h0B0, on June 14 2013 - 12:24 PM, said:
Takoera, on June 13 2013 - 11:04 PM, said:
h0B0, on December 16 2012 - 02:02 PM, said:
6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.
i simply disagree.
I would like to know more please. I am not sure this is an appropriate thread to have such a discussion but i will ask you the same question that was not answered by scapes: I would like to share your understanding of what makes the countermeasures acceptable in their current state. To me they are too expensive and border on P2W and they provide no depth to the game itself.
Countermeasures should be available for those who wish to use them. Personally. I personally hate the EMP and getting hit by one really frosts my yarbles, therefore the Battery Charge countermeasure is just what I need. Besides, it is really hilarious when I get EMP'ed and the Battery Charge starts me back up fast enough to unload on the guy (much to his surprise.).
I'm not sure how countermeasures make the game P2W,
Wondrz, on June 15 2013 - 02:10 AM, said:
This thread is old, got bumped but anyway thx for the tips, also yeah the counter measures are useless since any good pilot knows how to manage overheat and radar jammers have no effect on me since i know how the dots work (I use to go mad on where the real enemy was finding out no one was even there). thx for the tips h0B0
Not all pilots manage heat well. A lot of the heat management skill goes with learning the game and it also depends on the weapons loadout, internals, and optimizations.