On crouching
#21
Posted September 28 2012 - 10:13 PM
#22
Posted September 28 2012 - 10:55 PM
#23
Posted September 29 2012 - 11:48 AM
Quote
2.- To dodge and/or evade incomings or other kind of attacks. ( Jet-ramming_...)
3.- Crouching in the air to make you rapidly fall to the ground.
4.- Emulating the repair state to be off-radar.
5.- Crouching to defend yourself using the geometry around you.
Points 1 - 5 make perfectly sense.
But "6.- Accuracy bonus whilst crouching" doesn't.
A mech is a machine that is perfectly capable of being accurate when standing still, no need to crouch for that.
“Don't wake me for the end of the world unless it has very good special effects.”
― Roger Zelany
"Where is the HRRRRRNNNN ship_"
― ShavenSatan
#24
Posted October 03 2012 - 04:08 AM
Hawken Renders in MT2: https://community.pl...altime-renders/
Hawken Toys: https://community.pl...dels-116-scale/
#25
Posted November 01 2012 - 03:12 AM
Another interesting option to test would be a crush maneuver where you could fall crouched increasing acceleration (So if u fell from a certain height u would reach the required crush speed) and if u land on the enemies head u would crush their mech instant kill or measured damage based on speed.
Crouching could also affect on accuracy and rate of fire. Maybe the mechs could go into siege mode which would take time for the mech to enter and exit as the mech crouches and locks to the ground, this allows double the rate of fire so the mech almost functions like a turret.
Edited by Slurms_Mackenzie, November 02 2012 - 04:53 AM.
#26
Posted November 02 2012 - 06:26 PM
IMO, What would be a more relevant ability, would be a feature that clamps you to the ground (immobility w/added accuracy = less recoil) - the obvious side effect would be the immobility part, while entering/leaving that mode.
Edited by MajFireStorm, November 03 2012 - 12:28 AM.
#27
Posted November 20 2012 - 08:29 AM
1) it would help us blend into the landscape. right now before i set up to start sniping i look for the silhouettes of other snipers agains the terrain. couching would make this difficult because they would be a lump on the ground at long range
2)accuracy buff would kind of unbalance the snipers advantage if it tightened the spread on weapons like the assaultrifle and smc
3) imo it should offer a similar profile to the repair mode but it would keep your guns out. basically it would just collapse the legs.
#28
Posted November 22 2012 - 10:25 PM
hexadecimal, on November 07 2011 - 02:35 PM, said:
AzureCrow said:
OR
If crouching in the air caused you to immediately fall to the ground very quickly and use it as an evasive maneuver.
J2R said:
#29
Posted November 22 2012 - 11:43 PM
<(^-^<) <(^-^)> (>^-^)>
#30
Posted November 22 2012 - 11:46 PM
BTW, pretty obsolete thread. I opened it in 2011.
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"The difference between theory and practice is smaller in theory than it is in practice"
#31
Posted December 12 2012 - 02:35 PM
The_Silencer, on November 22 2012 - 11:46 PM, said:
BTW, pretty obsolete thread. I opened it in 2011.
Edit:
In general*
Edited by GREW, December 12 2012 - 02:36 PM.
#32
Posted December 12 2012 - 03:22 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#33
Posted December 15 2012 - 08:26 PM
#34
Posted December 15 2012 - 08:48 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#35
Posted December 19 2012 - 12:09 AM
However, I do support crouching as a means of taking cover, one thing that wheeled or tracked vehicles can't do when compared to legged ones.
#36
Posted December 19 2012 - 04:17 AM
I dreamed a thousand new paths...I woke and walked my old one.
#37
Posted December 19 2012 - 02:46 PM
Autobalance: last time I was on team deathmatch I ended up by myself against 7 other players, once your team is a few members down, everyone starts to leave and then its just a matter of time before you're on your own.
#38
Posted December 19 2012 - 10:37 PM
i say no to crouching.....wouldn't do you any good unless your sniping which is pointless with how accurate all the bullet weapons are.
#39
Posted December 20 2012 - 12:05 AM
Edit: Just have a look at the geometry of the maps. All maps have been planed to cancel the requirement of crouching.
Edited by The_Silencer, December 20 2012 - 12:07 AM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#40
Posted December 20 2012 - 01:06 AM
One of the things that really draws me towards Hawken is the lack of one-shot kills and the lack of benefit from too much crawling around and sneaking around. It's also the limitations of mechs such as taking time to turn as well as having to deal with the sluggishness of a big mech that makes the game less dependent on twitch reflexes and more dependent on better piloting and judgement. Last thing we need is another game with lots of chest-high walls everywhere.
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