#1
Posted March 14 2013 - 10:40 AM
#2
Posted March 14 2013 - 10:48 AM
Member Of Critical Assist
Aregon, on May 19 2014 - 05:22 AM, said:
#3
Posted March 14 2013 - 11:08 AM
Making the game more realistic is one thing, but you have to consider how much trouble you are introducing into the game as well.
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#4
Posted March 14 2013 - 12:12 PM
#5
Posted March 14 2013 - 12:19 PM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
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#6
Posted March 14 2013 - 12:21 PM
Get your hard on.
#8
Posted March 14 2013 - 04:55 PM
Let them have their butt load of hellfire. If my weapons can kill me they should kill the jerks on my own team.
Yes, I realize the jerks on my team will be able to range me with impunity.
It seems to work itself out mostly, in other games like World of Tanks.
They will learn quickly or rate badly and not be in my face any longer.
And I agree about the graphics, they are beautiful, but I have to turn them to minimum on a system where I can have them at maximum, so I do not suffer the brain equivalent of visual stun-lock. When the shooting starts with graphics maxed, I stand there in a sea of fireworks for about three seconds, unable to see enemies, and then die.
I think friendly fire should be an option available by agreement of the players. I would love to be able to play with the graphics turned on, and what was said about friendly fire cooling the game down sounds like it might just make the difference.
Edited by Junkyard_Dog, March 14 2013 - 05:04 PM.
#9
Posted March 14 2013 - 05:27 PM
i think a FF game should net a higher EXP/credit game by default as well,
to be honest, a FF game is sucessfull with a higher calibre of players. obviously a team of diciplied fire conrtol will be more effective vs a team of shoot at anything that is moving, kind of thing.
but on the flip side, i feel the maps are way to small to have it work out, as all the maps are tiny, and very cluttery, so everyting just turns into a brawl. there is no, or very little in place to condone any sort of tactial movement with fire teams and role support.
open the maps up, make space, where movement and fire dicipline is a factor, and FF would not be much of a problem.
it does open up a can of worms and i suppose for the dev team, its unnecessary at this stage of development.
as the devs would have to staff a guy/team to design/maintain stuff like a reporting system, dicipline measures, banning /suspending accounts, etc.
because you know all the hot headed kids, DT alcholoics, medicated ragers, etc would start to TK anyone who disagrees with them, Trolling would be uncontrolable, vote kicking policing, etc.
all tying up resources and $$ at this stage is probably not the best use of their time...
Edited by Fluffy_Kittens, March 14 2013 - 05:33 PM.
#10
Posted March 21 2013 - 01:25 PM
Friendly fire would really on work for very organised teams ......the dynamics in the AA would be fascinating, currently in beginner, medium level games, a good team can dominate by packing the AA with players (not always, but it's one way), adding friendly fire would prevent this. It would also make the whole mode magnitudes more difficult. Definitely keep the current game modes, but maybe introduce a new one 'Friendly Siege'.
#11
Posted March 21 2013 - 01:35 PM
'Nuff said.
BEGIN Pitr's GEEK CODE BLOCK
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#12
Posted March 21 2013 - 01:48 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted March 21 2013 - 04:15 PM
#14
Posted March 21 2013 - 05:10 PM
irk, on March 21 2013 - 04:15 PM, said:
haha!! god that makes me so mad! especially when ur in the heat of battle with no health left and then boom u killed yourself
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