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Crosshair not stereoscopic

Video

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#1 Elongation

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Posted November 28 2012 - 02:10 PM

  • Summary: Some elements of the mech UI are not rendered stereoscopically. For example the crosshair and overheating indicator. In order for the view to be fully compliant with for example 3d vision you need to render the crosshairs on the object that the user is currently looking at.
  • Steps to Reproduce: Buy the Nvidia 3d vision kit, install and youll see that some more elements of the UI needs to be worked on
  • Frequency: Its a feature needed I guess if you want users to play in 3d. Nvidias profile says it should be 3d vision ready and I guess you should fix this to make it working in oculus rift too
  • Severity: Its hard to play in 3d when the crosshair always seems to have two crosshair and you have to aim in between
  • Additional Notes: List any additional notes about the bug.
  • System Specs: win 8 64, nvidia gtx590


#2 LAZER

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Posted November 28 2012 - 11:10 PM

I posted about the same problem in my topic also. Is rather fustrating. Looks so nice in 3D but is almost renderd unplayable in 3D. Use the 3D laser sight in the nvidia options to help out.
My post: http://community.pla...age__hl__vision





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