Alert: Priority Transmission in Progress!
#122
Posted August 12 2013 - 07:25 PM
#123
Posted August 13 2013 - 03:30 AM
#124
Posted August 13 2013 - 09:23 AM
NBShoot_me, on August 12 2013 - 01:53 PM, said:
ElucidExcaliber7, on August 11 2013 - 04:45 PM, said:
Slowly while water leaks in and shorts out everything drowning the pilot and leaving said mech about as useful as a RRoD'ed Xbox... but you'd never run out of ammo because you'd never overheat under water!
☯ NΣPTVNΣ ☯
Metallic.Uniframe.Super.Hybrid.Armor
#125
Posted August 13 2013 - 09:26 AM
Vinushka, on August 13 2013 - 09:23 AM, said:
NBShoot_me, on August 12 2013 - 01:53 PM, said:
ElucidExcaliber7, on August 11 2013 - 04:45 PM, said:
Slowly while water leaks in and shorts out everything drowning the pilot and leaving said mech about as useful as a RRoD'ed Xbox... but you'd never run out of ammo because you'd never overheat under water!
Seriously... I wasn't being serious. I'm Serious!
What about after taking some fire from another mech_
#126
Posted August 13 2013 - 10:00 AM
You have my attention.
I can picture it now, as your mech drops into the water, you see bubbles wash up over your viewscreen. All sounds that come from outside the cockpit will have a muffled effect. Impacts will cause the cockpit to creak and moan due to the combined pressure of the water and the weapons impact. Maybe even hear a faint submarine echo ping as you remain submerged. If your mech takes substantial damage, water will spray into the cockpit.
Now for mechanics, quickly off the top of my head here (in other words, might be broken). All movement speed will be slightly reduced underwater. Weapons cannot fire into the water from outside and vice versa. To prevent ambushing those going into the water, the "bubble cushion" will prevent damage received (and maybe prevent firing your weapons as well - for fairness) for a very short period of time upon entry into the water (maybe for exiting as well_). Also, the water reduces heat generation, but doesn't accelerate cooling of previously-generated heat (to prevent people camping by the water and dipping in quickly to cool down - and yes....this is counter intuitive to what you would think would happen, but we need to think of fairness here).
Edited by ShadowGTR, August 13 2013 - 10:01 AM.
#127
Posted August 13 2013 - 10:50 AM
Pap, on August 06 2013 - 07:48 PM, said:
I understand the concern for features on the maps to help give perspective to the size of mechs but plants are not the features to do this. I'm 2 meters tall and grew up in the forest of the Pacific Northwest (Oregon, USA). The perspective of size really doesn't change all that much from kneeling to standing for me. The difference in the perceived size of plants moving from 1.6 meters (average height person) to 3.5 meters is like moving from standing in the forest to standing on a ladder in the forest. The plants look a bit smaller, perhaps by 10 percent.
The reason this makes little difference is because plants vary in size by a margin much greater than 10 percent. There are juvenile plants and mature plant growing right next to each other. I could feel like a giant standing next to a 2 year old fur tree or feel like a insect standing near a 200 year old fur tree. Plants make poor feature for size reference.
#128
Posted August 13 2013 - 10:20 PM
ropefish, on August 01 2013 - 01:41 PM, said:
SIDE NOTE: imagine dragons "radioactive" is the perfect song for hawken
#129
Posted August 15 2013 - 05:26 AM
#130
Posted September 02 2013 - 08:47 AM
#131
Posted September 02 2013 - 12:58 PM
You can attack many points but you can be attacked from all that points
#132
Posted September 21 2013 - 07:40 AM
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