Penalization for players excessively quitting
#81
Posted March 15 2013 - 11:29 PM
#82
Posted March 16 2013 - 08:15 PM
#83
Posted March 16 2013 - 08:26 PM
Oh, there are a lot of times when you simply have to leave the game because of real-life "stuff". People need to use the bathroom, go to sleep, get ready for work, and basically get on with their life. I'm not trying to justify ragequitting but I am saying not everyone leaves just because their team is losing.
Edited by Alastor_Crow, March 16 2013 - 08:28 PM.
#84
Posted March 20 2013 - 06:10 AM
As players completed consecutive games without quitting, they received an XP bonus that grew with each passing game to a particular limit. So, after playing two games without quitting, you'd get +100 XP. After the third, +200 XP. Up to a max +1000 XP for each match played consecutively within a single play session.
That system didn't get rid of quitting altogether, but it went the right way about driving behaviors and minimizing forum rage.
#85
Posted March 20 2013 - 06:54 AM
Pilots abusing: Yes.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#86
Posted March 20 2013 - 07:25 AM
#87
Posted March 22 2013 - 12:43 PM
#88
Posted March 24 2013 - 03:06 AM
but i just can't stand the ping that goes 240
i play a match and its like 140 then
at the next round it goes 200+ for some strange reason
also it goes up when more ppl join the server.
also with the rating sistem ppl with 1700 rating +
can't find a server to play and if they do they may have a ping problem
cause they are forsed most of the times to play in other regions
and the result is huge ping and a game that gets unplayable.
i can guarantee that this is the 70% of the reason why ppl are quiting.
after all in 1400-1600 rating all the servers are full and they won't get an oppen slot.
thats cause 1550 is the rating with 70% of the servers and the good ppl get
20% empty unranked servers and the other 10% the usa region server but not evryone will have good ping.
sir i don't know if you can play with 50 ping or 100 ping
but im sure you play within those numbers cause you would have not
made that pole if you had 200 ping.
if we panish players that get that bullsh..it every day
and make the game more unplayable than it is right now
they only thing your panishing sistem gonna achieve
is to make people leave the hawken for good
and they allready have that mindset.so i say NO no more cr.ap 4 the players
#89
Posted March 24 2013 - 03:22 AM
#90
Posted March 24 2013 - 03:31 AM
#91
Posted March 26 2013 - 08:54 AM
Personally I hate quitting and I will play a match til the end no matter the conditions, thats just me. I liked what one poster (on pg 3 or 4_) had suggested, for adding minutes between matches per quit-out.
Honestly being a new player a few months ago and running into horrid balancing, waiting a few for a patch to fix this. Then scouring the forums to find hopeful ways to resolve this new issue of not being able to stay connected for a match, and end up finding posts like this is really upsetting. There are many enough reasons for new players to the game to be deterred from what i feel has potential to be an amazing game on my harddrive. We dont need to add a 3 day ban to those who constantly get disconnected from matches. Especially those who play down til the match is nearly finished when they get DCed. not getting ex is bad enough
#92
Posted March 26 2013 - 09:17 AM
#93
Posted March 26 2013 - 10:38 AM
A good punishment for leaving a ranked game would be to put a timer on when they can join their next match and if they do it more than a few times in a 8-12 hour time period it increases by 5 min each time. So for example if you skip out on a match once you can't get into a match for 5 min. The next time you do it within 8-12 hours it increases to 10 min and so on. This way anyone who is hopping from server to server is punished and anyone who has to legitimately leave won't have a problem. They are already losing any xp or hc earned in that match so this is a way of penalizing rage quiting and maybe even forcing someone to take a break and cool down.
EDIT: Apologies to anyone that has already brought this up. There were so many pages I didn't read, but if you did suggest this then know I support it.
Edited by Leonhardt, March 26 2013 - 10:40 AM.
#94
Posted March 26 2013 - 10:55 AM
Let the quitters be mad as they like. When you quit a game you get angry, but it passes away after a short time.
Banning someone who's already having a bad day will make them leave hawken quickly.
I know it would be only in excessive cases, but it's not a good idea.
I play a lot with my friend, and we always want to be in the ame team. Sometimes we can't switch so we both quit. Also, finding a server where my ping it's below 250 it's hard, since I live on Brazil, so I quit a lot of time due to that .
Edited by Gree, March 26 2013 - 10:56 AM.
#95
Posted March 26 2013 - 11:36 AM
FussyBadger, on March 26 2013 - 09:17 AM, said:
#96
Posted March 26 2013 - 11:53 AM
Subdivision, on January 14 2013 - 03:33 PM, said:
I'm agree with this ^, and strongly disagree with OP's ideas. This is not LoL. I'm almost sure that's where the OP got that idea. I don't recall any FPS behaving like that, FPS are about quick playing, sometimes a match is boring, sometimes the server is full of trolls, sometimes is too easy, or too hard, sometimes you got something in your real life. Maybe is not the case of the OP but I think there are a lot persons with real life issues who may not be able to stay connected 100% percent of the time, even that "3 strikes" policy is little better. Or as other people have said, maybe your ping is too high, maybe your PC crash, maybe Hawken crash, maybe something sounds wrong in the kitchen, maybe your [insert loved one here] needs something. None of this are like "I got bored, fuzzy bunny this guys" that deserve any kind of penalization. And in any case as others said no exp is enough penalization.
Again that's not how usual FPS behaves, that's what autobalancing is for. Just autobalance the last player who joined and that's it. This is implemented in games like LoL because a single match is an extended work of a team per se, with reduced individuality. Autobalancing cannot be implemented on this games because there are long term plans, macro economy, and the gameplay itself is kinda stiff. On the other hands the FPS, even the team based, are much more dynamic and fast. People can adapt to a new team without much of a trouble, and as the OP said, in any case is just a 15 minute match.
Being a veteran FPS player, to me this would be an awful idea, and can hurt the game.
Edited by Zerjack, March 26 2013 - 12:11 PM.
#97
Posted April 11 2013 - 03:23 AM
Again, as I've said, you avoid many problems with positive reinforcement. Reward players who stay with an extra incentive. Let others quit all day long. It won't miraculously fix everything, but it will help and will inspire far fewer complaints.
#98
Posted April 11 2013 - 04:50 AM
#99
Posted April 28 2013 - 07:49 PM
#100
Posted May 02 2013 - 04:55 AM
Brnmatt7, on April 28 2013 - 07:49 PM, said:
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