AM-SAR vs Hawkins-RPR
#41
Posted May 14 2013 - 02:06 PM
because bow ties are cool
#42
Posted May 15 2013 - 01:04 AM
Works better for me because of my supportive playstyle.
Mind is like a parachute, it only works if it's open
#43
Posted May 15 2013 - 08:59 AM
My vote however, goes to the RPR.
My style of play puts me in medium to short range quite often, and this seems like the better of the two for that use.
(Still going to try the AM-SAR again though to see about the higher dps)
Edited by Medic_049, May 15 2013 - 09:02 AM.
#44
Posted May 15 2013 - 09:26 AM
#45
Posted May 15 2013 - 10:39 AM
#46
Posted May 15 2013 - 12:22 PM
#48
Posted May 16 2013 - 03:51 PM
because bow ties are cool
#49
Posted May 16 2013 - 04:52 PM
Been to many CQC combat were the ROF gets me close but no cigar.
#50
Posted May 17 2013 - 05:43 AM
Artonicus, on May 16 2013 - 04:52 PM, said:
Been to many CQC combat were the ROF gets me close but no cigar.
Do people say "CQC combat" for the same reason people say "CRT tube" or "ATV vehicle_" I always have trouble reading stuff like that... perhaps I should stop filling in the words for the acronym when I read it.
#51
Posted May 17 2013 - 07:22 AM
#52
Posted May 27 2013 - 08:13 AM
#53
Posted May 27 2013 - 01:06 PM
#54
Posted June 10 2013 - 06:24 AM
Between the two, I voted AM-SAR. I see it as higher skill and reward. The RPR is definitely easier to use and, in that sense, can be more fun.
I'm loving the Slug, though. Good heavens. Also, I think using the AM-SAR made the adjustment to Slug easier than it would have been if I used the RPR constantly.
Edited by FussyBadger, June 10 2013 - 06:25 AM.
#55
Posted July 08 2013 - 11:40 AM
- lok'tar ogar -
#56
Posted July 08 2013 - 02:56 PM
#57
Posted July 08 2013 - 07:55 PM
#58
Posted August 01 2013 - 01:47 AM
In the end I decided to switch to the slug rifle. High damage and after you use it for awile your accuracy greatly improves, or you get killed repeatedly...
"The success or failure of your deeds, does not add up to the sum of your life. Your spirit cannot be weighed. Judge yourself by the intentions of your actions, and by the strength with which you faced the challenges that have stood in your way. The Universe is vast and we are so small. There is really only one thing we can ever truly control... whether we are good or evil."
#59
Posted August 05 2013 - 03:49 PM
#60 Guest_f_error_*
Posted August 06 2013 - 06:48 AM
With the slug ... i'm not sure. I played it for a while now. The finishing potential is higher. It allows you to take out enemies that are a little higher on health and therefore tend to be more exposed. But you are still miles away from the SS. Aiming is almost the same for SAR and SLUG and good aim is always a good thing in a shooter, eh_
For close and point blank fights though, the slug looses. Its not really harder to hit, but you get a different playstyle. You have two low rof weapons that enemies just expect to dodge. Hence the SLUG does not create as much pressure as the SAR. Double shooting SLUG and KE is nice. And you also get to use the SLUG to "motivate" your enemy into dodging and wait for him with the KE. But i rarely find any opponent that feels like "under fire" against the SLUG. The SAR can do that somewhat better. Just compare the sounds. It shoots fast needles from a blowpipe, the SLUG has that "boom" and slow fadeout. Everybody knows "he wont fire again in the next fractions of a second.
With SLUG i tend to finish more mechs, but probably get less damage to the other team and i am not as confident on closer range.
I should say that i am drawn to the enemy more than you'd expect from an average reaper, though. If you want to stay on mid range, the slug is a very nice option. The long time between shots is more beneficial there. It gives you more free time between shots, so you can pull of more moves where you need to look somewhere else. I guess it depends a lot on how you play your matches and who you are up against. I am around mmr 1500. I'd expect pros to be more immune to the pressure from the SAR but also to the feeling "i can easily dodge the SLUG". Additionally the aim of high-lvl players should be good enough to miss SLUG shots in duels very rarely. If you find yourself poledancing with scouts and infs a lot (and you dont want to change your tactics) missing one SLUG shot usually leaves you far behind.
Edited by f_error, August 06 2013 - 06:51 AM.
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