AM-SAR vs Hawkins-RPR
#61
Posted August 06 2013 - 09:58 AM
In any sense, 1 shot that hits is usually better than 3 that miss...so I will gravitate towards trying to make fewer mistakes so that I can take more damage off when it counts than to select a weapon that allows me to make more mistakes, but doesn't inflict the damage necessary to get me out alive when I need it to.
It all depends on your playstyle and your risk/reward tolerance. If you are more risk-averse, than the Hawkins is your bread&butter because it has a fantastic suppressive quality to it and can chew through armor pretty rapidly at close range...but a skilled AMSAR user will be able to outpace your damage output over ALL ranges by comparison...they just will be firing fewer rounds won't have as many opportunities to recover from missing a few shots by comparison to the Hawkins. The Slug is even further slanted towards not missing shots for greater reward.
I'm looking forward to seeing how the internal tweaking system is being changed in the upcoming patch, I imagine that it is going to profoundly alter the performance on weapons, mechs and damage/RoF/heat across the board.
#62
Posted September 29 2013 - 02:15 PM
#63
Posted September 30 2013 - 08:18 PM
#64
Posted October 01 2013 - 12:36 AM
Yes, you need to click like mad, but you have far superior control over your heat and it's much more forgiving about missing shots than Slug. AM-SAR still packs a punch if used well.
Give it a chance I'd say.
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#65
Posted November 04 2013 - 05:09 PM
#66
Posted April 04 2014 - 01:46 PM
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