A Comparison Of Mech Stats
#41
Posted September 16 2013 - 07:34 PM
#42
Posted September 16 2013 - 11:42 PM
#43
Posted September 16 2013 - 11:49 PM
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These graphs were derived from excel tables so no need to bother! The forum doesn't allow excel attachments but if you still want them I can put them on a different site for you
#44
Posted September 17 2013 - 12:07 AM
Could this overly smooth movement be the cause of a perception of sluggishness, or is it something about global weapon nerf_
Edited by Kai_Kitamura, September 17 2013 - 12:07 AM.
...make no mistake - we are not shy
We're very wide awake - the moon and I!
#45
Posted September 17 2013 - 01:05 AM
Luminescent, on September 16 2013 - 11:49 PM, said:
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These graphs were derived from excel tables so no need to bother! The forum doesn't allow excel attachments but if you still want them I can put them on a different site for you
#46
Posted September 17 2013 - 01:45 AM
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I'd be happy to work with any results you find.
I have also added a link to my excel table which may or may not be useful to you (and added it to my main post)
#47
Posted September 17 2013 - 08:59 AM
"Each point increases the reconstruction rate on the Helix Repair Torch by 0.9 armor per second and the deconstruction rate by 0.56 damage per second."
Great work on this though! It certainly cuts down some trial and error while setting up all my old mechs in the garage. I would like to see all the mech abilities in a chart too, that would be great!
#48
Posted September 17 2013 - 01:57 PM
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"Each point increases the reconstruction rate on the Helix Repair Torch by 0.9 armor per second and the deconstruction rate by 0.56 damage per second."
I have updated the original post to reflect this
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I couldn't really make a graph showing a comparison as all mechs would need to have the same stats to compare, however, I could make a table with a couple bar graphs for each mech to represent the ability upgrades
#49
Posted September 17 2013 - 04:44 PM
Aims, on September 14 2013 - 10:51 PM, said:
Pay attention.
N0stalgia, on September 16 2013 - 07:34 PM, said:
You too...
Edited by SS396, September 17 2013 - 04:46 PM.
#50
Posted September 17 2013 - 06:21 PM
#51
Posted September 17 2013 - 11:56 PM
#52
#53
Posted September 18 2013 - 12:20 AM
Aims, on September 18 2013 - 12:08 AM, said:
Either someone's profile is lying to us or now is the time for a 'that's what she said'.
Like I said, you should pay attention. I dunno if they want to advertise things, but check out the face photo thread. You might find something "interesting" (besides Xenomorphs many different faucets in the same bathroom)
https://community.pl...face-foto-club/
#54
Posted September 18 2013 - 12:21 AM
EDIT: Well there ya go. My apologies for all the times I have probably called you dude, Lumi heh. In my defense, even my gf gets that treatment
Edited by Aims, September 18 2013 - 12:44 AM.
#55
Posted September 18 2013 - 05:50 AM
#56
Posted September 18 2013 - 05:52 AM
Excels in: Boost Thrusters, Suspensions
Secondary Tuning Systems Available: Fuel Tank (Complementary), Boost Thrusters (Supplementary), Generator (Complementary), Hydraulics (Supplementary)
Also, you said that Raiders excel with Suspensions, but Suspensions aren't available to Raiders. Might want to fix that
Edited by InfiniteWin, September 18 2013 - 06:03 AM.
#57
Posted September 18 2013 - 09:42 AM
#58
Posted September 18 2013 - 01:43 PM
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Secondary Tuning Systems Available: Fuel Tank (Complementary), Boost Thrusters (Supplementary), Generator (Complementary), Hydraulics (Supplementary)
Also, you said that Raiders excel with Suspensions, but Suspensions aren't available to Raiders. Might want to fix that
Good spot, but this is correct, the criteria for choosing what a mech excels or is deficient in is derived from the base stats not the tuning options, see the following:
"A tuning system that a mech excels in means it has the highest base stat in its class
A tuning system that a mech is deficient in means it has the lowest base stat in its class
If the highest/lowest base stat is shared with another mech, it will not be listed
Doesn't take into account the ability to add tuning points"
If you see anything else that doesn't look right let me know and I can double check it.
Thanks
#59
Posted September 18 2013 - 01:58 PM
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The reason I used these descriptive devices was to make browsing "A Description of Each Tuning System" and "A Description of Each Mech" easier and more effective in finding your desired mech
For example, lets say you wanted an A class mech that has a large amount of fuel. Looking at the Berserker you can see that not only does it have the Fuel Tank tuning option, but it has the highest base stat for this in its class, additionally it has a decent generator (may be average - complementary - but it is upgradable).
Contrary to this you can see that the Scout is deficient in both the Fuel Tank and Generator, but you can put tuning point in the Generator to try and negate this. However, from quickly looking at the above information it is obvious that the Berserker is the better fit for what you were looking for.
I wish to emphasise that all these criteria are simply used for comparing the base stats and tuning options of each mech relative to the others (without having to scroll back and forth to the graphs repeatedly), it is not telling you which tuning option is better.
#60
Posted September 19 2013 - 04:36 AM
Luminescent, on September 18 2013 - 01:58 PM, said:
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