ReachH, on November 26 2012 - 01:15 PM, said:
Beemann, on November 26 2012 - 12:09 PM, said:
You're arguing that the rocketeer, in its current state, is fine
In your argument, you suggest that a rocketeer should be able to counter an A mech using seekers, and that it should also be able to escape easily from multiple attackers through the use of spam
If it can do that, why can't it just melt multiple A mechs_ If it's reasonable for it to consistently escape, and it SHOULD hard counter A mechs, then it should be fairly simple for it to just destroy A mechs in groups
And my point about the sharpshooter is as follows
I havent particularly noticed any hard counters one way or the other with the ss, but ASSUMING there is one, that hard counter can still fail in its ideal fighting scenario through player error
The only way that's happening with a Seeker Rocketeer is if the pilot has fallen unconscious or gone AFK
Between the lolstunlock currently on their homing rockets, the fact that all of their weapons are autoaimed and the fact that they don't have to take burst fire or anything else into consideration to deal max DPS is absurd. Cover use is universal, and indiscriminate, seekers get blocked the same as AR's, but the AR requires some repositioning or burst fire to achieve maximum DPS
And the AR doesn't remove your ability to see the second it hits you
I dunno why are you pinning all these 'SHOULD's on me buddy. I never said should, just that it can (based on my impressions - which is the point of this thread: non-whiny, non-QQ, reasonable impressions on the Rocketeer).
The term 'Hard Counter' is for trading card games and RPGs. There is literally no 'Hard Counter' in Hawken. Also the seekers have 0 stunlock effect. So I have no idea what you are imagining! Also I have no idea what you are talking about Assault Rifle and burst fire. Why would you want to use burst fire in a game that has no recoil_ You have a Heat mitigation ability as Assault ffs.
By the sound of it, you play Assault. In which case I think you just need to accept you will have a harder time dealing with Rocketeers! But what do I know, I've never bothered with mine.
I hope you won't be offended if I stop replying to you now.
Derp.
Basically one big reply to all the fuzzy bunny you've been spouting.
If rocketeers counter A class mechs, why do A class mechs have the easiest time dealing with them_ I can fight them better as a berserker than as an assault.
Instinctive dodging_ You're right, I should be able to dodge from the invisible rockets by sensing they're there, how silly of me.
You're basing these balance decisions over TDM or DM_ What. Just, what. The two least competitive game-modes make you think the rocketeer is balanced_
Sharpshooters don't have a problem with them_ Oh gee, I wonder if it's because the sharpshooter tends to hang out at the back and have plenty of time to dodge and has more trouble with faster, CQC mechs that it can't run from give the sharpshooter trouble. B class have nothing going for them to fight off a rocketeer, except the sharpshooter who can stay away. No mech should be
this hard to 1v1. When you're fighting a C class who's pilot is flying in the air looking down and spamming at you (read: probably not a very good pilot) and you come out of it (assuming you win) and barely survive, something's wrong. Any class who decides to float around in the air should be dead meat, unless they don't have to aim. Average DPS on a gun that aims for you and is good at any range is plain stupid.
You clearly have no idea what balance actually is. Good day to you, sir.
Chicks dig giant robots.