Karaipantsu, on December 11 2012 - 12:09 PM, said:
Don't touch the Scout, please.
#41
Posted December 11 2012 - 12:52 PM
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
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#42
#43
Posted December 11 2012 - 01:13 PM
Necro, on December 11 2012 - 01:08 PM, said:
Or say you had a dream that "..." happened in
Great way to attempt to circumvent the rules and still break them. Sabot can and should be tried on an A class, but definitely with a primary besides the Slug Rifle. HEAT might make an interesting matchup.
#44
Posted December 11 2012 - 01:18 PM
D20Face, on December 11 2012 - 12:27 PM, said:
Only if this is the Crimean War and we stand in rows and take turns shooting at each other like proper honorable gentlemen.
Fortunately, this is Hawken, and you discount the speed, agility and maneuverability of A-classes, which has both been significantly buffed since CBE1/2, and is the offset to the A-class HP deficit.
If A-classes could kill C-classes as fast as C's kill A's, then there would be absolutely zero reason to pick any chassis other than A. A's get agility, B's get abilities, C's get an HP buffer.
Draco
#45
Posted December 11 2012 - 01:22 PM
#46
Posted December 11 2012 - 01:25 PM
D20Face, on December 11 2012 - 12:27 PM, said:
With the optimization nerfs they lost 220 health points. That's almost 33%.
Losing all that health hit the survivability of A classes hard enough that they will die in a 5 second engagement against any class should the enemy hit both secondary shots.
They need to be able to kill people in at least a somewhat similar amount of time.
Offensive options should be fairly even, whereas speed and mobility are traded off
The Flak (and the Vulcan) offer too much power given that mobility goes a long way when it comes to making up for the range limits
And the optimization nerfs gave them a bigger health bonus than C mechs (~33% instead of 20%)
So you're now suggesting that we make balance changes based on something that was, in the first place, imbalanced
Comparing direct TTK on lights vs heavies is like comparing the two in a chase. We all know who is going to win if you don't leverage your actual advantage
@Karaipantsu
The HEAT and Sabot aren't range limited. The range they have is an advantage, not a balancing factor (like it is with the limited range of the Flak guns and the Vulcan). While it can be argued that keeping high speed and range leaves a large advantage in itself, this is not restricted to those two weapons whatsoever. As well, the mobility in this game is not such that you can continuously run away. Remember that it is much easier to engage than it is to leave an engagement
Edited by Beemann, December 11 2012 - 01:27 PM.
#47
Posted December 11 2012 - 01:25 PM
Speed.
Health.
Damage.
The only problem is all the weapons have the same damage no matter what health and speed there stuck on. So until there are more weapons or variants of those weapons there is simply no easy fix to balance these things without taking into account what will happen on a different chassis. The solution "these weapons don't belong on X class" Kinda sucks for variety so the only thing I see is more weapons,
#48
Posted December 11 2012 - 01:32 PM
#49
Posted December 11 2012 - 01:38 PM
Necro, on December 10 2012 - 08:58 PM, said:
AsianJoyKiller, on December 10 2012 - 08:36 PM, said:
It's actual REAL dps is much lower in terms of use, just like every weapon in the game.
There needs to be a more accurate way, like maybe WoW's recount add-on, to actually tell what your dps is in use.
Just as side note.. I think Necro made a good point up there. This is not an RTS game in which, most of the times, weapons do always end up hitting their target (projectiles, beam and energy weapons, et cetera). The DPS of, mostly at this case, primary weapons subsequently get more relative than absolute performances due to a wide variety of factors. AS for example, distance or range, accuracy, heat, real hits and so forth. That should be positively taken into account as well.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#50
Posted December 11 2012 - 02:18 PM
Necro, on December 10 2012 - 08:58 PM, said:
AsianJoyKiller, on December 10 2012 - 08:36 PM, said:
It's actual REAL dps is much lower in terms of use, just like every weapon in the game.
There needs to be a more accurate way, like maybe WoW's recount add-on, to actually tell what your dps is in use.
My mockery of Akrium's post was pointing out the fact that he was saying that you can't get 160 DPS no matter what because people weren't accounting for heat.
