Just kidding.. well.. or maybe not.
Producer Letter: The Next Update
#241
Posted August 12 2013 - 05:33 AM
Just kidding.. well.. or maybe not.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#242
Posted August 13 2013 - 11:58 AM
KaszaWspraju, on August 11 2013 - 10:07 AM, said:
Yes.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#243
#244
Posted August 13 2013 - 01:37 PM
#246
Posted August 13 2013 - 02:30 PM
heartofdarkness, on August 03 2013 - 02:25 AM, said:
My guess would be that you never allocated the point you got for getting to level 25.
#248
Posted August 13 2013 - 04:43 PM
Make polls threads and ask players what they want the most within three possible features. The highest rating shouldn't conquer everything, but the best argument and constructive thought makes the best option.
The more you are eager to corporate with us players, the more fun it is to stay and read the forums.
Edited by DYLANDYON, August 13 2013 - 04:48 PM.
#249
Posted August 13 2013 - 11:15 PM
Thursday and Friday of last week I was in San Francisco doing a very small press tour to discuss what's going on with this upcoming patch. The response was quite positive and we were also able to show off a lot of the Oculus Rift functionality in person too. Some of that time speaking with the press extended to include yesterday and today and coverage from the last few days should start popping up tomorrow sometime so keep your eyes open!
Monday we locked up our next RC and we intend to be patching HAB with it later this week. As of right now it's the build we're hoping to go live to the world but that's why it's called a RC (release candidate); we aren't 100% sure it's going live yet but we're still confident with a release before the end of the month.
A big focus this week is getting a significant number of eyes on our account migration plan which is what the patch to HAB will help with. In order to move players over to some of the new systems we have to make sure that when players sign in with the latest version of the game after patching, all their stuff, stats and XP makes it over to the other side as intended. In addition to migration testing, we're still working on bug fixing and polish for the client with a UI / Presentation pass in progress for the update after this August one. Co-Op work also continues on for the release after this one...
Overall we're looking good and the team is feeling really great about the amount of work accomplished and the volume of bugs closed out over the last couple of weeks. We're just working on crossing Is and dotting Ts at the moment. More progress updates to come soon!
Thanks.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#250
Posted August 13 2013 - 11:26 PM
[HWK]HUGHES, on August 13 2013 - 11:15 PM, said:
By next, do you mean there's more of them_ If so, how many_
Just need to know because of reasons.

Need help picking out your next mech or weapons_ Check out Saturnine's Guide to the Classes.
#251
Posted August 13 2013 - 11:33 PM
Corpinator, on August 13 2013 - 11:26 PM, said:
The one locked on Monday was technically the third scheduled RC for this next update.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#254
#255
Posted August 14 2013 - 04:06 AM
#256
Posted August 14 2013 - 05:25 AM
Ker4u, on August 14 2013 - 12:03 AM, said:
Keep in mind, HAB is just a larger-scale QA test for a beta patch. So even when the patch goes live, it's still a beta and it's still a test.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#257
#258
Posted August 14 2013 - 08:08 AM
[HWK]HUGHES, on August 13 2013 - 11:15 PM, said:
Monday we locked up our next RC and we intend to be patching HAB with it later this week. As of right now it's the build we're hoping to go live to the world but that's why it's called a RC (release candidate); we aren't 100% sure it's going live yet but we're still confident with a release before the end of the month.
Yeah!

.
"The difference between theory and practice is smaller in theory than it is in practice"
#259
Posted August 14 2013 - 09:59 AM
Skrill, on August 13 2013 - 04:13 PM, said:
On another note I would love to see a mech with the ability to Selfdestruct. It could be used as a last resort after taking critical damage, or I could just boost face first into a swarm of enemy mechs, comitting suicide whilst taking two or three enemy mechs kicking and screaming to hell with me
Edited by Madmine, August 14 2013 - 09:59 AM.
#260
Posted August 14 2013 - 11:13 AM
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