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[Guide] h0B0s guide to Items, internals and wise HC spending.


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#61 alreadyded

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Posted January 26 2013 - 03:52 PM

The Repair Kit is awesome; no noticeable difference in start-up time and a much shorter repair time overall, so no real drawbacks.

Heatsinks have a noticeable difference which seems to be about -6% to heat generation, and for -1% damage it seems worth it as you do more damage overall because you can fire more shots.

Fuel Cannisters are totally worth it, 10% more boost for -1% movement. You use boost more than you walk anyway and this allows you to dodge a lot more and still have some juice to run away if/when you need to.


These are the only ones I would, and have bought. The rest don't seem positive enough to be worth having judging by the stats.

Edited by alreadyded, January 26 2013 - 03:56 PM.

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#62 tman7919

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Posted January 26 2013 - 04:18 PM

can you update this_
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#63 h0B0

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Posted January 26 2013 - 04:22 PM

View Posttman7919, on January 26 2013 - 04:18 PM, said:

can you update this_
Your right i should add the detonator.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#64 h0B0

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Posted January 26 2013 - 04:35 PM

View Posttman7919, on January 26 2013 - 04:18 PM, said:

can you update this_
Done,
Added the detonator.
Removed a comment on the EMP and a comment on repair internal.
Changed radar name to portable scanner.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#65 tman7919

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Posted January 26 2013 - 04:43 PM

View Posth0B0, on January 26 2013 - 04:35 PM, said:

View Posttman7919, on January 26 2013 - 04:18 PM, said:

can you update this_
Done,
Added the detonator.
Removed a comment on the EMP and a comment on repair internal.
Changed radar name to portable scanner.
Thank you!
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#66 alreadyded

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Posted January 26 2013 - 04:45 PM

Which do you think is better; HE Charge or Detonator_ I see the Detonator as being useful in retreats and attacks so I am guessing that, but I have no experience with either.

This is for a Scout by the way, but overall as well.

Edited by alreadyded, January 26 2013 - 04:47 PM.

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#67 tman7919

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Posted January 26 2013 - 04:47 PM

View Postalreadyded, on January 26 2013 - 04:45 PM, said:

Which do you think is better; HE Charge or Detonator_ I see the Detonator as being useful in retreats and attacks so I am guessing that, but I have no experience with either.
Detno is better. Tried the HE and is nowhere near effective as the detno. Had to land trick shots.
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#68 h0B0

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Posted January 26 2013 - 05:04 PM

View Postalreadyded, on January 26 2013 - 04:45 PM, said:

Which do you think is better; HE Charge or Detonator_ I see the Detonator as being useful in retreats and attacks so I am guessing that, but I have no experience with either.

This is for a Scout by the way, but overall as well.
Detonator is by far the best choice.
The HE deals a whoping 6 extra damage, but the skill requirement to use it is way higher, and it also has a lot less versatility.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#69 h0B0

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Posted January 27 2013 - 09:20 AM

Retested the explosive amunition internal only to find out it still doesnt work apropriately.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#70 h0B0

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Posted May 09 2013 - 05:25 AM

Updated to add the blockade.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#71 Takoera

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Posted June 13 2013 - 11:04 PM

View Posth0B0, on December 16 2012 - 02:02 PM, said:


6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.


i simply disagree.

#72 h0B0

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Posted June 14 2013 - 12:24 PM

View PostTakoera, on June 13 2013 - 11:04 PM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:


6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.


i simply disagree.

I would like to know more please. I am not sure this is an appropriate thread to have such a discussion but i will ask you the same question that was not answered by scapes: I would like to share your understanding of what makes the countermeasures acceptable in their current state. To me they are too expensive and border on P2W and they provide no depth to the game itself.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#73 Wondrz

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Posted June 15 2013 - 02:10 AM

This thread is old, got bumped but anyway thx for the tips, also yeah the counter measures are useless since any good pilot knows how to manage overheat and radar jammers have no effect on me since i know how the dots work (I use to go mad on where the real enemy was finding out no one was even there). thx for the tips h0B0
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#74 aToastfan

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Posted June 15 2013 - 04:49 AM

View Posth0B0, on December 16 2012 - 02:02 PM, said:

  • Explosive ammunition: Similar to the magnetic rail. Becomes twice as effective on dual explosive wielding mechs like the rocketeer,grenadier and HEAT infiltrator. (Testing has shown that this internal does not effect items and primaries.)

The statement in parenthesis is confusing. Twice as effective on dual explosives, but doesn't effect primaries_ What do you mean by primaries_

Also contributed to by endorsing Sharpshooters as dual bullet.

Edited by aToastfan, June 15 2013 - 04:51 AM.

