#41
Posted May 20 2013 - 09:40 PM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#43
Posted May 20 2013 - 10:36 PM
Scapes, on May 20 2013 - 03:46 PM, said:
Trapped forever in quote-land so you can never renege on it, muahahaha!
Scapes, on May 20 2013 - 03:46 PM, said:
First thing found: Brawler flavor text says the turret ability reduces damage, but Tech patch removed base damage reductions.
Needs: Base fuel capacity for each mech class (or base capacity listed if same between classes).
Needs: Fuel usage for side dodging.
Needs: Turret ability damage reduction percentages. Really, every ability needs its percentage listed.
Needs: Explanation on how turret mode reduces damage (e.g, across front arc, front arc is defined as ___ ; or, across strut arms only; or, covers entire mech, etc.)
Draco
Edited by draco7891, May 21 2013 - 09:17 AM.
#44
Posted May 21 2013 - 01:26 AM
TheChaffeemancer, on May 20 2013 - 10:18 PM, said:
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#45
Posted May 21 2013 - 07:03 AM
Is this Official Game Guide in its final version_ No, it is not.
Is it good to hear from the community member where and how can it be improved_ Certainly it is.
Does this new initiative from the developers and publishers work as an organized and useful introduction to the intrincacies of the game for the new -and not so new..- pilots_ Yes, it does.
Just my 2 cents.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#46
Posted May 21 2013 - 08:34 AM
#47
Posted May 21 2013 - 09:09 AM
RedVan, on May 20 2013 - 09:40 PM, said:
For some things I will agree but for stuff like damage, not really. It has been done a few times where someone would want to nerf something based on damage dealt to them alone without realizing the multiple factors. Sometimes feeling leads to twitchy decision making that isn't thought out well and it's also on an individual basis.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#48
Posted May 21 2013 - 09:20 AM
Suggestion: I'd love to be able to compare two or more different weapons side-by-side, similar to the way some websites let you pick and choose different products to compare specs.
I don't really mind that hard numbers aren't shown in it. As has been said, it looks more like a general guide, not a hardcore strategy guide. Numbers can scare people. It may not scare some of us here, but others may find them daunting.
Besides, I kinda like that the community has stepped forward and posted the numbers after testing them. I've actually referenced some of them from time to time when something felt strange or I wasn't sure about something.
#49
Posted May 21 2013 - 10:57 AM
http://transcendence...strategy-series
#50
Posted May 21 2013 - 11:51 AM
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#51
Posted May 21 2013 - 12:21 PM
Amplification (Tech), Fuel Reserves (Scout) and Blitz (Raider) all do not have their ability cooldown times listed.
Should also list base ability durations as well.
Draco
Edited by draco7891, May 21 2013 - 12:22 PM.
#52
Posted May 21 2013 - 12:47 PM
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
#53
Posted May 21 2013 - 09:34 PM
Beemann, on May 20 2013 - 02:48 PM, said:
#54
Posted May 22 2013 - 09:20 AM
Beemann, on May 21 2013 - 12:47 PM, said:
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
#55
Posted May 22 2013 - 09:37 AM
Spartan076, on May 22 2013 - 09:20 AM, said:
Beemann, on May 21 2013 - 12:47 PM, said:
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Sabot does 155 (standard, not KE of course, that would be silly
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers
Edited by Beemann, May 22 2013 - 09:38 AM.
#56
Posted May 22 2013 - 09:41 AM
Beemann, on May 22 2013 - 09:37 AM, said:
Spartan076, on May 22 2013 - 09:20 AM, said:
Beemann, on May 21 2013 - 12:47 PM, said:
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Sabot does 155 (standard, not KE of course, that would be silly
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers
EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.
the guide has been updated with all the relevent info.
#57
Posted May 22 2013 - 09:50 AM
Spartan076, on May 22 2013 - 09:41 AM, said:
Beemann, on May 22 2013 - 09:37 AM, said:
Spartan076, on May 22 2013 - 09:20 AM, said:
Beemann, on May 21 2013 - 12:47 PM, said:
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Sabot does 155 (standard, not KE of course, that would be silly
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers
EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.
the guide has been updated with all the relevent info.
#58
Posted May 22 2013 - 10:00 AM
Beemann, on May 22 2013 - 09:50 AM, said:
Spartan076, on May 22 2013 - 09:41 AM, said:
Beemann, on May 22 2013 - 09:37 AM, said:
Spartan076, on May 22 2013 - 09:20 AM, said:
Beemann, on May 21 2013 - 12:47 PM, said:
AsianJoyKiller, on May 21 2013 - 11:51 AM, said:
Spartan076, on May 21 2013 - 10:57 AM, said:
http://transcendence...strategy-series
The movement speed stats are completely off, by several meters per second.
which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Sabot does 155 (standard, not KE of course, that would be silly
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers
EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.
the guide has been updated with all the relevent info.
I will have to test it so I can get an idea if this is accurate.
#59
Posted May 22 2013 - 10:06 AM
Beemann, on May 22 2013 - 09:50 AM, said:
Not entirely true. You can never only deal direct hit damage against a mech, things like shields and barricades will get hit by direct damage only and then mine damage when the timer runs out or someone is too close.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#60
Posted May 22 2013 - 10:55 AM
Sylhiri, on May 22 2013 - 10:06 AM, said:
Beemann, on May 22 2013 - 09:50 AM, said:
Not entirely true. You can never only deal direct hit damage against a mech, things like shields and barricades will get hit by direct damage only and then mine damage when the timer runs out or someone is too close.
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