Juodvarnis, on January 26 2013 - 11:26 AM, said:
Don't forget that Slug rifle doesn't need constant Line of Sight to be effective like the AR does.
Neither does AR. Both are hit-scan. The former just deals more damage per shot than the latter. Besides if you are smart... Use your remote det ToWs like any decent player, instead of exposing yourself when you know you're up against an SS that can CQC.
TwiceDead, on January 26 2013 - 07:00 AM, said:
So SS should not be able to defend itself relying on it's weapon damage_
draco7891, on January 26 2013 - 11:24 AM, said:
... Really..._
Quote
Even when the SS's weapons has lower DPS than any weapons in the game_ Every other class has a higher dps output than the SS, and SS is not even allowed to defend itself relying on it's weapon damage when every other class does_
draco7891, on January 26 2013 - 11:24 AM, said:
The Slug is 75dmg every 1 second, 75 DPS.
The Sabot is, what 170 every 4 seconds _it's 5 seconds or more That's 42.5 DPS.
Total: 117.5 DPS
AR is 79.4, TOW is 46.25, total 125.65 DPS.
So for the "massive" handicap of 8.15DPS, the SS gets laser accuracy, and an ability that will let it output just shy of 600 damage... in 3 seconds. Before items, optimizations and internals.
Wrong. Sabot deals 170 damage every 5 seconds.
Which makes it 34 DPS.
Total: 109
A bit more than your "Massive" handicap of 8.15DPS... Turns out it's actually twice that number, and that makes all the difference.
Actually it feels like a bit more than 5 seconds, that should potentially push the sabot's DPS number even lower.
Are you sure you have tried playing SS seriously_ Those 5 seconds are really not hard to notice when you get used to the SS.
CQC with an SS against classes that are built for close quarters is already hard enough as it is, nerfing them would force them into long range, and anyone that has tried SS knows that long range combat just ain't worth it. As I said before, it makes you deadweight to your team.
Akaon, on January 26 2013 - 11:40 AM, said:
Pitr! Stop your blasphemy against the rocketeer! Even as a joke you can't suggest it should be nerfed!
But honestly, turning the guns in this game into projectiles with very high travel speeds might not be such a bad idea (note: very high travel speeds).
If this ever happens I demand lag compensation in the game. I don't want to compensate 0.1+ seconds as well as travel time again, I had enough of that fuzzy bunny while I was playing Global Agenda.
Edited by TwiceDead, January 26 2013 - 12:19 PM.