EMP - Overpowered and out of Control!!!! or is it_
#61
Posted December 24 2012 - 02:13 PM
Isn't that why they buffed if from 4 to 6 seconds in the first place.
#62
Posted December 24 2012 - 02:28 PM
Currently there arent any items that can compete with the EMP. As has been told earlier in this thread the EMP was considered the best item in closed beta and the duration was about half of what it is now. Although it has been moved from defensive item to offensive item, so i guess thats a good nerf.
Anyways, if you cant see how complete invulnerability and shutting down a few mechs with one item for 7 seconds is IMBA i guess none here can help you.
//also frequent MVP
- Lvl.25 Vulcan Bruiser (cleverly disguised as a tiger Fred)
- Lvl.25 SMC Cupcake
- Lvl.25 Flak Brawler
- Lvl.25 Vulcan Berserker
#63
Posted December 24 2012 - 03:57 PM
Animal_Man, on December 24 2012 - 01:57 PM, said:
I don't like it one bit and I'm supporting the total reworking of the EMP item as a consequence of my opinion being what it is. If you don't like it, quit pl-... hrm.... hrrmm...
#64
Posted December 24 2012 - 04:10 PM
#65
Posted December 24 2012 - 04:54 PM
#66
Posted December 24 2012 - 08:29 PM
Hiphin, on December 24 2012 - 06:11 AM, said:
I'm curious what the you mean by top 3 players_ Like can place top 3 on the scoreboard_
I'm speaking on behalf of and echoing the sentiments of those who have been actively training for the competitive scene. Last beta it was half the duration and still considered the best item. Everyone ran it, and with teamwork chain EMP-ing lead to instant death. It doesn't need a nerf because noobs are complaining. EMP should just be equal in power to it's alternatives. There is no reason to consider picking anything else if you want to win. Simply if you pick MG turret, HE charge or anything you're wrong.
#67
Posted December 24 2012 - 08:44 PM
RIP:
#68
Posted December 24 2012 - 08:53 PM
#69
Posted December 24 2012 - 09:07 PM
Animal_Man, on December 24 2012 - 01:57 PM, said:
Kitsunin, on December 24 2012 - 01:24 AM, said:
Edited by Kitsunin, December 25 2012 - 03:07 AM.
#70
Posted December 24 2012 - 09:33 PM
Karaipantsu, on December 24 2012 - 08:53 PM, said:
Whatever you say bro
#72
#73
#74
Posted December 25 2012 - 03:25 AM
#75
Posted December 25 2012 - 07:47 AM
Kamile, on December 25 2012 - 03:25 AM, said:
#76
Posted December 25 2012 - 09:28 AM
#77
Posted December 25 2012 - 10:47 AM
#78
Posted December 25 2012 - 01:08 PM
Karaipantsu, on December 25 2012 - 09:28 AM, said:
+1 to that... Though I wouldn't mind having it's effect time reduced, as well.
DaPheel, on December 03 2013 - 11:55 PM, said:
B-listers, screenshots for the Grand kids......
#79
Posted December 25 2012 - 05:12 PM
#80
Posted December 25 2012 - 05:37 PM
I've been hit with it a quite a few times but honestly i don't really care that much. All it means is that i have to switch from attack to defense/dodging for a short period and in the end i still feel i have a decent chance of walking away alive from the encounter.
I've also begun using it myself and find that it's only really good in a few scenarios like when fighting multiple enemies or when your target has no/little chance of escaping or evading. The best use i've found for it is as a kind of a last resort when i'm about to overheat or low on armor and need a few seconds to correct this before engaging in another fight. So to me the EMP is situational.
This means it has to be timed and used correctly to be effective and while getting hit can get you killed, it is rare for it to be unavoidable. So basically it's down to pilot skill just as it is with most things. I mean it really has no effect if you're good enough not to get hit, and that should be a priority no matter if you are hit with an EMP or not.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users