On crouching
#1
Posted November 03 2011 - 09:36 AM
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Ok. We already have several approaches on here about an hypothetical implementation of crouching in Hawken:
1.- Crouching just before jumping/jump-jetting could be translated as a bonus of the initial inertia.
( I forgot about posting mine on here, sry. Nitris posted on the same kind of mechanics. )
2.- To dodge and/or evade incomings or other kind of attacks. ( Jet-ramming_...)
3.- Crouching in the air to make you rapidly fall to the ground.
4.- Emulating the repair state to be off-radar.
5.- Crouching to defend yourself by using the geometry around you.
6.- Accuracy bonus whilst crouching.
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted November 04 2011 - 05:22 AM
Unless there was a bonus to jump height from crouching first (crouch-jump), then I don't really see why you'd need it... And even then, why not just make the standard jump height higher, and remove the need to press another button to get that high.
TL;DR: Meh.
#3
Posted November 05 2011 - 10:20 AM
On one hand, come to the top of my mind snipper weapons and the possiblity of crouching being somehow useful on that. This is an open poll/thread so it's free to imagine on this as well as posting on this, at this moment, apparently rare subject.
For example, in the AvP3 game they decided to not implement crouching. Actually, ( aproximately 2 years later ) I'm still one of the online detractors about that..
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted November 06 2011 - 07:55 AM
OR
If crouching in the air caused you to immediately fall to the ground very quickly and use it as an evasive maneuver.
#5
Posted November 07 2011 - 08:14 AM
Also, crouching adds another option when fighting someone, "Oh they have a lock-on me! they are firing missles!" *crouch behind closest pipe or pillar or box or what-have-you*.
I think that in our futuristic-post-apocolyptic-dystopian-robo-world, the mechs should be able to crouch lol
#6
Posted November 07 2011 - 02:35 PM
AzureCrow said:
OR
If crouching in the air caused you to immediately fall to the ground very quickly and use it as an evasive maneuver.
J2R said:
#7
Posted November 07 2011 - 04:29 PM
#8
Posted November 08 2011 - 11:28 AM
1.- Crouching just before jumping/jump-jetting could be translated as a bonus of the initial inertia.
( I forgot about posting mine on here, sry. Nitris posted on the same kind of mechanics. )
2.- To dodge and/or evade incomings or other kind of attacks. ( Jet-ramming_...)
3.- Crouching in the air to make you rapidly fall to the ground.
4.- Emulating the repair state to be off-radar.
5.- Crouching to defend yourself using the geometry around you.
6.- Accuracy bonus whilst crouching.
7.- And I hope that the winner is not... teabagging [only].
Actually, that's a great list, indeed. Can you guys figure out any other possibility_
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"The difference between theory and practice is smaller in theory than it is in practice"
#9
Posted November 08 2011 - 09:06 PM
The_Silencer said:
Actually, that's a great list, indeed. Can you guys figure out any other possibility_
Crouching to burrow into the ground, or crouch +asdf for a directional roll/strafe_ Not that I necessarily support either of these things.
#10
Posted November 13 2011 - 05:39 PM
Or the point of what above said about burrowing into the ground.
#11
Posted November 14 2011 - 05:06 AM
On gaining better accuracy whilst crouching.. umm... Mechas do not breath. I've not noticed of any smoth animation loop for when the mech is just standing there. So actually.. no idea, really.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted December 06 2011 - 02:15 PM
"Humans are not rational, but rationalizing."
#13
Posted December 07 2011 - 09:28 AM
-> Updated the OP with the current list of coherent suggestions.
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"The difference between theory and practice is smaller in theory than it is in practice"
#14
Posted December 10 2011 - 06:55 PM
The animation for this could possibly be difficult to deliver however.
#15
Posted September 16 2012 - 06:55 PM
#16
Posted September 17 2012 - 05:53 AM
#17
Posted September 17 2012 - 06:23 PM
SuperDuoBros. channel: http://www.youtube.c...uoBros/featured | UYA Gamers: http://steamcommunit...roups/uyagamers
#18
Posted September 18 2012 - 12:01 AM
Anyways crouching_ I say yes, because well it makes sense to make use of that extra little bit of cover. Or hide behind that rock/building and jump out to suprise your enemy in the face. Seems enough reason for me.
#19
Posted September 23 2012 - 09:39 AM
Either way, I don't see crouching having much of a meaningful impact.
#20
Posted September 24 2012 - 02:23 AM
6.- Accuracy bonus whilst crouching"
I can tell you I needed #5 a couple of times on the city map, just to use it as cover. Point #6 is a great idea also,since there is a trade off with accuracy and being stationary leaving you vulnerable to attacks.
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