#21
Posted January 25 2013 - 03:20 PM
[RANT]
I was winning (for once in my miserably existence) You couldn't have waiting 10 more seconds for the match to end on it's own_
[/RANT]
Anyway I'm glad you guys are updating and fixing this awesome game. The last patch made a big difference and it's good to see the game moving forwards.
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#22
Posted January 25 2013 - 03:22 PM
NYPD54, on January 25 2013 - 03:06 PM, said:
The outage should last less than the prescribed time of 60 minutes. The boost timers do not pause for outages.
Fantus_Longhorn, on January 25 2013 - 03:13 PM, said:
You should be fine, it shouldn't adversely affect the migration.
#23
#24
Posted January 25 2013 - 03:30 PM
Game on!
#25
Posted January 25 2013 - 03:38 PM
#26
Posted January 25 2013 - 03:42 PM
bigshoulders, on January 25 2013 - 03:30 PM, said:
Game on!
It's because the game is free, and the team serious, that I (and others) like to buy Meteor credits from time to time (or often, depends on the people) to show our support.
#27
Posted January 25 2013 - 03:46 PM
Nastumi, on January 25 2013 - 03:42 PM, said:
bigshoulders, on January 25 2013 - 03:30 PM, said:
Game on!
It's because the game is free, and the team serious, that I (and others) like to buy Meteor credits from time to time (or often, depends on the people) to show our support.
agreed..I've dropped some $$ myself.
#28
Posted January 25 2013 - 03:54 PM
Scapes, on January 25 2013 - 03:07 PM, said:
May I suggest that you already HAVE something which could be used to emulate this very effectively_ Just send ingame message to all active (online) players. The majority of players will check it as soon as they die or after the current match.
So it's an easy way to implement this without too much coding and new client and whatever. I think it could be implemented on the servers' side only. And I think the maintenance messages will reach majority of players in time.
#31
Posted January 26 2013 - 07:22 PM
#33
Posted January 27 2013 - 11:08 PM
Scapes, on January 25 2013 - 03:06 PM, said:
nokari, on January 25 2013 - 03:01 PM, said:
We have determined the cause of the Friends List issue and are working to resolve it. That said, it may take until Monday to fix the issue. The reason for the long window is because we want to make sure the Friends List data isn't lost in transit.
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