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Graphic studies for the Garage Interface / Icons / HUD overall (wip)

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#21 erathic

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Posted April 24 2013 - 11:28 PM

View PostPelax, on April 24 2013 - 02:02 PM, said:

Here's a little research to do for You, my friend:

http://hudsandguis.com/

Good luck with the art-journey! Hope You'll find some awesome ideas & inspiration too!


Wow thanks a lot Pelax !
sooo much interesting and inspiring stuffs there !

Posted Image


#22 erathic

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Posted April 25 2013 - 10:47 AM

here's another concept/suggestion, the render can look odd, since i rushed it a bit, but the main idea is to have those gui holo-panels set in the game world.

Posted Image

Edited by erathic, April 25 2013 - 10:47 AM.

Posted Image


#23 Gree

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Posted April 25 2013 - 01:02 PM

View Posterathic, on April 25 2013 - 10:47 AM, said:

here's another concept/suggestion, the render can look odd, since i rushed it a bit, but the main idea is to have those gui holo-panels set in the game world.

Posted Image
The old interface on some of the closed beta and alpha events had the same idea: make everything more virtual and clear and less solid. I personally liked that style, but sadly, the changed it.

#24 ropefish

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Posted April 25 2013 - 09:53 PM

i give 9/10
and it would be cool if the in game ui would show what clan you were in, and the faction idea is neat too
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#25 Xuande

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Posted May 05 2013 - 03:12 PM

View Posterathic, on April 23 2013 - 04:15 AM, said:

yep themed selectable menus would be great, :)
A touch pad style Ui could be also great, and could even become a real tablet apps to remotely access to players stats, and stuffs


continuing the initial project, here's some little progress (in a 1920x1080 setting this time)
It's still very flat and monotone at this time:

Posted Image

Posted Image
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#26 ShazaM

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Posted May 06 2013 - 06:22 AM

View Posterathic, on April 23 2013 - 04:15 AM, said:

yep themed selectable menus would be great, :)
A touch pad style Ui could be also great, and could even become a real tablet apps to remotely access to players stats, and stuffs


continuing the initial project, here's some little progress (in a 1920x1080 setting this time)
It's still very flat and monotone at this time:

Posted Image

I think this is your winner right there, a combination of your elements and art from the game and or environments would like very nice and polished. Certainly wouldn't mind using this interface.

Posted Image

DEUS EX MACHINA


#27 erathic

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Posted August 18 2013 - 06:44 PM

I got hyped by the new upcoming UI / HUD, i think it will be awesome (at least i can't wait to try it !)
until that i tried another HUD design for fun, inspired a lot by old cars dashboards
not sure it really fits Hawken style, I think each part should be separated and rendered in cockpit elements, and made a bit more "organic", at least if it's for Prosk HUD. And it lacks of colors to have a visual feedback without having to look a them.

anyway, here it is :

Posted Image

have a nice week all =)

Edit : forgot to remove some bars to show the 800 / 900 :/

Edit 2 :

here's another garage UI skin attempt
don't mind the buttons positions top elements won't work on 4:3 screen ratio lul
this is the skin i'm working on for the H.M.C Interface


Posted Image

Edited by erathic, August 18 2013 - 07:00 PM.

Posted Image


#28 KaszaWspraju

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Posted August 20 2013 - 11:25 AM

Now no visible screen in the cockpit makes sense.

Devs really need to ask you for advice on the HUD and UI, your joint efforts, led to something much better.

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#29 Bombdig

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Posted August 21 2013 - 09:47 AM

I would enjoy seeing a different HUD based on the side I was playing on. Sure they'd be similar displays as to not make one easier to use over the other but having a more straight/rigid versus organic/curved design would add more attachment to which side you were playing as.

I was hoping at some point they'd allow a variety of HUDs to buy with either Hawken or Meteor credits.

#30 JellyJuiceHUN

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Posted March 01 2014 - 10:01 PM

View PostCommanderWindhover, on April 22 2013 - 06:03 PM, said:

I like it, but it needs more grit and a background.

Throw in a bit of static, perhaps superimpose it over the current background, add a blue screen wipe that occurs along the lines every few seconds

More interference, make the alerts and syncing notices be off center and around the screen, like notification pop ups.

resize it so it fits a 16:4 monitor resolution, remove the line stretching across the top, it seems superfluous.

make the gametype logos smaller, surround them in white hexagons, offset them individually from the equator in an up down up down pattern, link each hexagon together at the sides and link the two outside hexagons to the center of the "altimeters" on each side. as the altimeters idle, moving up and down, have those two lines move to match the points they connect to on the altimeter

Make the callsign bigger

Perhaps have two different color schemes for the different corporations_

Maybe you could choose which corporation you belong to_
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