Conquistador, on February 25 2013 - 08:53 AM, said:
I believe I did say that SEINE would like limited testing of splash radius reduction to take place. Heat is never a problem, because high-level play revolves around the heat-free HEAT cannon.

Everyone's toting a HEAT or a Flak (or Slug).
The lack of heat is what lets it be a continuous-fire weapon, not the splash. The HEAT now can just push both buttons and hit an area for extended periods of time. And best of all, since it's direct-aim, and the projectiles are faster and thus easier to predict (unlike the bouncing, 0.25 second contact fire of the RevGL nades), it's more likely to hit its mark. To bring the HEAT into the same line as the current RevGL, it would need at least 25% heat increase
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Yea, sure, we'll call it... the RevHEAT. And it'll be a rapid-fire uncharged HEAT autocannon. So that high-level pilots won't be bothered with the need to hold their mousebuttons, they can just tape down M1+M2 and go to town.
A thousand

Draco