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Hawken isn't any fun anymore.


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#201 curlupanddie

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Posted March 30 2013 - 09:00 AM

All that said, I also played siege on bazaar (heading to AA from channel side) and played against 4 rocketeers, and 2 eoc raiders. My team was two clicks below retarded, and couldn't get organized for the life of them.  It was basically just poke your head out, try (in vain) to avoid the mines and somehow not eat 3 simultaneous Hellfires. It was awful. Lol

#202 ReachH

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Posted March 30 2013 - 03:25 PM

View Postcurlupanddie, on March 29 2013 - 09:07 AM, said:

I see your point here and agree that it's not a bad idea to support both to an extent; And yes, against a coordinated team, the COD style players shouldn't do as well, but with Matchmaking as it is and PUGs being all but terrible at coordinating, it's more likely that the one skilled COD style player shows up and EOC's through everything indiscriminately to the top of the leader beads, typically carrying that team to victory.
I'm sure a pro CoD team would do pretty well in HAWKEN. Let's stop indulging in buzzwords.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#203 AsianJoyKiller

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Posted March 30 2013 - 03:32 PM

View PostReachH, on March 30 2013 - 03:25 PM, said:

View Postcurlupanddie, on March 29 2013 - 09:07 AM, said:

I see your point here and agree that it's not a bad idea to support both to an extent; And yes, against a coordinated team, the COD style players shouldn't do as well, but with Matchmaking as it is and PUGs being all but terrible at coordinating, it's more likely that the one skilled COD style player shows up and EOC's through everything indiscriminately to the top of the leader beads, typically carrying that team to victory.
I'm sure a pro CoD team would do pretty well in HAWKEN. Let's stop indulging in buzzwords.
I think this is a good point to note that NotKjell was a pro CoD player, and when his framerate isn't imitating a slideshow, he absolutely wrecks face.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#204 RedVan

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Posted March 30 2013 - 03:39 PM

View PostAsianJoyKiller, on March 30 2013 - 03:32 PM, said:

View PostReachH, on March 30 2013 - 03:25 PM, said:

View Postcurlupanddie, on March 29 2013 - 09:07 AM, said:

I see your point here and agree that it's not a bad idea to support both to an extent; And yes, against a coordinated team, the COD style players shouldn't do as well, but with Matchmaking as it is and PUGs being all but terrible at coordinating, it's more likely that the one skilled COD style player shows up and EOC's through everything indiscriminately to the top of the leader beads, typically carrying that team to victory.
I'm sure a pro CoD team would do pretty well in HAWKEN. Let's stop indulging in buzzwords.
I think this is a good point to note that NotKjell was a pro CoD player, and when his framerate isn't imitating a slideshow, he absolutely wrecks face.

Yeah, people assume that "cod" type gamers, "twitch" gamers, are incapable of playing tactically. They think this because they cannot keep up with the faster gameplay, so all they notice is faster aiming and movement, but cannot comprehend the tactics that are going on as well.

Edited by RedVan, March 30 2013 - 03:40 PM.


#205 ShadowWarg

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Posted March 30 2013 - 03:41 PM

Matchmaking doesn't have a whole lot to do with how the game actually plays in general. That CoD player may be good but that doesn't mean he is a pro with EOC or for that matter against another vet Hawken player. Hawken isn't CoD so his skill may not transfer over as well as you may think.

#206 AsianJoyKiller

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Posted March 30 2013 - 04:08 PM

View PostShadowWarg, on March 30 2013 - 03:41 PM, said:

Matchmaking doesn't have a whole lot to do with how the game actually plays in general. That CoD player may be good but that doesn't mean he is a pro with EOC or for that matter against another vet Hawken player. Hawken isn't CoD so his skill may not transfer over as well as you may think.
Being a competitive or pro good player has to do with more than just the ability to aim accurately and quickly. Tactical thinking, situational awareness, positioning and other skills are quite transferable, and learning to lead shots isn't that difficult a task.

