AsianJoyKiller, on February 05 2013 - 06:53 AM, said:
Geez... Sorry I want to sleep during the night.
And sorry I have to go to class now that it's morning. I'll get back to you after that.
In the meantime, can you answer this_
Why is camera shake a more important immersion option, that warrants a server side toggle, than cockpit lag, motion blur, PhysX, texture quality, Experimental Reticle, HUD color or any other graphical immersion options_
LOL, fair enough...it's not necessarily more important than other immersion options but because it is one of the main ones that give you an advantage by turning it off, there should be a server side option to force this setting. This can be said of cockpit lag as well. The others I would say do not make as much of an impact on the actual combat itself, lower texture quality for lower end PCs may make it easier to spot someone in the distance but it doesn't give you an advantage during an actual battle.
The second you start opening up options to players that affect the ability to maintain a level playing field for all that join the server, you need server side options to force these options either on, off or at a certain level. That doesn't mean every server will use these but then the game devs can't be held accountable for making people play at a disadvantage when wanting to use certain settings that others either don't want on or can't have on due to medical reasons, you simply join a server with the settings forced that you want to play with or create one yourself (via a hopefully returning server browser).
AsianJoyKiller, on February 05 2013 - 11:34 AM, said:
That is so wrong.
You are trying so very hard to make it seem like I'm trying to keep people from playing with screen shake just I can't physically handle it.
Well you are basically, if you look at it from the POV that people really have no choice about having to turn it off it they want to remain competitive against you. By denying them servers to play with these settings forced, you are actually indirectly excluding them from the experience they want.
Response's in bold orange below:
AsianJoyKiller, on February 05 2013 - 06:53 AM, said:
But here the problem with all your analogies.
I don't care if they want to play with screen shake. I am perfectly okay with it. It is their choice and I will not stop them from doing so.
As above...
For your analogy to be accurate, your pie eating contest would need to have a selection of different flavored pies for the contestants to choose from, because some may be allergic, and some may just prefer other flavors.
Did you read it_ Cherry pie = normal gameplay experience, Lemon tart = reduced gameplay experience granting an advantage. 2 people allergic to cherries, 4 of the 8 don't mind either and 2 prefer cherry pie.
Let's say, for some crazy reason, I'm allergic to all flavors except apple (and in order for this analogy to work, in this world, nobody is allergic to apples). So in order to take part, I must choose apple. Apple pies happen to be 2cm in diameter smaller than the other pies, and it gives anyone who eats apple pie an small advantage.
The thing is, apple pies are available to all the contestants, and it is their choice whether or not they pick them.
My analogy works perfectly fine, you are simply not making the connections to the current scenario.
Some people may not prefer apple, so they may choose a larger pie. But it was their own choice to do so, and they willingly put themselves at a possible disadvantage of their own accord. They are even allowed to change pie flavors at any point in time during the contest.
Some people who choose to eat larger pies may not be at any sort of disadvantage because they can eat faster than others. Some people who eat apple pies may be slower eaters, and still lose to people who eat large pies.
4 of the people choose to also have lemon tarts to keep a level playing field. Some of them could have chosen to still eat cherry pies if they wanted to if they weren't too concerned about actually competing...but such is the essence of online FPS multiplayer yes_ Why would you put yourself at a disadvantage on purpose if it's avoidable, hence they choose lemon tarts. 2 don't like lemon tarts and so choose to have their own competition still with cherry pies which means everyone gets to compete at the same type of competition. No ones is actually excluded from competing, yes the 2 that are allergic are excluded from the cherry pie comp but through their own inability to eat cherries, NOT by the other people simply wanting to eat cherry pie.
Either way, nobody was forced to put themselves at a disadvantage, and any disadvantage that was gained from choosing a larger pie could have been avoided if they chose to do so.
You analogies fall flat because you insist we are forcing people to do what we do and restricting options.
We play with no screen shake because we either can't physically tolerate it, just do not like it, or may feel it gives us an advantage. But at no point do we say, "You have to play the way we do."
Already answered above.
We play with options that may give us an advantage, but those options are available to every single person who plays Hawken.
Yes available but not accessible if wanting to remain competitive.
And what happens if one of these Screen Shake On servers happens to be one I want to on, or where my friends are at_ Am I just out of luck_ Too bad, so sad, just because playing with Screen Shake makes me vomit on my keyboard_
Why would you want to be on one of those servers apart from having some friends on their who I am sure would be happy to go to another server to accommodate you. At the same time, if your friends are on one of these servers, they obviously want to play by those forced options and you are making them play by your limitations by moving to another server (which I'm sure being friends they would, but such was my point in an earlier post which you've just helped prove for me).
So you want to start splitting up the community based on singular graphical immersion options_
Do realize how impractical that is_
As said before, BF3 and rFactor have no issues here and actually thrives on the diversity. ARMA 2 servers have any range of options, the generally standard ones are 3rd person on / off ("on" allows switching from 1st person to 3rd), crosshairs on / off and difficulty regular / veteran (affects level of item spawns, AI strength, etc.)
