the_Sprawl, on April 25 2013 - 01:29 PM, said:
Aptest, on April 25 2013 - 01:21 PM, said:
the_Sprawl, on April 25 2013 - 01:13 PM, said:
Removing ability to heal a mech taking dmg will suddenly make the Tech a balanced support mech. And you can actually get away with the auto aim and sticky beams. Dmg should disrupt the healing or greatly increase heat for the Tech.( Even more than the extra health it has to replenish from the fighting). Vampire beam is cool, and offensively the Tech is ok.
Bad idea.
Saving an ally that is taking damage is the good part of the tech (what you don't want).
The part where he goes into a protected spot and opens an infirmary and starts playing the part of a TF2 dispenser (what you want),
that's the problem.
So, by that logic, if the Tech could only heal a mech taking dmg, it would all be good_
I might have been unclear so I'll emphasize.
Recieving heals on the fly in-combat promotes Ball-of-death gameplay. (What I don't like).
Due to the greatly reduced dps, only way to overcome this is team focus fire. There are no valid strategies to stop this. (what I don't like)
It promotes stalemates. Since there is no way to force the enemy into a position to take advantage of, how can stalemates be broken_
This is even more evident in the objective based game modes like siege and missile assault. How can you even hope to capture a missile silo or the AA when defenders are being healed by a Tech in relative safety of cover behind or inside the AA_
Obvious answer, move as ball of death. (What I don't like).
If enemy mechs have to retreat to recieve repairs, a potentially exploitable situations arises. One or two mech are forced out of combat. This is what breaking the defenders advantage is all about. (What I like).
How to deploy this I'm more uncertain of. A mech retreating to the relative safety of the AA or behind the MS to recieve healing isn't a good idea either. I can see that.
In team deathmatch, forcing a mech or two out of the action can be just enough to make a push and drive the enemy team off the cliff so to speak. Right now, ball of death is only viable strategy due to lack of options to break stalemates that occur due to nullified dps from both teams.