HeartBreakThree, on September 14 2013 - 10:18 PM, said:
Septivium, on September 14 2013 - 05:50 PM, said:
HeartBreakThree, on September 14 2013 - 03:42 PM, said:
Ascension worsen the on going balancing issue even more.
New tuning system have too many worthless spec on Secondary system, i specificly hate how you assigned "roles" to Brusier mech in which I can't use it without putting points into Air Dynamic. It should be an option for play style, not assigned.
New HUD and graphic too stressful on eyes to play.
I was a casual player pre-patch and i am going to be even more casual or not playing after patch.
I dont see how the Bruiser is unusable without making it fly better... (you do realize this does nothing for your boost right_)
The Tuning points make sense .. mechs are not all going to have the exact same subsystems to be tuned or altered .. why would you tune the same subsystems on a long range suppression type like the Bruiser as you would on a short range hit and run assassin like the Raider_
reason_ .. because that's stupid...
Every mech has a personality and everyone can equip them and tune them to their liking.
the old trees where sooooo stupid .. and the old internals were a joke .. I feel that my mech is mine .. tuned as I like it, equipped as I like it. for me.
1) Of course brusier is still usable but its like it just got a big nerf in mobility unless you spec it with Air Dynamic which is what I am doing. (And yes I know it does nothing to boost/walkspeed/dodge etc, in case you missed it that is why i complain in the first place).
2) I did not ask to be able to tune the brusier to hit and run machine like raider but some more mobility in closer range would be nice.
I agreed the old trees where every mechs are the same doesn't make sense but the new tree just take it to another end of extreme by ensuring there is only ONE way for each mech to play (unless you dont want to win). Yes you can tune it as you like it and glad to hear you feel that your mech is yours, because I feel that my mech is yours too.
On the side note I do like the new item/interval slot system, they are quite fun to put together.
My Point on the air dynamics is that most players tend to spend little time in the air anyway. you could tune it to be more useful in other situations and not just to be in the air alot of the time. (If you spend lots of your time in the air, you can at least be happy that the Bruiser has the ability to improve in this area while other mechs do not.)
I am not saying the balance is right yet. and the devs have already said that mech balance will come with more data post-patch.
but I feel that the new system is a step in the right direction and I find tuning the mech and spending time tweeking things in the garage is much more fun. + the gameplay of the battles themselves are just as great as they were.
----------------------------
@Silverfire on match up balance.
The level system is designed so that you can enter games with those as close to your own pilot level as possible. This makes the mechs roughly similar in terms of tuning points and unlocked equipment and internals. Yes it may need tightening or altering and they ARE looking at this.
However with the old trees the 3.5% is misleading, you can get a 3.5% buff to damage yes, but you also get higher rate of fire, better armor, better cooling and so on.
A bad player with bad stats with the 3.5% buff vs new players with bad stats without the buff is at a significant advantage. (plus you have to take into account the lack of experience and knowledge of the maps etc for the new players)
The differences are now higher between new mechs and older mechs, but you will never be matched up together so its not as big of an issue.
And SHOULD help keep newer players interested in the game and keep them playing.
I honestly found this game difficult to stick with pre-patch, the battles where great but there was nothing to do and the garage and customization I love in mech games was simply dull
Edited by Septivium, September 15 2013 - 05:18 AM.