TheVulong, on June 02 2013 - 05:29 AM, said:
That is why I was suggesting to make it dual mode. I like the lock on ability and have gotten quite good at getting hits fairly consistently with it. But it is still a bit of a low skill weapon because taking control away from the player after its homing effect kicks in. So I thought that giving it the option of being guided, instead of just automatically seeking, would increase the potential skill ceiling of the weapon. Sure, it is more complex like this, but that is part of what adds to its skill level. to take full advantage of the weapon, you have to learn how to use all of its features well.
For making them better in CQC, I think a combination of a faster launch, with less acceleration time, and a smaller initial spread would fix this. I am fine with the Hellfires not being all that good in CQC, because they do need to have some kind of downside, after all. The main problem currently is that they have the downside of being useless in CQC, but are not really good enough anywhere else to make up for that. So making them useful enough elsewhere, and the problem of being bad for CQC may not be an issue.
Edited by Teljaxx, June 02 2013 - 05:42 AM.