.

#75 h0B0

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Posted June 15 2013 - 05:25 AM

View PostaToastfan, on June 15 2013 - 04:49 AM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:

  • Explosive ammunition: Similar to the magnetic rail. Becomes twice as effective on dual explosive wielding mechs like the rocketeer,grenadier and HEAT infiltrator. (Testing has shown that this internal does not effect items and primaries.)

The statement in parenthesis is confusing. Twice as effective on dual explosives, but doesn't effect primaries_ What do you mean by primaries_

Also contributed to by endorsing Sharpshooters as dual bullet.

I'm sorry for the confusion, i used to be bugged, fixd

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#76 h0B0

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Posted July 16 2013 - 06:59 PM

updated, added "1.5" and added Poetess into the guide <3.

Edit: forgot to add the MC fro achievements doh!

Edited by h0B0, July 16 2013 - 07:20 PM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#77 caduceus26

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Posted July 16 2013 - 08:23 PM

View Posth0B0, on June 14 2013 - 12:24 PM, said:

View PostTakoera, on June 13 2013 - 11:04 PM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:

6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.


i simply disagree.

I would like to know more please. I am not sure this is an appropriate thread to have such a discussion but i will ask you the same question that was not answered by scapes: I would like to share your understanding of what makes the countermeasures acceptable in their current state. To me they are too expensive and border on P2W and they provide no depth to the game itself.

Countermeasures should be available for those who wish to use them.  Personally. I personally hate the EMP and getting hit by one really frosts my yarbles, therefore the Battery Charge countermeasure is just what I need.  Besides, it is really hilarious when I get EMP'ed and the Battery Charge starts me back up fast enough to unload on the guy (much to his surprise.).  

I'm not sure how countermeasures make the game P2W,

View PostWondrz, on June 15 2013 - 02:10 AM, said:

This thread is old, got bumped but anyway thx for the tips, also yeah the counter measures are useless since any good pilot knows how to manage overheat and radar jammers have no effect on me since i know how the dots work (I use to go mad on where the real enemy was finding out no one was even there). thx for the tips h0B0

Not all pilots manage heat well. A lot of the heat management skill goes with learning the game and it also depends on the weapons loadout, internals, and optimizations.
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#78 h0B0

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Posted July 17 2013 - 04:44 AM

View Postcaduceus26, on July 16 2013 - 08:23 PM, said:

View Posth0B0, on June 14 2013 - 12:24 PM, said:

View PostTakoera, on June 13 2013 - 11:04 PM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:

6. countermeasures: I will not cover countermeasures in this guide since they are currently the source of much criticism and their pricing is ridiculous. I sincerely hope MTR/ADH removes these from the game.


i simply disagree.

I would like to know more please. I am not sure this is an appropriate thread to have such a discussion but i will ask you the same question that was not answered by scapes: I would like to share your understanding of what makes the countermeasures acceptable in their current state. To me they are too expensive and border on P2W and they provide no depth to the game itself.

Countermeasures should be available for those who wish to use them.  Personally. I personally hate the EMP and getting hit by one really frosts my yarbles, therefore the Battery Charge countermeasure is just what I need.  Besides, it is really hilarious when I get EMP'ed and the Battery Charge starts me back up fast enough to unload on the guy (much to his surprise.).  

I'm not sure how countermeasures make the game P2W,

Counter-measures border on P2W because a non paying user needs to play a considerable amount of time to afford basic stull like items, internals, mech etc.. The price of CM are very expensive, you can buy 1-2 at most per match and unless you are godlike playing outside your rating it is almost certain you will use more CMs than you can buy. getting an HC boost significantly increases the amount of CMs one can buy and investing into parts reduces you grind time and therefore increases your possibility of buying CMs.

The problem with CMs is the fact that they require no user input. I agree with you getting EMP sux. So does getting hit with a TOW but how would you feel if i could evade the majority of the damage you deal to me with your guns by ticking a box at the begining of the game_ I have to time, aim and hit my EMP. You have to spend hc. Not very balanced is it_

Furthermore other CMs like overheating and radar one i feel do not help the nub as they shield them from the consequences of their actions. And i do not believe one can learn efffectively if he is partially shielded by the effects of his actions.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#79 XenoMorph

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Posted July 17 2013 - 05:46 AM

HOBO YOU KIND OF HAVE TO ABLE TO PLAY THE GAME
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#80 HideyoshiYaoi

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Posted July 17 2013 - 05:58 AM

View PostXenoMorph, on July 17 2013 - 05:46 AM, said:

HOBO YOU KIND OF HAVE TO ABLE TO PLAY THE GAME

OH MY GOD! WOMBO COMBO!!




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