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[Guide] h0B0s guide to Items, internals and wise HC spending.


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#81 h0B0

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Posted July 17 2013 - 06:31 AM

View PostXenoMorph, on July 17 2013 - 05:46 AM, said:

HOBO YOU KIND OF HAVE TO ABLE TO PLAY THE GAME

I'll see you tonight in a game. Right_ right_

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#82 caduceus26

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Posted July 17 2013 - 09:42 AM

View Posth0B0, on July 17 2013 - 04:44 AM, said:

View Postcaduceus26, on July 16 2013 - 08:23 PM, said:

View Posth0B0, on June 14 2013 - 12:24 PM, said:

View PostTakoera, on June 13 2013 - 11:04 PM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:

6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.


i simply disagree.

I would like to know more please. I am not sure this is an appropriate thread to have such a discussion but i will ask you the same question that was not answered by scapes: I would like to share your understanding of what makes the countermeasures acceptable in their current state. To me they are too expensive and border on P2W and they provide no depth to the game itself.

Countermeasures should be available for those who wish to use them.  Personally. I personally hate the EMP and getting hit by one really frosts my yarbles, therefore the Battery Charge countermeasure is just what I need.  Besides, it is really hilarious when I get EMP'ed and the Battery Charge starts me back up fast enough to unload on the guy (much to his surprise.).  

I'm not sure how countermeasures make the game P2W,

Counter-measures border on P2W because a non paying user needs to play a considerable amount of time to afford basic stull like items, internals, mech etc.. The price of CM are very expensive, you can buy 1-2 at most per match and unless you are godlike playing outside your rating it is almost certain you will use more CMs than you can buy. getting an HC boost significantly increases the amount of CMs one can buy and investing into parts reduces you grind time and therefore increases your possibility of buying CMs.

The problem with CMs is the fact that they require no user input. I agree with you getting EMP sux. So does getting hit with a TOW but how would you feel if i could evade the majority of the damage you deal to me with your guns by ticking a box at the begining of the game_ I have to time, aim and hit my EMP. You have to spend hc. Not very balanced is it_

Furthermore other CMs like overheating and radar one i feel do not help the nub as they shield them from the consequences of their actions. And i do not believe one can learn efffectively if he is partially shielded by the effects of his actions.

I think countermeasures and Internals are being lumped into the same category.  As far as I can tell the only countermeasures available are Extinguisher, Battery Charge, and Descrambler -- or am I wrong_  

Countermeasures, when purchased, are available across all Mechs you own (internals are not) and only one of them can be used at a time and must be replenished when depleted.  The cost is in HC, ranging from 1 use @ 154 HC to 100 uses @ 6408 HC. In addition, the pilot has to remember to check the box for the countermeasure to be in use, and if swapping CMs one must select it and hit the "EQUIP" button.

For instance, I may start off with my Extinguisher and switch to Battery Charge when I get EMP'ed in a game.  Then, while I am using the Battery Charger the requirement for better heat management becomes my issue. Also to the point about heat management not teaching new players anything -- the CR-T Recruit's special ability is "weapons coolant" so I'm not sure you make a strong case for that one.

Now for Internals: Some of the items you mentioned earlier fall in the category of Offensive and Defensive internals. I don't know how one could fairly pick on any one item to the exclusion of the others. What about armor, heat resistant armor and reinforced armor to offset the damage of one's good HEAT or TOW aim_ Bear in mind, that each choice of an internal carries a penalty along with it - sometimes very severe - but it is a choice. If a player shouldn't have radar available then the radar scrambler (mostly useless anyway) and the descrambler should go away as well. On that basis then the leveling could be perceived as PTW as well since one can purchase doublers to level up faster.

If the game should be based solely on raw skill (not that that is your point, but it leads in that direction) then all mechs should be "plain vanilla" and the best pilots win -  which is usually the case anyway. That sure wouldn't be as much fun and I don't think the game would be very successful. It is more interesting when one can customize to attempt to level the playing field.

All in all, I think this is an issue of choices and limiting them detracts from the game rather than enhancing it (just my opinion).
ASUS P9X79LE /i7-3820 3.6 (OC 4.7) /Corsair H80 Liquid CPU Cooling /16 Gb RAM /Dual-SLI EVGA 670 2 Gb Sig II /Antec 850 PSU /Antec 1200 Black Steel Tower
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)

#83 h0B0

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Posted July 17 2013 - 10:03 AM

I was only making a point for the counter-measures. I have no issues with items and internals since they require user input. As for which is most effective i tried avoiding in the writing of this guide, i do not wish to pidgeon hole players in using the most effective, i want to give them the tools to make the decisions themselves. IMHO secondary weapon loader , repair internal and fuel regen are by far the best internals in most scenarios.

The cr-t's ability is awesome for the nubs to learn heat management. It can be used both to reduce heat levels and overheat time, however it requires the user to be aware of his heat level and activate the ability. Something that is not the case with CM.

I dont have a chance to verify the statement i am about to make, but i am pretty sure you can not change selected CM's in game. just to be picky on your reply ;).

Lastly, the progression system currently is vertical. But it has been stated multiple times HWK is working on a horizontal progression system. This should adress any P2W issues with leveling.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#84 caduceus26

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Posted July 17 2013 - 12:04 PM

View Posth0B0, on July 17 2013 - 10:03 AM, said:

I dont have a chance to verify the statement i am about to make, but i am pretty sure you can not change selected CM's in game. just to be picky on your reply ;).

Lastly, the progression system currently is vertical. But it has been stated multiple times HWK is working on a horizontal progression system. This should adress any P2W issues with leveling.

Understood.  

No problem on your challenging my reply, and do verify your statement on CMs: But here is the fact regarding countermeasures (Battery Charge, Extinguisher, and Descrambler) :

You can. I do it all the time.  In fact, I just finished a game of Siege on Origin where I switched from Extinguisher to Battery Charge.  You can do it before launching at the beginning of the game or after you respawn.  If you launch before making the change you will not be able to switch CMs until such time as mentioned.  

If you so good or so fortunate as to not get killed in a game then you are stuck with the CM you started the game with.  I am seldom in that situation.
ASUS P9X79LE /i7-3820 3.6 (OC 4.7) /Corsair H80 Liquid CPU Cooling /16 Gb RAM /Dual-SLI EVGA 670 2 Gb Sig II /Antec 850 PSU /Antec 1200 Black Steel Tower
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)

#85 h0B0

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Posted July 17 2013 - 04:07 PM

I love to learn new things.
Thank you for proving me wrong.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#86 mattymoto

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Posted July 18 2013 - 02:08 PM

thanks for having these tutorial links in your posts as i have found then quite useful and know know much more about the game than i used to before today.

#87 h0B0

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Posted July 18 2013 - 02:31 PM

View Postmattymoto, on July 18 2013 - 02:08 PM, said:

thanks for having these tutorial links in your posts as i have found then quite useful and know know much more about the game than i used to before today.

Your welcomed, there might be more in my sig, not sure which i linked in my post.

And keep in touch, i should update my guides and make new ones considering there is a lot more new content coming.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#88 Highchu

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Posted November 07 2013 - 12:24 AM

Is there an updated thread for Item Internals choices_ I only joined recently with the release of "Invasion" patch so internals like "Heat Resistant Armor" aren't even in the game anymore.

#89 Slide2Die

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Posted November 07 2013 - 05:29 AM

i have to like hobo.... idk what he want to say but he is h0b0 you need to like him.

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#90 Panduhsaur

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Posted November 11 2013 - 03:41 AM

Ever since the update is HEAT still more viable then EOC_




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