Penalization for players excessively quitting
#121
Posted August 13 2013 - 04:06 AM
pls go
I'm I'm playing, I'm more than likely streaming. Come watch me at twitch.tv/bugzdood (i wish I had a better twitch name)
#122
Posted August 14 2013 - 03:36 AM
Just someone looses internet connection often (WiFi or other issues) or HAWKEN will crash and you're busted.
I think that loiwering some EXP or other points will be good in this case.
so wet e-puzzy, y jelly_...
#123
Posted August 14 2013 - 04:22 AM
#124
Posted August 14 2013 - 05:37 AM
#125
Posted August 14 2013 - 07:53 AM
Just my 2 cents.
-Sil
.
"The difference between theory and practice is smaller in theory than it is in practice"
#126 Guest_f_error_*
Posted August 14 2013 - 08:37 AM
#127
Posted August 14 2013 - 08:53 AM
But why does it matter_
Just switch and even the teams up.
Besides, if you stay in game and quit, you lose MMR!
And that's the most important number in the game!
#128
Posted August 14 2013 - 09:57 AM
Chancellor, on August 14 2013 - 08:53 AM, said:
But why does it matter_
Just switch and even the teams up.
Besides, if you stay in game and quit, you lose MMR!
And that's the most important number in the game!
Because, some people are leaning towards being control freaks and have to tell you how to play a GAME to feel good... I dunno.. They don't seem to realize that people for the most part play this game on their own terms... not even ADH or meteor can change this because they can't FORCE people to play this game (which is what is being suggested in this thread...). Just like you can't stop people from camping, running away after the first hit, sitting at base, or insert "Hey! You're not supposed to play Hawken that way!" complaint in there... they can't stop them from disconnecting either.
#129
Posted August 14 2013 - 12:32 PM
The_Silencer, on August 14 2013 - 07:53 AM, said:
Just my 2 cents.
-Sil
if they leave at the last moment, how does that affect you in any way at all_
#130 Guest_f_error_*
Posted August 14 2013 - 01:07 PM
#132
Posted August 14 2013 - 08:49 PM
HideyoshiYaoi, on August 14 2013 - 12:32 PM, said:
The_Silencer, on August 14 2013 - 07:53 AM, said:
Just my 2 cents.
-Sil
if they leave at the last moment, how does that affect you in any way at all_
I wanted to say "last minutes" and wrote "the last moment"...
.
"The difference between theory and practice is smaller in theory than it is in practice"
#133
Posted August 15 2013 - 06:26 PM
#134
Posted August 15 2013 - 07:13 PM
f_error, on August 14 2013 - 01:07 PM, said:
If you leave the match immediately, you suffer no loses however.
Edited by Chancellor, August 15 2013 - 07:13 PM.
#135
Posted August 15 2013 - 07:48 PM
If a player leaves a match they dont have an option to join another
They have to either reconnect the the match they just left or wait untill that match is over before joining another game!
It encourages players to stay in the match they started!
#136
Posted August 15 2013 - 08:14 PM
ChemicalX, on August 15 2013 - 07:48 PM, said:
If a player leaves a match they dont have an option to join another
They have to either reconnect the the match they just left or wait untill that match is over before joining another game!
It encourages players to stay in the match they started!
Alot of people get raged, and 15 minutes is more than enough time to relax.
#137
Posted August 15 2013 - 08:17 PM
IMO removing earned currency is completely unacceptable. Imagine a situation where a player buys a x2 credit booster and has some of that credit taken from them. This is akin to than having your XP/HC booster used up during server downtime/patch application time, but i digress.
Limiting future credit/XP earned is of a similar vein if a booster has been purchased.
I think positive reinforcement is the way to go. I think there should be a multiplier applied to your HC/XP when you go a certain number of matches without quitting.
1-4 match without quitting - 100% XP/HC
5-9 matches without quitting - 110% XP/HC
10 matches without quitting - 120% XP/HC
..or something like that.
This has the benefit of both dissuading would-be quitters as well as rewarding players who stick it out until the end, while honoring the purchased boosters.
The cons_ well this doesn't affect said booster purchasers nearly as much but IMO they are supporting the game with their cash so i don't really care. Also: trolls, but you will NOT be able to stop them anyway.
IMO the banhammer should be reserved as a punishment of the utmost severity, for hackers and their ilk, not for some poor sap that gets stuck in 5 one-hour-long siege matches in a row
#138
Posted August 15 2013 - 08:17 PM
Chancellor, on August 15 2013 - 08:14 PM, said:
ChemicalX, on August 15 2013 - 07:48 PM, said:
If a player leaves a match they dont have an option to join another
They have to either reconnect the the match they just left or wait untill that match is over before joining another game!
It encourages players to stay in the match they started!
Alot of people get raged, and 15 minutes is more than enough time to relax.
#139
Posted August 15 2013 - 08:48 PM
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