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Introducing the Game Guide

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#41 RedVan

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Posted May 20 2013 - 09:40 PM

Exact numbers would be nice eventually, but while beta testing a game, it's far better to balance based on how it feels and works in game.  You cannot balance on numbers alone

#42 TheChaffeemancer

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Posted May 20 2013 - 10:18 PM

View PostNept, on May 20 2013 - 09:29 PM, said:

Some cockamamy point

View PostRedVan, on May 20 2013 - 09:40 PM, said:

Something that agrees with it

Funny.

You know, Kiwi hasn't seen these two in the same place at the same time.
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#43 draco7891

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Posted May 20 2013 - 10:36 PM

View PostScapes, on May 20 2013 - 03:46 PM, said:

We do plan on releasing absolute values on our official website when HAWKEN gets closer to full release.

Trapped forever in quote-land so you can never renege on it, muahahaha!

View PostScapes, on May 20 2013 - 03:46 PM, said:

That said, if you've found an error in what we've published, please bring it to our attention. We're rather quick about fixing them!

First thing found: Brawler flavor text says the turret ability reduces damage, but Tech patch removed base damage reductions.

Needs: Base fuel capacity for each mech class (or base capacity listed if same between classes).
Needs: Fuel usage for side dodging.
Needs: Turret ability damage reduction percentages. Really, every ability needs its percentage listed.
Needs: Explanation on how turret mode reduces damage (e.g, across front arc, front arc is defined as ___ ; or, across strut arms only; or, covers entire mech, etc.)

Draco

Edited by draco7891, May 21 2013 - 09:17 AM.


#44 Nept

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Posted May 21 2013 - 01:26 AM

View PostTheChaffeemancer, on May 20 2013 - 10:18 PM, said:

You know, Kiwi hasn't seen these two in the same place at the same time.
It's ALMOST as though I had the thread in my vent comment.

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#45 The_Silencer

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Posted May 21 2013 - 07:03 AM

Well, I personally do find this first Hawken guide to be a nice and cool step forward for the sake of the Hawken community.

Is this Official Game Guide in its final version_ No, it is not.
Is it good to hear from the community member where and how can it be improved_ Certainly it is.
Does this new initiative from the developers and publishers work as an organized and useful introduction to the intrincacies of the game for the new -and not so new..- pilots_ Yes, it does.

Just my 2 cents. :)

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#46 z0mbie

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Posted May 21 2013 - 08:34 AM

Show me the Mechfax! Give us the numbers already. We had it before whats the big deal_ People will just figure it out on their own anyway. Thx h0b0!

#47 Sylhiri

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Posted May 21 2013 - 09:09 AM

View PostRedVan, on May 20 2013 - 09:40 PM, said:

Exact numbers would be nice eventually, but while beta testing a game, it's far better to balance based on how it feels and works in game.  You cannot balance on numbers alone

For some things I will agree but for stuff like damage, not really. It has been done a few times where someone would want to nerf something based on damage dealt to them alone without realizing the multiple factors. Sometimes feeling leads to twitchy decision making that isn't thought out well and it's also on an individual basis.

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[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#48 -Tj-

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Posted May 21 2013 - 09:20 AM

Thanks for the guide, I'm looking forward to future updates to it. :)

Suggestion: I'd love to be able to compare two or more different weapons side-by-side, similar to the way some websites let you pick and choose different products to compare specs.

I don't really mind that hard numbers aren't shown in it. As has been said, it looks more like a general guide, not a hardcore strategy guide. Numbers can scare people. It may not scare some of us here, but others may find them daunting. ;)

Besides, I kinda like that the community has stepped forward and posted the numbers after testing them. I've actually referenced some of them from time to time when something felt strange or I wasn't sure about something.

#49 Spartan076

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Posted May 21 2013 - 10:57 AM

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series

#50 AsianJoyKiller

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Posted May 21 2013 - 11:51 AM

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#51 draco7891

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Posted May 21 2013 - 12:21 PM

Abilities:

Amplification (Tech), Fuel Reserves (Scout) and Blitz (Raider) all do not have their ability cooldown times listed.

Should also list base ability durations as well.

Draco

Edited by draco7891, May 21 2013 - 12:22 PM.


#52 Beemann

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Posted May 21 2013 - 12:47 PM

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount
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#53 ReachH

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Posted May 21 2013 - 09:34 PM

View PostBeemann, on May 20 2013 - 02:48 PM, said:

The weapon stats and the mech speeds are demonstrably incorrect, and they still refuse to post actual numbers that people have had access to for months in what is meant to be a teaching tool for Hawken
I think these days dev 'game guides' are more advertising tools then actual impartial guides :/ It's not a bad thing, it just is what it is.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#54 Spartan076

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Posted May 22 2013 - 09:20 AM

View PostBeemann, on May 21 2013 - 12:47 PM, said:

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount

which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.

