Don't touch the Scout, please.
#1
Posted December 09 2012 - 11:13 AM
You've anything to say on the matter then go it.
I've added a poll as well.
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted December 09 2012 - 11:17 AM
#3
Posted December 09 2012 - 11:21 AM
Mini-flak needs a serious toning down (it does more damage, has a longer range, is more accurate and produces less heat than a Flak cannon).
Flak cannon should be limited to C-class chassis. Would like to see Scout with retuned Mini-Flak and Slug Rifle alt primary. That would make it more scout-y.
Draco
#4
Posted December 09 2012 - 11:29 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#5
Posted December 09 2012 - 11:35 AM
It's basically a high-risk, high-reward mech. You definitely cannot take very many shots, so movement is your life. If you get cornered or run out of fuel, you're toast. Plus, of course, up close they have plenty of chances to eat splash damage from their own TOWs. A single direct TOW or grenade will put some serious hurt on you, and that may be all that is mostly needed to finish you off.
Throw in the fact that the Mini-Flak becomes pretty inaccurate at mid-range and up, and overall it fills its niche of being devastating up close, but it's also very, very squishy and a good pilot should have a reasonably good chance of killing or at least seriously hurting them.
Edited by DarkPulse, December 09 2012 - 11:52 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#6
Posted December 09 2012 - 11:50 AM
The_Silencer, on December 09 2012 - 11:29 AM, said:
Piloted Infiltrator in CB3. Can you elaborate on the miniflak-flak comparison_ I don't really understand what you were saying.
#7
Posted December 09 2012 - 11:54 AM
I would like to see some fine-tuning done to it, but I certainly don't want the Scout to suffer the same fate as CBE3's Vulcan either, so it's a slippery slope.
#8
Posted December 09 2012 - 12:12 PM
HEAT needs to go. It really just doesn't belong on a Scout.
I'd prefer to see Flak be for only B and C class mechs, but it's pretty balanced on the Scout, so no big deal there.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#9
Posted December 09 2012 - 12:24 PM
Although i would still like to see a slight damage nerf OR a slight heat gen nerf.
#10
Posted December 09 2012 - 12:27 PM
Since some people don't understand my short quip post what I'm saying is if the MF is kept the same then everything else needs to be buffed or unnerfed.
Edited by Deu, December 09 2012 - 12:50 PM.
#11
Posted December 09 2012 - 01:00 PM
JUST LIKE THE SHARPSHOOTER. FEEL MY PAIN MO'FUZZA!!!
#12
Posted December 09 2012 - 01:33 PM
#13
Posted December 09 2012 - 03:04 PM
draco7891, on December 09 2012 - 11:21 AM, said:
Mini-flak needs a serious toning down (it does more damage, has a longer range, is more accurate and produces less heat than a Flak cannon).
Flak cannon should be limited to C-class chassis. Would like to see Scout with retuned Mini-Flak and Slug Rifle alt primary. That would make it more scout-y.
Draco
The mini flak does not have more range than the flak. As others have pointed out the scout is very fragile and can suffer from self inflicted TOW damage. I piloted the scout in CB3 exclusively and loved it. What makes the scout interesting is to do good damage you must get very close to your opponent which makes the TOW firing a precarious option(skill curve). I would hate to have the scout neutered, but wouldn't mind the removal of the heat cannnon.
#14
Posted December 09 2012 - 07:28 PM
#15
Posted December 09 2012 - 10:27 PM
Analysis, on December 09 2012 - 03:04 PM, said:
The Mini-Flak currently has an effective range of 55m, the Flak Cannon has a range of 35m.
Quote
If you fire your TOW at sub-8m distances to your opponent, which is the explosion radius of a TOW (at full upgrade, actually 7.7m). At the more nominal 15-20m most people engage at, it's a non-issue.
The Mini-Flak does 160DPS to the Flak Cannon's 124.8DPS. Giving that kind of dichotomy the manueverability, speed, and agility of an A-Class is pure cheese, any way you slice it. Mini-Flak needs a serious rebalance. If it's supposed to be the "SMG" of the shotguns, then it needs to do less damage than a Flak, with less heat and more total damage (ie, longer firing time, but lower DPS).
Draco
#16
Posted December 09 2012 - 11:37 PM
And people seem to forget that A classes have about half the health of C classes. They need the increased damage output to allow them to stand a chance.
The reason A classes needed to be kept away from higher damage in cb1-2 was because a large amount of the survivability gap was easily filled by optimizations. Once that was removed they became fine.
Edited by D20Face, December 09 2012 - 11:37 PM.
#17
Posted December 10 2012 - 01:27 AM
D20Face, on December 09 2012 - 11:37 PM, said:
Completely agree, yet I'm not sure how things will balance out when the revised internals and skill trees are released.
If they're made you can completely negate the downsides of a mech type, it's silly (IE an a-class with 670 armour, a C class as fast as an A-class, etc).
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#18
Posted December 10 2012 - 07:42 AM
Well, scraw it. Nerf Scout (and rest of A classes as well) to hell, i want my SS to be viable again ;o.
#19
Posted December 10 2012 - 01:23 PM
marshalade, on December 09 2012 - 11:50 AM, said:
The_Silencer, on December 09 2012 - 11:29 AM, said:
Piloted Infiltrator in CB3. Can you elaborate on the miniflak-flak comparison_ I don't really understand what you were saying.
No Kidding.. the guys have ellaborated on that already. Personally, other than slightly and softly (you notice the bolds_) nerfing the miniflak... tsk. Let's see what they do with this chassis in 2 days...
Edited by The_Silencer, December 10 2012 - 01:23 PM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#20
Posted December 10 2012 - 02:29 PM
The_Silencer, on December 10 2012 - 01:23 PM, said:
+1 to the slightly and softly. Most of my personal (minor) complaints from CB3 were from over-zealous "balancing" from the previous beta. Going into open beta, I hope to see more smaller changes rather than a few big ones.
Edited by DM30, December 10 2012 - 02:31 PM.
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