Edited by AsianJoyKiller, March 30 2013 - 04:10 PM.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#207 RedVan

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Posted March 30 2013 - 04:11 PM

View PostAsianJoyKiller, on March 30 2013 - 04:08 PM, said:

View PostShadowWarg, on March 30 2013 - 03:41 PM, said:

Matchmaking doesn't have a whole lot to do with how the game actually plays in general. That CoD player may be good but that doesn't mean he is a pro with EOC or for that matter against another vet Hawken player. Hawken isn't CoD so his skill may not transfer over as well as you may think.
Being a competitive or pro good player has to do with more than just the ability to aim accurately and quickly. Tactical thinking, situational awareness, positioning and other skills are quite transferable, and learning to lead shots isn't that difficult a task.

Due to the lack of a "like" button on this mobile format, this will have to do

In short: the ability to adapt is what is transferable. However, someone that is used to slow paced games is going to have a harder time adapting, because they didn't necessarily have to train their minds to adapt fast, as fast paced game gamers have had to.

Edited by RedVan, March 30 2013 - 04:13 PM.


#208 Goyo

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Posted March 30 2013 - 04:40 PM

The reason for this thread was that Hawken used to be more... an alternative to current shooters.  This version has made Hawken feel like current shooters.  Thus my Frustration.

Yes, there are many good players that have played many games... with that said, I enjoyed the alternative that Hawken provided   It does not seem to provide that alternative gameplay.  Here is hoping that Hawken returns to that Alternative gameplay.  Cheers!

#209 LONEDEADWOLF

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Posted March 30 2013 - 04:55 PM

Thats all fun and games unless your a C class..i have played most mechs to find C class has no chance in this game as it progresses. I believe sooner or later they have to balance weapons fire.Think of it like this. The Matrix.    If everyone is Neo why would it be interesting. ...why would you leave the C class behind. if you cant out run a C class you really need to get rid of your PC. its like a moving house in mudd..... it doesnt have a threat value other then size and it makes it a target for noobs who laugh around your mech. i feel the C class has been left in the cold..... The stepchild of the witched stepmom who wants you dead.....Dont give me the lip of I played the C class and it was fine...i went and used the new mechs i got and cleaned a few 20 plus level C class mechs to make sure...so there really is an inbalance of fire power and its getting worse....The overlords would have you believe his health is his strength...but upgrade and see what happens to it it vanishes quickly and not you dont have good firepower and you dont have health....jokes on the C class and Batman aint around to help.....sorry but we must agree to disagree...and i strongly disagree......the stepchild called C class is going that of the dinosaurs....
meet death with both eyes open.....and a fist full of hell-fires...Long live the Rocketeer ©>~}~~~

#210 Onebullit

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Posted March 30 2013 - 05:09 PM

I agree completely with the OP.

If the devloppers were smart, they would know when they are doing wrong with the nerfng and buffing, but they don't

Every time they change something it's getting worse.

First the EMP, then the Heat cannon now the EOC, Detonator ...

Does this mean that the devloppers will break and than repair everything_ Look at the EMP now, nobody uses it.  
The Heat cannon is also not used that much anymore.  But the people are using Detonators and you see more and more EOC users.  Why_  Because they are overpowered right now.

Shifting the problems is not a solution.

What is next now, nerfing of the EOC, Detonator, ... what will they buff next to make everybody unhappy again_

Edited by Onebullit, March 30 2013 - 08:50 PM.

