Who else refuses to play Siege Mode_
#41
Posted January 15 2013 - 02:13 PM
Jim Bob || Beserker Big Bertha || Brawler
Bubba || Bruiser Billy-Bob || Technician
Bobby-Joe || Reaper
My name is pronounced (Shuahn-duuh) not (Juan-dee).
#42
Posted January 19 2013 - 08:10 PM
#43
Posted January 25 2013 - 12:20 AM
P4THF1ND3R, on January 19 2013 - 08:10 PM, said:
What region are you_ West Coast is usually full of siege matches after 6pm or so, when people get home from work.
#44
Posted February 03 2013 - 12:46 PM
I like siege cause it's fun and you kinda need a team with a brain for it to work, and when played correctly it's great XP and HC.
On a separate note - "Cover me, I'm commentating."
#45
Posted February 08 2013 - 02:01 AM
nokari, on January 25 2013 - 12:20 AM, said:
P4THF1ND3R, on January 19 2013 - 08:10 PM, said:
What region are you_ West Coast is usually full of siege matches after 6pm or so, when people get home from work.
Really_ Damn, last time I was on (its been a week or something) the only lobbies that had ANYBODY playing, ahem: lobby, was TDM.
Yeah, I play West Coast.
#46
Posted February 08 2013 - 08:47 AM
I think the slowdown is partly because school has started for a lot of the players.
#47
Posted February 09 2013 - 12:38 PM
#48
Posted February 09 2013 - 03:26 PM
#49
Posted February 09 2013 - 04:14 PM
#50
Posted February 10 2013 - 08:41 AM
I just wished EVERYONE would use a headset OR listen to the guys that have one.
#51
Posted February 10 2013 - 09:00 AM
#52
Posted April 28 2013 - 12:10 PM
Deu, on December 22 2012 - 07:37 PM, said:
This is a weird thread in how it starts off. Did I miss something_ From reading through it. It seems like Siege used to be something different then what it currently is now_ Anyhow, I vote "Still Playing" Unless you explain what is wrong with it instead of saying its needs "Fuzzy Bunny" amount of work then this Tread is of little value.
#53
Posted April 28 2013 - 12:19 PM
Quote
#54
Posted April 29 2013 - 07:38 AM
#55
Posted April 29 2013 - 08:03 AM
BurnsHot, on April 29 2013 - 07:38 AM, said:
I'm sure there are more, but those are the big two.
#56
Posted April 29 2013 - 09:21 AM
FussyBadger, on April 29 2013 - 08:03 AM, said:
BurnsHot, on April 29 2013 - 07:38 AM, said:
I'm sure there are more, but those are the big two.
I would have to disagree with your point that the maps give an unfair advantage. No team or position is unbeatable. Either your team is stronger in Skill etc or they are not. I've played hundreds of games of Siege so that's been my experience.
As for the EU gathering, if you didn't have a reason to leave then no one would leave the AA. The team out gathering the EU is an example of a weakness that the stronger/more experience team will take advantage of. This is Strategy. Not something to be used to describe Siege mode as Broken.
#57
Posted April 29 2013 - 09:37 AM
BurnsHot, on April 29 2013 - 07:38 AM, said:
It's actually pretty easy to fix the EU portion of the gamemode, but the AA -BS relationship can't really be salvaged in its current form in an intuitive and interesting way.
#58
Posted April 29 2013 - 09:59 AM
Beemann, on April 29 2013 - 09:37 AM, said:
BurnsHot, on April 29 2013 - 07:38 AM, said:
It's actually pretty easy to fix the EU portion of the gamemode, but the AA -BS relationship can't really be salvaged in its current form in an intuitive and interesting way.
Stalemates do NOT occur in Siege mode.
There are times when it feels like the two teams are evenly match and the fights at the AA are prolonged but that is what creates those EPIC battles that make the Victory/Defeat that much more meaningful.
It is virtually impossible to Snipe the Battleship and actually blow it up before it reaches your base and deals out damage. The opposing team simply will not allow your team to stand in the open and do this. By the time it has reached your base even if the team is behind the base walls, the team could not shoot the ship down in time before it deals damage.
Edited by BurnsHot, April 29 2013 - 10:01 AM.
#60
Posted May 02 2013 - 10:45 PM
BurnsHot, on April 29 2013 - 09:59 AM, said:
There are times when it feels like the two teams are evenly match and the fights at the AA are prolonged but that is what creates those EPIC battles that make the Victory/Defeat that much more meaningful.
It is virtually impossible to Snipe the Battleship and actually blow it up before it reaches your base and deals out damage. The opposing team simply will not allow your team to stand in the open and do this. By the time it has reached your base even if the team is behind the base walls, the team could not shoot the ship down in time before it deals damage.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users