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[Guide] h0B0s guide to Items, internals and wise HC spending.


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#41 h0B0

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Posted December 22 2012 - 05:29 PM

View PostBoomshanks, on December 22 2012 - 04:49 PM, said:

Question: Does Explosive Munitions also increase the H.E. Grenades damage by 5%_

will have to test but considering the effects of the optimizations i would say yes.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#42 ItsThatGuy

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Posted December 23 2012 - 07:14 PM

I would LOVE to see more stats on my mech. I think it is hard to tell the effictiveness of some of the internals because you dont know by how much your modifying. 1.5m/s increase in speed is a lot if my mech is currently moving at 3m/s but not so much at 40m/s.

I think in general this would help people make more informed purchases with their HC, ultimately feeling better about it, and ultimately doing it more often.

#43 Avlaen

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Posted December 23 2012 - 07:24 PM

i agree look at BLR for a game that does displaying information right, i want that much information! i like to know exactly what my fuzzy bunny does, this also has the added benefit of giving balance threads solid hard numbers to work with.
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#44 h0B0

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Posted December 23 2012 - 07:47 PM

i will link to the stats SK and daD has compiled. so you can compare. done.

Edited by h0B0, December 23 2012 - 07:50 PM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#45 Skylead

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Posted December 23 2012 - 10:40 PM

View Posth0B0, on December 23 2012 - 07:47 PM, said:

i will link to the stats SK and daD has compiled. so you can compare. done.

Thanks for the link, Budekai kept forgetting to send it to me

#46 Inhibitor

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Posted December 23 2012 - 11:55 PM

Regarding H.E Charges, it should also be noted that holding the button used to fire (default R) will actually increase the speed the bomb travels once you let go. After holding for about 4 seconds it travels only a little bit slower than a TOW rocket, which is quite useful for tossing far away to unsuspecting enemies.

#47 h0B0

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Posted December 24 2012 - 10:03 AM

View PostInhibitor, on December 23 2012 - 11:55 PM, said:

Regarding H.E Charges, it should also be noted that holding the button used to fire (default R) will actually increase the speed the bomb travels once you let go. After holding for about 4 seconds it travels only a little bit slower than a TOW rocket, which is quite useful for tossing far away to unsuspecting enemies.

Yes i have discovered this not too long a go

Edited the main post to share this knowledge.

Edited by h0B0, December 24 2012 - 10:05 AM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#48 h0B0

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Posted December 27 2012 - 11:14 AM

Updated the explosive ammunition internal with data collected by T1tzilla* and NotKjell.

Will do further testing next week to verify these findings.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#49 Wasabi_Wei

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Posted January 12 2013 - 09:07 AM

I really hope that the explosive boost internal gets fixed. The description is so good that I am having a really hard time believing that it does not affect Heat Cannon and HE charge. That is just.. :blink:

Surely that is not 'Working as intended'_
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#50 Packmang

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Posted January 12 2013 - 12:39 PM

Nice guide.  Certain items are much better for specific classes, like you said.  Radar scrambler is amazing on a scout if you use it during an offensive blitz.  If your team is pushing as a tight unit, it can cause that extra second of panic and give you a nice edge.  It has also saved my bum countless times when I've been the target of a fox hunt (not quite as effective in Bazaar though).  In short, you should gear up your mech to compliment it's strengths, not to make it the most adaptable, except assault/recruit where any build should be effective if you're competent.  For example:  Long range classes like SS, Rocketeer, and Grenadier make great use of hologram, portable radar, MG turret, and all internals & skills which increase fire rate/damage. You get the idea.
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#51 Pirits

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Posted January 23 2013 - 08:33 PM

View Posth0B0, on December 16 2012 - 02:02 PM, said:

  • Primary weapon loader: Mostly inconsequential but we do not yet have the data to understand its full effect yet. I do not recommend this internal.