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#211 IllustriousFox

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Posted March 30 2013 - 05:10 PM

What_

#212 Guiotine

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Posted March 30 2013 - 05:30 PM

View PostLONEDEADWOLF, on March 30 2013 - 04:55 PM, said:

Thats all fun and games unless your a C class..i have played most mechs to find C class has no chance in this game as it progresses. I believe sooner or later they have to balance weapons fire.Think of it like this. The Matrix. If everyone is Neo why would it be interesting. ...why would you leave the C class behind. if you cant out run a C class you really need to get rid of your PC. its like a moving house in mudd..... it doesnt have a threat value other then size and it makes it a target for noobs who laugh around your mech. i feel the C class has been left in the cold..... The stepchild of the witched stepmom who wants you dead.....Dont give me the lip of I played the C class and it was fine...i went and used the new mechs i got and cleaned a few 20 plus level C class mechs to make sure...so there really is an inbalance of fire power and its getting worse....The overlords would have you believe his health is his strength...but upgrade and see what happens to it it vanishes quickly and not you dont have good firepower and you dont have health....jokes on the C class and Batman aint around to help.....sorry but we must agree to disagree...and i strongly disagree......the stepchild called C class is going that of the dinosaurs....

C-classes may be a little lacking compared to A and B-classes to be sure, but it's not to the point where you can't do anything with them. I do just fine in my Brawler. Although I must admit the only time I can play the Rocketeer well is when it uses the EOC. :P

Edited by Guiotine, March 30 2013 - 05:31 PM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#213 Amisto

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Posted March 30 2013 - 08:12 PM

nm

Edited by Amisto, March 30 2013 - 08:13 PM.


#214 Manes

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Posted March 30 2013 - 08:40 PM

View PostMoralidad, on March 26 2013 - 08:37 PM, said:

I also think that hellfires aren't that bad, as you get punished for being too slow on reacting or out of cover. They do need a bit less tracking though as they really have some nasty curving sometimes. But I really think that hitscan weapons need to be controlled, especially the really high damage ones.

That way you'll make the snipers have to get into a more reasonable range to fight, I've had snipers kill me all the way from their base when I'm in battle at the AA, I know a shot is tough from that distance but it's unreasonable to have a person shooting from that distance and finishing you off, it gives most players no kind of response and no kind of warning.

Fixing the hitboxes on mechs would also be in order, I've had guys hit me from under cover just because I had a massive C-class sized hitbox.

I just want to point out that a sniper is supposed to take that response time and warning time away...it's kind of in the job description
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#215 Beemann

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Posted March 30 2013 - 08:45 PM

View PostManes, on March 30 2013 - 08:40 PM, said:

View PostMoralidad, on March 26 2013 - 08:37 PM, said:

I also think that hellfires aren't that bad, as you get punished for being too slow on reacting or out of cover. They do need a bit less tracking though as they really have some nasty curving sometimes. But I really think that hitscan weapons need to be controlled, especially the really high damage ones.

That way you'll make the snipers have to get into a more reasonable range to fight, I've had snipers kill me all the way from their base when I'm in battle at the AA, I know a shot is tough from that distance but it's unreasonable to have a person shooting from that distance and finishing you off, it gives most players no kind of response and no kind of warning.

Fixing the hitboxes on mechs would also be in order, I've had guys hit me from under cover just because I had a massive C-class sized hitbox.

I just want to point out that a sniper is supposed to take that response time and warning time away...it's kind of in the job description
It's called a sharpshooter, not a kill-guys-instantly-er
Sharpshooting refers to precision, which in real world combat WOULD generally take response time away, but we're big stompy mech pilots and not small squishy barely-armoured mortals

Edited by Beemann, March 30 2013 - 08:45 PM.

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#216 Bowthis

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Posted April 03 2013 - 03:36 AM

Hi,
to all who have or had Interest in playing this game.
I expirienced the same issues and have also commented on that:
"Rules should be equal to all of us"
There seems to be a slide driftage in regards of whats important for the makers of this Game.
As it was a very good, because different, shooter then all the existing ones, there where more and more problems with the new Gamers and there own definition of what this game is about.
not to mention the language, that got ..., but due to the financiel oppertunity for the Makers, it seems to go in a likely other dirction.
Here is what i would like to see:
more opportunities to change your mechs in all the  diversity that we have played and worked hard for to get in our Garage,
meaning all the points and our arsenal of weapons stash should be interchangeable.
this would be a way to carry on the game that had exist once.
making money is ok but we all dont like politicians, who just there for the cash.




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