FussyBadger, on March 29 2013 - 02:59 AM, said:
A few points to Bowmanr - First, Hawken has no business trying to provide the same gameplay experience as Mechwarrior Online. I don't want these two to become the CoD and BF3 of mech land. That's not a win for gamers and its certainly a radical departure from Hawken's intent.
Who said anything about BF3_
It just feels right that a huge armored mech should be fighting in a cumbersome way and not like it is onsteroids.
I understand Hawken's intent and I appreciate it. That is actually the reason why I like it over MW:O anyway.
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Mechs can be relatively fast. Read the Hawken GC - there's reason for the limited bursts of speed. I can see an argument for less fuel, but not gimping the speed altogether. Anyways, it sure seems like you fire up Hawken hoping that it will play like MWO. Doesn't it make more sense to fire up MWO instead_
I'll be blunt. The devs of MW:O try to rip you off with some marketing tricks in their so called 'Free' to play game. This is unacceptable.
Adhesive has shown that they are not trying to FORCE people to pay money to have fun. They actually want to present you with a cool game and make you pay real money because you actually WANT to pay real money.
So, if we are talking about gameplay, then yes, I much prefer the more strategic approach of MW:O than the dexterity based approach of today's Hawken. This is not a fair comparison though because Siege mode is not completed yet.
But a player has to put up with other factors as well. Server availability, free to play vs pay 2 win, feeling, controls, even graphics and sound. In all these categories, Hawken is better. It's gritty, the sounds are amazing {although I do have to admit that some Alpha sounds were better than their Beta replacements}
Hawken is the game that I want to play, but I want it to play tactically, not twitchy.
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Second, the TTK comparison to CoD is an exaggeration. CoD has a large number of ways for a lone player to kill another player in a fraction of a second. I haven't experienced that same TTK in Hawken from a solo mech in my A Class on a remotely regular basis, if at all. It's not the same at all. I rarely feel like I got hit by a freight train and had no chance to react or survive. It's not at CoD levels and I will be surprised if it gets any closer than it already is.
Again, I said that the game is on crossroads, I didn't say that it is exactly like CoD. It tilted in CoD direction though and this is bad. I hope that the devs are aware of this and even if they weren't this thread is a neat idea by the OP in order to create a discussion before its too late. Heck, the thread is already 9 pages long. This shows that there IS something to talk about right_ It's not the OP's imagination.
Hawken HAS to decide what kind of game it wants to be. BETA is its last chance to decide.
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Finally, if becoming a faster paced game is the worst thing that could happen to Hawken, I urge you to exercise more creativity and bring some fun into your imagination. Imagine if Hawken became mechs versus endangered pandas. Or "Hawken: the game of mechanized dish washing." Or a kaleidoscopic Japanese karaoke game featuring dancing mechs. How about if dying actually gave you an electric shock in the junk with every death_ Those are way worse fates than a faster pace!
I'll take this as an attempt at humor {albeit poor if I may say so}. Yes, the game can be whatever the devs want it to be. People will react negatively whatever they do. If they speed it up they will muster the 'twitcher' crowd, if they slow it down they will drive it away. Right now it seems that they are trying to do both. This is a recipe for disaster. It cannot be done and the sooner they decide which way they want to go the better.
If they decide that they want a generic shooter with a mech twist then that's fine, I'll just pack my things and go find another game, strategy genre as usual. If they are trying to make something unique, which is exactly the reason why I'm here, a strategy gamer, posting in this forum, playing an action game and actually enjoying it for a change, then I'm in all the way.
Right now, I'm just waiting to see a new patch with some changes, to get a glimpse of what they are trying to do. I give them the benefit of the doubt because I totally understand that they are experimenting right now while the game is still in BETA.
My advice to Adhesive would be to sit down and decide NOW what is the game's direction rather than later and build up from that. Trying to appeal to both crowds will just drive them away. It's bad for everyone.
Just my 2 cents.