U8er, on January 26 2013 - 12:15 PM, said:
Akaon, on January 26 2013 - 11:40 AM, said:
SS does feel overly powerful right now with the new ability, the damage is insane.
No, It doesn't. And it's not.
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The new ability makes it possible for average-to-good sharpshooters to defend themselves in medium range/cqc for two seconds each minute. That's all. Alternatively, it enables significant damage at range for two seconds each minute. That's all."
All of the maps currently in rotation have enough cover and line of sight blockers to make any sort of long range dedicated play by the SS rendered almost completely null. Even using a light class mech, with the SS' ability and dual salvo, you're not going to be taken down instantly, leaving time to slide into cover which would easily be within dodging range if you're able to properly navigate a map and position yourself. You then have time to repair and make your way to the last known position that the SS fired from, all while keeping line of sight blockers between you and him/her. What then_ Most times, all that will take place within under a minute, the SS' ability still being on cool down when you encounter it. Even if not, you've repaired back to full health at this point or close enough to it that the dual salvo will not be capable of taking you down, leaving the SS' lack of comparative mobility and around cover splash to be it's downfall against anyone who has the slightest idea how to properly utilize cover efficiently in CQC or at medium range.
The SS does not need a nerf in any way, shape, or form. What's needed is a better understanding of what's required of a player to face off against a class that only an incredibly small number of people can actually pilot effectively at this moment.
First of all, the ability has a cooldown of something like 25-30 seconds.
Cover does not make the SS useless. In fact, it's what makes it so strong due to its poking.
How is almost oneshotting an A mech, forcing it to go into cover to repair, not a good, if not awesome, thing_
Also, the situation you sketch: you shoot A mech, he repairs, YOU STAND STILL DOING NOTHING IN THE MEANTIME AND WAIT FOR HIM TO REPAIR, MOVE TO YOU IN COVER AND LET HIM ENGAGE YOU AT SHORT RANGE WHERE YOU ARE AT YOUR WEAKEST. interesting, i've never tried that tactic yet
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The problem is that the SS can do an insane amount of burst damage, which is, quite frankly, rather easy to hit (aside from short range). In a one on one situation it doesn't matter all that much, but in teamgames it's huge.