From the little amount I've used this internal it only seems to effect weapons that have a 'reload' bar (EOC, HEAT, REV-GL, FLACK), and dose little to nothing for rapid firing weapons (Point-D, Submachine, Assalt rifle). I haven't played around with all primary weapons, and can't recall a few weapons such as the mini-flack, and SA Hawkins.
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#52 h0B0

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Posted January 23 2013 - 08:55 PM

View PostPirits, on January 23 2013 - 08:33 PM, said:

View Posth0B0, on December 16 2012 - 02:02 PM, said:

  • Primary weapon loader: Mostly inconsequential but we do not yet have the data to understand its full effect yet. I do not recommend this internal.

From the little amount I've used this internal it only seems to effect weapons that have a 'reload' bar (EOC, HEAT, REV-GL, FLACK), and dose little to nothing for rapid firing weapons (Point-D, Submachine, Assalt rifle). I haven't played around with all primary weapons, and can't recall a few weapons such as the mini-flack, and SA Hawkins.
If it works anything like the secondary weapon loader. You will gain less than a few hundreds of a seconds cooldown between your shots.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#53 Pirits

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Posted January 23 2013 - 09:07 PM

Yeah, but with some of the other bonuses in the offense tree it may help a bit more, or my mind wants it to help so it feels that it dose help. Wish I had some solid numbers to look at instead of bars and odd ball %'s.
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#54 h0B0

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Posted January 23 2013 - 09:11 PM

View PostPirits, on January 23 2013 - 09:07 PM, said:

Yeah, but with some of the other bonuses in the offense tree it may help a bit more, or my mind wants it to help so it feels that it dose help. Wish I had some solid numbers to look at instead of bars and odd ball %'s.
There is a link in my sig with in game data collected from testing.

You can use that.

Take into consideration that the game has decimals i believe up to .000.

So even tho you might not see the effects of your increased damage it does not mean it does not work.

Thanks to kjell for confirming this theory.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#55 Pirits

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Posted January 23 2013 - 09:18 PM

The "Game Data" one_ And I think I got here from a forum about the explosive munitions he posted.

Thanks for the help, and I'll check that out.
"What am I doing on top of this Sentium owned spire at a place we call Origin_ Hard-core parkour_ NO, I'm being a derpy chimera. OH! I can see my house from here."
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#56 Kotetsu

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Posted January 24 2013 - 12:00 PM

Thanks hOBO for all the helpful info. Wish I had found this a bit sooner, but luckily have not spent my credits at all yet. Now's the time to methinks.

#57 h0B0

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Posted January 24 2013 - 12:03 PM

you are welcomed.

please keep in mind, this is just my personal opinion. Everyone has the right to their own and they might differ from mine.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#58 KyRoS

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Posted January 24 2013 - 12:26 PM

Wasn't there mention of the internals getting some reworking done_ I've just not found any that I felt worth buying. Right now, I mostly play my scout trying to get him to 25, and sometimes will mess with my SS, Berserker and just bought the brawler last night,  but outside of the CT-R and Cupcake, I usually buy an MG Turrent, Repair Charge and be done with it... maybe I'm just doing it wrong_

Edited by KyRoS, January 24 2013 - 12:27 PM.


#59 BuDeKai

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Posted January 24 2013 - 12:33 PM

nope thats the loadout ive been using most of open beta so we will have to see what the new balance changes bring. i will probably begin using the emp again

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#60 h0B0

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Posted January 24 2013 - 12:36 PM

View PostKyRoS, on January 24 2013 - 12:26 PM, said:

Wasn't there mention of the internals getting some reworking done_ I've just not found any that I felt worth buying. Right now, I mostly play my scout trying to get him to 25, and sometimes will mess with my SS, Berserker and just bought the brawler last night,  but outside of the CT-R and Cupcake, I usually buy an MG Turrent, Repair Charge and be done with it... maybe I'm just doing it wrong_
There is no such thing as a wrong way to play the game. It might be less efficient tho.
It has been stated internals were getting reworked, that is why we got what we have now. I think these are only placeholders whilst they develop and playtest the new optimizations and internals. But i could be wrong.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.





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