#55 Beemann

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Posted May 22 2013 - 09:37 AM

View PostSpartan076, on May 22 2013 - 09:20 AM, said:

View PostBeemann, on May 21 2013 - 12:47 PM, said:

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount

which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Off the top of my head, Hellfire missiles now do 185 damage, the EOC used to do 210 max (6 pucks, direct hits) and now does 180
Sabot does 155 (standard, not KE of course, that would be silly :P)
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers

Edited by Beemann, May 22 2013 - 09:38 AM.

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#56 Spartan076

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Posted May 22 2013 - 09:41 AM

View PostBeemann, on May 22 2013 - 09:37 AM, said:

View PostSpartan076, on May 22 2013 - 09:20 AM, said:

View PostBeemann, on May 21 2013 - 12:47 PM, said:

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount

which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Off the top of my head, Hellfire missiles now do 185 damage, the EOC used to do 210 max (6 pucks, direct hits) and now does 180
Sabot does 155 (standard, not KE of course, that would be silly :P)
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers

EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.

the guide has been updated with all the relevent info.

#57 Beemann

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Posted May 22 2013 - 09:50 AM

View PostSpartan076, on May 22 2013 - 09:41 AM, said:

View PostBeemann, on May 22 2013 - 09:37 AM, said:

View PostSpartan076, on May 22 2013 - 09:20 AM, said:

View PostBeemann, on May 21 2013 - 12:47 PM, said:

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount

which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Off the top of my head, Hellfire missiles now do 185 damage, the EOC used to do 210 max (6 pucks, direct hits) and now does 180
Sabot does 155 (standard, not KE of course, that would be silly :P)
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers

EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.

the guide has been updated with all the relevent info.
30 damage is the direct hit+mine damage value of each individual shot. An uncharged volley will still deal 90 damage if you connect your shots.You will never only deal the direct hit damage, only the mine damage can be separated
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#58 Spartan076

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Posted May 22 2013 - 10:00 AM

View PostBeemann, on May 22 2013 - 09:50 AM, said:

View PostSpartan076, on May 22 2013 - 09:41 AM, said:

View PostBeemann, on May 22 2013 - 09:37 AM, said:

View PostSpartan076, on May 22 2013 - 09:20 AM, said:

View PostBeemann, on May 21 2013 - 12:47 PM, said:

View PostAsianJoyKiller, on May 21 2013 - 11:51 AM, said:

View PostSpartan076, on May 21 2013 - 10:57 AM, said:

This is a joke really, the only real information that is useful is the movement speed stats. You guys want a real strategy guide:

http://transcendence...strategy-series
Uh...
The movement speed stats are completely off, by several meters per second.
also worth noting that the linked strategy guide needs updating. Damage values, for example, are off by a fair amount

which values_ have you tested all weapons and have the data for all of them_ If you could give them to me I would appreciate it.
Off the top of my head, Hellfire missiles now do 185 damage, the EOC used to do 210 max (6 pucks, direct hits) and now does 180
Sabot does 155 (standard, not KE of course, that would be silly :P)
There's a few other numbers that have shifted around, but I'd need to re-test them to get the exact numbers. I only really remember that they've changed
I'll see about gathering a few people and updating our infamous page-o-numbers

EOC does 30 normal and 60 charged, the 180 damage value that you have is a direct hit plus mines.

the guide has been updated with all the relevent info.
30 damage is the direct hit+mine damage value of each individual shot. An uncharged volley will still deal 90 damage if you connect your shots.You will never only deal the direct hit damage, only the mine damage can be separated

I will have to test it so I can get an idea if this is accurate.

#59 Sylhiri

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Posted May 22 2013 - 10:06 AM

View PostBeemann, on May 22 2013 - 09:50 AM, said:

You will never only deal the direct hit damage, only the mine damage can be separated

Not entirely true. You can never only deal direct hit damage against a mech, things like shields and barricades will get hit by direct damage only and then mine damage when the timer runs out or someone is too close.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#60 Beemann

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Posted May 22 2013 - 10:55 AM

View PostSylhiri, on May 22 2013 - 10:06 AM, said:

View PostBeemann, on May 22 2013 - 09:50 AM, said:

You will never only deal the direct hit damage, only the mine damage can be separated

Not entirely true. You can never only deal direct hit damage against a mech, things like shields and barricades will get hit by direct damage only and then mine damage when the timer runs out or someone is too close.
which still means that they'd take mine damage unless they died first, additionally that feels somewhat like a strange and unintuitive edge case to have
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