse, on November 26 2012 - 06:13 AM, said:
You're making similar wild ones of mine.
What wild exaggerations of your position have I made_ I can't find them.
On the other hand, I have seen you say things like, " 'It's automatic and it can kill me, so it's unfair' ", " 'Remove them, it's OP!' ", and "game-breaking."
Quote
I made my position clear: I don't think they're too strong, I don't think they need to be removed, in a "real" game they're not going to be much more than a minor nuisance and if the ability for them to shoot is removed, removing the ability to shoot it down without even having to bother with the AA is a reasonable balance. The only tweaking I feel it needs is a strength nerf proportional to the number of players on the server: Full strength for 9+, 2/3 as strong for 5-8, 1/3 as strong for 4 or less. How is this strawmanning and arguing ad nominem_ I made my positions clear and succinct; you're the one who is insisting "But you can't shoot missiles at enemies in Missile Assault and no other game mode gives you an advantage!"
Scaling is somewhat acceptable, but far from ideal.
Also, asking for a decent explanation of why Siege is the
only mode that gives an advantage to teams for completing
normal objectives is completely within reason. Hardly illogical.
I'll address the rest below.
Quote
First, let's define strawmanning: "To create the illusion of having refuted a proposition by replacing it with a superficially similar yet unequivalent proposition (the "straw man"), and to refute it, without ever having actually refuted the original position."
You proposed getting rid of the weapons, I said it was fine as long as players can't blow the ship up without the AA either. You countered with ships doing kamikaze collisions making no sense; I proposed changing it from ships to something like a computer hack. And I'd be arguing against anyone who suggested similar ideas without some kind of reasonable balance against it, because as I said above, I don't feel it's as game-breaking as you do, and I explained why, as well as how to balance out the removal of weapons - which is something that you did not mention, implying that you would still be fine with players being able to shoot down a ship that can no longer shoot them back. (If, on the other hand, you also supported removing that, I'd be considerably more in support of your argument.) Therefore, I feel that my argument cannot be strawmanning, because I'm considering alternatives and other solutions which would, indeed, get you what you want, as well as remove the potential imbalance of players being able to hang back in their spawn rooms and snipe the ship for at least its first few spawns.
Except my counter of ships being suicidal wasn't a counter to the your "defenseless battleship" point, and I in fact quoted what I was addressing so you would know what I was countering. You then went on to argue for alternatives, which I suppose is a sticking point because I don't think there needs to be alternatives. Why don't I think there needs to be alternatives_ Because there's an entire team of people who are available to defend it themselves. The battleship doesn't need to be able to defend itself because the onus of defending the battleship should fall on the team.
My counter of kamikaze collisions not making sense was in regard to you arguing that, thematically, removing weapons from battleships didn't make any sense. That's silly, because the whole of Siege mode makes little sense from any logical standpoint, so removing weapons is no less logical than any other thematic concept in it.
And why do I accuse you of strawmanning_
If you want, I'll point out several cases where you never actually address questions I ask or points I make and then act like you've properly refuted them.
In fact, I'll even throw in all the examples where you completely ignore questions or arguments I made for free.
Quote
As for argumentum ad hominem_ You're the one making the argument for the case, and I'm arguing reasons against it; arguing ad hominem would be if I disagreed with your position solely because it's you. Nobody else is leaping to defend your position like you are, so really, who else do I have to argue against_ You can't call essentially a two-person argument an "argumentum ad hominem" unless I disagreed with you based on some superficial reason, like "you don't play enough Siege to know it" or something like that. I'm arguing your points here and why I think they're bad - therefore, the accusation of argumentum ad hominem is also false.
Before you make such ridiculous accusations, think a little more clearly. I'm against the changes because I think the changes you're proposing would stink, not because you're arguing in favor of change, and I even offered alternatives, balancing suggestions if it is removed, and even balance suggestions if it remains in.
So this, "Stop playing A-Class all the time, that's half the answer. You sacrifice speed for armor and you know that." and this, "That said, I can't ever remember really being shot by the thing to 1/2-1/3rd health. And yes, that includes playing as an A-Class, so really, how the heck are you moving so that it instant-targets you_" aren't comments on me personally and rather my position_
I hardly think so.
Not to mention, "Because to be honest, this is almost like the turret argument you made which I also found ridiculous." hardly helps the idea that you're entirely neutral.
Quote
In short, I feel that you don't know what arguing ad hominem means, and your interpretation of strawmanning is very, very, very loose. Tu quoque.
In short, I am very careful to try and avoid logical fallacies and such debate tactics so they don't bite me in the ass.
You can accuse me of hypocrisy, but I doubt you can prove it conclusively.
EDIT: For the record, since defekt already accused me of being a hypocrite, I did ask him if he would care to prove it, and so far all he's come up with is this:
defekt Sent Today, 04:03 AM said:
Not really no because I doubt very much that it would sink in.
Edited by AsianJoyKiller, November 26 2012 - 10:24 AM.