That, of course, is insanely stupid. Seeing as the Miniflak (and every other weapon) can fire continuously without overheating for at least 1 or more seconds, heat doesn't play into factoring DPS. If perhaps he were talking about damage per minute (but who ever does that_) or total potential damage before overheating, he may have had something. But instead he talks about Damage Per Second, and starts ranting on about it while being entirely wrong.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#51
Posted December 11 2012 - 02:38 PM
AsianJoyKiller, on December 11 2012 - 02:18 PM, said:
Necro, on December 10 2012 - 08:58 PM, said:
AsianJoyKiller, on December 10 2012 - 08:36 PM, said:
It's actual REAL dps is much lower in terms of use, just like every weapon in the game.
There needs to be a more accurate way, like maybe WoW's recount add-on, to actually tell what your dps is in use.
It's self explanatory that heat wont be taken into account in dps unless your counting dps over an extended amount of time.
I instead brought up the fact that it's a rapid fire high spread weapon and you won't ever be hitting with every pellet every second.
This is the case with every weapon because you won't always hit with every projectile and some are easier to hit with then others.
#52
Posted December 11 2012 - 02:43 PM
Necro, on December 11 2012 - 02:38 PM, said:
AsianJoyKiller, on December 11 2012 - 02:18 PM, said:
Necro, on December 10 2012 - 08:58 PM, said:
AsianJoyKiller, on December 10 2012 - 08:36 PM, said:
It's actual REAL dps is much lower in terms of use, just like every weapon in the game.
There needs to be a more accurate way, like maybe WoW's recount add-on, to actually tell what your dps is in use.
It's self explanatory that heat wont be taken into account in dps unless your counting dps over an extended amount of time.
I instead brought up the fact that it's a rapid fire high spread weapon and you won't ever be hitting with every pellet every second.
This is the case with every weapon because you won't always hit with every projectile and some are easier to hit with then others.
So if you weren't addressing the point I was making, why bother replying to me_
Edited by AsianJoyKiller, December 11 2012 - 02:43 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#54
Posted December 11 2012 - 02:47 PM
"don´t touch the scout"
#55
Posted December 11 2012 - 02:53 PM
Necro, on December 11 2012 - 02:45 PM, said:
I have a perfect understanding of what DPS is.
I'm not talking about effective DPS during combat, which is much different than theoretical DPS on paper. It's obvious (at least to people who use their brains) that Akrium was talking about DPS from an "on paper" standpoint (considering those were the stats he was debating), where you're only considering the base statistics and not variables of combat.
So if you had any ability at all to understand context at all, you would have understood that I was talking about "on paper" DPS.
Edited by AsianJoyKiller, December 11 2012 - 02:54 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#56
Posted December 11 2012 - 02:58 PM
AsianJoyKiller, on December 11 2012 - 02:53 PM, said:
Necro, on December 11 2012 - 02:45 PM, said:
I have a perfect understanding of what DPS is.
I'm not talking about effective DPS during combat, which is much different than theoretical DPS on paper. It's obvious (at least to people who use their brains) that Akrium was talking about DPS from an "on paper" standpoint (considering those were the stats he was debating), where you're only considering the base statistics and not variables of combat.
So if you had any ability at all to understand context at all, you would have understood that I was talking about "on paper" DPS.
You just asked me why I replied to you and I showed you why. Nothing more.
You said one person doesn't understand dps...and I added most people don't understand what dps is because there using that as there primary argument for balancing and not considering dps changes during actual use.
#57
Posted December 11 2012 - 02:59 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#58
Posted December 11 2012 - 03:02 PM
Necro, on December 11 2012 - 01:25 PM, said:
Speed.
Health.
Damage.
The only problem is all the weapons have the same damage no matter what health and speed there stuck on.
false. apparently hellfires do less damage on a bruiser than a C class mech
#59
Posted December 11 2012 - 03:03 PM
Decoy101x, on December 11 2012 - 03:02 PM, said:
Necro, on December 11 2012 - 01:25 PM, said:
Speed.
Health.
Damage.
The only problem is all the weapons have the same damage no matter what health and speed there stuck on.
false. apparently hellfires do less damage on a bruiser than a C class mech
Then they just need to keep doing this for every mech. balancing then becomes easy.
#60
Posted December 11 2012 - 03:29 PM
Decoy101x, on December 11 2012 - 03:02 PM, said:
Necro, on December 11 2012 - 01:25 PM, said:
Speed.
Health.
Damage.
The only problem is all the weapons have the same damage no matter what health and speed there stuck on.
false. apparently hellfires do less damage on a bruiser than a C class mech
If that's true it's news to me. I used both Bruiser and Rocketeer in CBE3 and never noticed a difference in damage output, but since I was assuming they were the same I never checked the actual numbers in the garage. I'll have to double check that once open beta starts.
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