Your turn son...:3.
Ashfire908 said:
Um, I don't know what game you have been looking at. I'm excited as can be for Hawken, but you need to adjust your expectations. The only reason this game is standing out is because it's a mech game and has less competition than it otherwise would have. No one here's played it yet (minus the devs of course), so I don't think we can declare it the best game evar for the last 10 years, even in the mech genre.
I never tried to exaggerate the note on the success of it. What we have seen made many move their sights to this game. Is that a good symptom of success_ I say yes. This one stands out as a great game because it
satisfy the needs of a community who is starving for a great mech game focusing on fast action and the sci fi environment. It doesn't fall on technical mounting of mechs or fall slow on the action either. It delivers on the things many of us wanted to see in a mech game. It brings the feel of Robotech (Macross), mech are not stylized like Gundam or Robotch. It doesn't turn exaggerated like transformers or go all geek on the world of mech. This makes the right balance on what people want to see.
Best game ever_ No of course but a great game, obviously. What we have seen bring us confidence to declare it as a solid project.
ashfire said:
...What_ I be confused. I don't know if you are talking about a direct console-to-PC port or what's lost when you make a game for a console vs a PC. If it's the former, then that implies zero faith on the part of Adhesive Games being able to create both a proper PC and console game (even though currently they are working on the game for PC right now), and the majority of the listed items would be due to a very lazy job porting (with others being already supported on consoles to begin with).
Enough of that crock of shit, Ashfire.
When you design a game for PC you have to make sacrifices porting on consoles. You have to go seven years into the past (360 museum box) and cut corners for a frame rate. When you work directly with a new API and Direct 11 you address better work flow, better optimization and better possibility of porting on the next generation of consoles. The 360 and PS3 are old, period. They are weak and they are not cutting edge anymore.
Adhesive game is a small team, they don't have endless resources for porting on consoles. Second, the plans should be heading directly to 2013 release and focus on a great game for the time being on PC. Adhesive team can't be that retarded bitching for all the shit they hear from investors about piracy. I think they are smarter than that. In all the consoles piracy is rampant moreover on the PS3 and the 360. However on the new set of consoles the piracy will be very small or none. On that time period you can sell your game on the new consoles and of course secure the dividends.
See_.....
Asfhire said:
I thinking you might have been talking about the former, considering some of the complaints, but if you were talking about the latter
Complaint, my ass.....
Direct 11 - They aren't even using DX11 right now, last I heard they were using DX10.
Answer:
Never said so. With new consoles you can use it, optimize and move the new technology on the consoles. DX 11 gives lots of benefits in addition to better graphics and tessellation.
Full Screen Anti Aliasing - Well yes, I give you this, while you technically could do FSAA on a console, they don't have the power to actually make use of it.
Answer:
Sorry but you can't do FSAA on consoles without an obvious crucifixion of frame rate and geometric detail.
SSAO - Actually, there are consoles games that do have this (
according to Wikipedia)
Answer: At what sacrifice and with what stuttering problems_ Oh yes, shall we review the awful performance and stuttering of the Crytek engine and Crysis II_
Tessellation - Some console games do use tessellation I think, to what degree I don't know, I'm studying programming in school, not computer graphics.
Answer:
You should sue your academic program. They are stealing your money. It's a fraud. No console game uses tessellation.
ffs.
Smooth Frame 60 rate at 1080p - Like AA, yes, a solid 1080p with 60fps is hard, but it's not like if we don't achieve 60fps the game's unplayable...
Answer:
Not everybody is a console peasant. Those who invested on a good computer invest on a rock steady frame rate of 60 frames per second and 1080p. Once you taste it, downgrading it is way hard.
Precision aiming with mouse - It's a given that if you are on a console you use a controller instead of a mouse
Answer:
Why some consoles games supports keyboard and mouse_ Is that casualty_
Key Board commands and chatting - Technically possible, but again, this is a console, controllers and headsets, not mice and keyboards
Answer:
Key board commands and chatting is more fluent and natural on the PC.
Adjustable Graphics options for different set ups - Irrelevant on a console, the hardware is all the same.
Answer:
Again, I don't need to downgrade my system to a stature of a console peasant. On PCs you have a variety of settings and scales while on consoles you have the same old standard.
Dedicated servers - I've seen a few console games with the option to run as a dedicated server, but yeah, they usually don't. IMO this is not make or break though.
Answer:
But it makes a great difference. It distinguish clans, teams and specialization on the given game. It creates diversity.
Destructible environments - The devs have expressed concern that they just don't have the resources to create a destructible environment in the first place.
Answer:
But the community can implement it because the game is available for PC. It's an option you add or simply cut on PC. However on consoles you can't decide because consoles are weak and old.
Depth of field, motion blur - I'll assume you mean settings for Depth of field and motion blur (since all consoles have that stuff), which wouldn't go amiss.
Answer:
But the implementation of it has an impact on the geometry, frame rate and texture size among other things. On PC you don't have that constraint.
PhisX support - There is support for PhysX on consoles.
Answer:
Not at the level of complexity on PC.
Re localization of all key commands for the controls - Kinda pointless with a controller
Answer:
Fuck you.
Sorry, but I can't think on any other answer. Can't take you seriously on such argument.
Level designs by the community, ENB and graphic up scalling - Some console games do support custom maps (not as full out with a computer, but still allowing a great level of customization), I honestly don't know what "ENB" is, and what sort of upscaling are we talking about here_
Answer:
Use Google. It works.
Reaction time with key board and mouse is better than Joystick for fps games - See comments on mice and keyboards
Answer:
Game play is a key element on games of this nature.