This thread and others like it are essentially gathering interest on such matters for a time when they have enough of a player base that they can implement such changes.
Do you know that the definition of "excluding" is_ It means "to prevent or restrict the entrance of" or "to bar from participation, consideration, or inclusion."
Do you know how to read_ I am NOT saying it is not excluding anyone, I AM saying it is not ABOUT excluding anyone. Through the act of inclusion you are always excluding to some degree another demographic. As already detailed above, through including people with medical issues by allowing the setting to be turned off, you are in fact excluding people that want to play solely with these settings on and not cop a disadvantage, to play in a level playing field.
What about all the people that have a PC not even capable of running Hawken at all and can't afford to upgrade. By creating bigger and better games we are in a constant state of excluding people from playing them that can't afford to upgrade but would love to play them all the same. The gaming companies are not ABOUT excluding these people but advancing the technology in games, pushing the boundaries and for those not able to keep up...bad luck, they're going ahead with it anyway...why should they be held back by other's limitations_
Hawken has made an effort to be as inclusive within reason but the side effect is it gives advantages, so to those looking to compete with the complete experience, they need server side options to also cater for and INCLUDE these type of people.
What you've just described is the opposite of inclusive. It is exclusive because you are preventing and restricting the entrance of certain people.
"there's nothing stopping you joining but if you can't play with those settings, well that's your bad luck - go play on the majority of other servers than don't run this option"
This is why I said you are contradicting yourself. That is a statement of exclusion.
That is saying "if you can not meet these requirements, then you can not join."
Actually, I haven't contradicted myself since I never said specifically that it doesn't exclude anyone. Yes it excludes you from a server with this option toggled to force camera shake, it DOES not exclude you from playing Hawken or experiencing it as you want / have to. This option is not ABOUT excluding anyone but creating a level playing field for those that want to play with forced camera shake and this should be considered for other player controlled options that can be changed to affect an advantage over other players.
And again, at no point are we excluding people.
Our viewpoint is "Come join us. We don't care what graphical settings you have. Play however you want"
Our standpoint is the inclusive one, because there are no requirements forced upon anyone in order for them to participate.
That's fine, my viewpoint is "Thanks but no thanks, you play over their with everyone else that is happy to and we'll keep playing over here with people of like mind. We don't want to stop you from playing and so won't make a stink about you having to play the way we play because its unfair to us otherwise"
Can you prove definitively that screen shake provides a major disadvantage to a large majority of players_
You first need to prove that in order for that argument to stand.
The proof is in the obvious fact that if your screen is being shaken around, you aren't going to be able to see or aim half as well as someone not having their screen shaken.
NBShoot_me, on February 05 2013 - 01:18 PM, said:
Server side options can mean two things here, so you need to be specific (EDIT: I'm talking about where it's enforced, not the setting itself so much, well separately, two pronged argument on my part).
Your edit just undid the specificity of your original comment. "not the setting itself so much, well separately, two pronged argument on my part", sorry but what do you mean_
When I talk about a server side option - the host starts a new server and they have an "forced on / forced off / variable" option for forced screen shake. It should be a single set level of what is available from the slider, the devs would need to decide an initial level and then review community feedback. Say for example it is set at 70%. A host starts a new server and sets the forced camera shake option to "forced on", everyone joining is then forced to have 70% screen shake turned on. If set to "variable", then players joining are free to have the slider manually adjusted to whatever they want, including off. If set to "forced off" then everyone joining will have screen shake forced off (since we need to cater for the other side of the forced on coin).
NBShoot_me, on February 05 2013 - 01:18 PM, said:
Server side could mean that there is a pool of “hardcore” servers that MM attempts to populate, or it could mean that there are servers started by players (via server browser) that have a “hardcore” or just simply custom restrictions put into place. I’m against anything that affects the already broken MM directly. As for something that is implemented in the server browser, I’m fine with that.
I thought we just agreed that this won't work with MM. Yes, wait for the server browser to come back. Also forget about discussing a hardcore mode as it's only clouding the main topic, we are discussing the merits of a server side option for forced camera shake.
NBShoot_me, on February 05 2013 - 01:18 PM, said:
Once the server browser is back, servers with restrictions could be designated by an icon and/or via a server filter option. Basically, how it’s been done for years in gaming. And if servers listed in the server browser are eligible for players who deployed via MM, I’d have any custom servers excluded from that pool. But honestly, I’m not sure how granular these settings should be. How many and what settings could be, or really, SHOULD a player be able to enforce upon others_ Worst case scenario for the player; he/she sits around in an empty server for a long while. For Adhesive / meteor, they could end up with a heavily splintered community that might //EDIT// not //EDIT// grow.
Agreed.
Also you should look at it from a POV as the host enforcing settings on the server and players CHOOSING to accept the rules of that server by joining...no one is forcing them to join and play by these rules.
And for the last time man, this would be implemented down the track when / if Hawken gets big enough
Cheers,
Gagzila