Penalization for players excessively quitting
#141
Posted August 16 2013 - 12:12 AM
"wow 100 ping, fuzzy bunny this server bye guys"
"this team sux"
"fuzzy bunny this game"
And then ditching just because they deem the game a lost cause. But then again, I would rather not play with those people to begin with. So I would rather not see them at all I suppose.
#142 Guest_f_error_*
Posted August 16 2013 - 01:38 AM
ChemicalX, on August 15 2013 - 07:48 PM, said:
chuiu, on August 16 2013 - 12:12 AM, said:
"wow 100 ping, fuzzy bunny this server bye guys"
"this team sux"
"fuzzy bunny this game"
And then ditching just because they deem the game a lost cause. But then again, I would rather not play with those people to begin with. So I would rather not see them at all I suppose.
You have just given your answer to this threads question, when you said you would rather not play with them. How much fun would you have, if you were forced to play with them_
It is just a game. Its supposed to be fun. Real life is what matters. If it becomes the other way around ... maybe you wanna change something.
#143
Posted August 16 2013 - 05:11 AM
Only if you can count all that stuff out..and will you ever be able to do this_ ..i think not.
But i too understand some arguments for it, and been in games where your team suddenly gets reduced to half of the players, but in this case it would be upon all the players to balance it out again with switching teams..so there is allready a way for that, you just have to actualy DO it.
I actualy sit most of the games out anyway, because i'm curios what the playerbase is doing with situations like these. Which is why i've been in games where the teams just keep on stomping..and with an extra penalty you would actualy support this behaviour even more, cause then the stomped team not even has any chances for deliverance.
#144
Posted August 17 2013 - 08:30 PM
#145
Posted August 18 2013 - 01:56 AM
#146
Posted August 18 2013 - 02:07 AM
Edited by ThroneOfThunder, August 18 2013 - 02:07 AM.
#147 Guest_f_error_*
Posted August 18 2013 - 03:51 AM
I had sth like that yesterday. Was the first time when i wanted to kick someone.
#149 Guest_f_error_*
Posted August 19 2013 - 03:00 AM
Edited by f_error, August 19 2013 - 03:06 AM.
#150
Posted August 19 2013 - 06:31 AM
fuq em
#151
Posted August 19 2013 - 07:17 AM
Atlasblue, on August 19 2013 - 06:31 AM, said:
fuq em
ArccBR, on October 14 2013 - 08:56 AM, said:
#153
Posted August 20 2013 - 03:27 AM
#154 Guest_f_error_*
Posted August 20 2013 - 04:48 AM
I am sure that will REALLY make people wanna play hawken and spend money on it!!
(davek, see what i mean about NOT listening to what your "customers" want, if you wanna stay in businnes_ )
Edited by f_error, August 20 2013 - 04:48 AM.
#155
Posted August 20 2013 - 09:24 AM
If a quit-tax is added (XP/HC cost/earning reduction), people WILL STILL QUIT. If you temp ban people, they'll either LEAVE the game, maybe quit less, idle in servers when they've had enough, or just continue quitting. Want to lock them out of the game while the match they left is still running_ I wonder how many accounts people will end up with... or just leave outright...
For Pick Up Games (PUG) there should a very minimal to no penalty for leaving. If ADH starts slapping leave-punishments into this game they'd better add a max round time TO ALL game modes, they'd also need to remove the ability to join late in a game, might as well lock mech choice for the duration of the game and prohibit any and all team stacking/joining with a friend.. and that still would SOLVE NOTHING...
#156
Posted August 21 2013 - 01:45 PM
Additionally players getting in a match expecting to find some friend into it and leaving because that friend is no longer participating in there should not be punished, IMHO. Man or woman can think of a good number of fair cases in which players should not be penalized. I think the problem is all those many other cases in which a quitter may cause annoyances to the other players and/or to "exploit" the system somehow in some unfair way... Am I rambling_ -The_Silencer over.
Edit: I think one relevant factor in order to detect and counter such a bad habit would be to monitorize the amount of quits within a game session. _Just an idea though..
Edited by The_Silencer, August 21 2013 - 01:51 PM.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#157 Guest_f_error_*
Posted August 21 2013 - 02:00 PM
The_Silencer, on August 21 2013 - 01:45 PM, said:
Maybe i dont understand your suggestion correctly.
#158
Posted August 21 2013 - 02:27 PM
f_error, on August 21 2013 - 02:00 PM, said:
The_Silencer, on August 21 2013 - 01:45 PM, said:
Maybe i dont understand your suggestion correctly.
No prob, dude.
First of all, I'd want to clarify or state that I'm mostly brainstorming in here. What you quoted above from my latest post comes from the perception I've been haing on that certain players use to quit the match just before it ends. I've seen this happening a considerable number of times during these last weeks..
...
What I was simply suggesting above was gifting to the players who complete a match rather than punishing players who quit before that match ends. Subsequently meaning that players quitting a match won't earn those extra benefits. Obviously, there're many other factors to be taken into account on this subject (as the many ones you guys have been pointing out into this thread).
I think it's just a matter of reinforcing the approach to the problem as well as to dissect the many possibilities or cases in between fair and unfair ones and revising ones, so bad habits, annoyances to other players as well as little inconsistences on how players are rewarded during and/or after a match, get positively minimished and better as we're moving forward.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#159 Guest_f_error_*
Posted August 21 2013 - 04:47 PM
But isnt that already there in the form of HC for match time_ You want another extra bonus (xp, hc, ...) for staying the whole time in the game_
I'm afraid the problem with "is it a connection error_" works in both ways.
#160
Posted August 21 2013 - 06:01 PM
Edited by The_Silencer, August 21 2013 - 06:03 PM.
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"The difference between theory and practice is smaller in theory than it is in practice"
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