HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


A Comparison Of Mech Stats


  • Please log in to reply
77 replies to this topic

#21 havoc5

havoc5

    Advanced Member

  • Members
  • PipPipPip
  • 553 posts

Posted September 15 2013 - 06:59 AM

Needs sticky

#22 Magnolia1038

Magnolia1038

    Advanced Member

  • Full Members
  • PipPipPip
  • 284 posts
  • LocationThe Pen Is Mightier Than The Axe

Posted September 15 2013 - 07:34 AM

View Posthavoc5, on September 15 2013 - 06:59 AM, said:

Needs sticky

Agreed. Brilliant work!

#23 ShadowWarg

ShadowWarg

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,384 posts
  • LocationIn the shadows behind you

Posted September 15 2013 - 08:43 AM

View PostMagnolia1038, on September 15 2013 - 07:34 AM, said:

View Posthavoc5, on September 15 2013 - 06:59 AM, said:

Needs sticky

Agreed. Brilliant work!
Definitely needs to be pinned

#24 phed

phed

    Advanced Member

  • Full Members
  • PipPipPip
  • 722 posts
  • LocationSouthern California

Posted September 15 2013 - 10:14 AM

View PostDerMax, on September 15 2013 - 03:51 AM, said:

Lovely. Now if you could do the graphing regarding all the guns... :D

yeah, graph showing reload time and how the tuning affects each weapon would be awesome (and very labor intensive).

#25 ShadowWarg

ShadowWarg

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,384 posts
  • LocationIn the shadows behind you

Posted September 15 2013 - 10:30 AM

View Postphed, on September 15 2013 - 10:14 AM, said:

View PostDerMax, on September 15 2013 - 03:51 AM, said:

Lovely. Now if you could do the graphing regarding all the guns... :D

yeah, graph showing reload time and how the tuning affects each weapon would be awesome (and very labor intensive).

That varies from weapon to weapon can be determined by using the weapon re loader chart and any knowledge of each weapons reload time.

#26 phed

phed

    Advanced Member

  • Full Members
  • PipPipPip
  • 722 posts
  • LocationSouthern California

Posted September 15 2013 - 10:32 AM

View PostShadowWarg, on September 15 2013 - 10:30 AM, said:

View Postphed, on September 15 2013 - 10:14 AM, said:

View PostDerMax, on September 15 2013 - 03:51 AM, said:

Lovely. Now if you could do the graphing regarding all the guns... :D

yeah, graph showing reload time and how the tuning affects each weapon would be awesome (and very labor intensive).

That varies from weapon to weapon can be determined by using the weapon re loader chart and any knowledge of each weapons reload time.

so...   what you're saying is really labor intensive_  i think i mentioned that.

so what is each weapons reload time now_  and how does a 10% increase affect that for fire rate_ / dps_  sure would be nice to see that on a pretty bar graph with each weapon listed.

then we could tune the weapon loader stat in with the suspensions for the mech we're driving.  this is the problem with the reaper now (i think).  it's secondary cooldown no longer meshes with it's dodge cooldown, and you get these voids in you play, where you can't dodge and can't ke, a little sitting duck with only a nerfed slug.  before a dodge was ready every other ke, now the timing is off and coupled w/ all the other little nerfs - the reaper feels weaker than ever.  i'm sure this could be tuned away somewhat and a good reference to the number could help in that regard.  i think.

Edited by phed, September 15 2013 - 10:40 AM.


#27 LunaticCalm

LunaticCalm

    Advanced Member

  • Members
  • PipPipPip
  • 250 posts

Posted September 15 2013 - 02:50 PM

Is it just me or is the variability on cooling units (overheat recovery time) a little insane_ 2.75 seconds for some mechs when fully upgraded when a 'normal' value is 8-9_

Are you just supposed to forget about heatsinks on these mechs, and just plan to overheat and then recover in under 3 seconds then start shooting again_

#28 AsianJoyKiller

AsianJoyKiller

    Lithium Cellophane Unicorn Salad

  • Full Members
  • PipPipPip
  • 8,011 posts
  • LocationWI

Posted September 15 2013 - 02:58 PM

View PostLunaticCalm, on September 15 2013 - 02:50 PM, said:

Is it just me or is the variability on cooling units (overheat recovery time) a little insane_ 2.75 seconds for some mechs when fully upgraded when a 'normal' value is 8-9_

Are you just supposed to forget about heatsinks on these mechs, and just plan to overheat and then recover in under 3 seconds then start shooting again_
Eeeeeeeeeeeyup.
Seriously. Any mech with maxed CU, it's better just to overheat than wait for your guns to cool down (after a certain point).

Edited by AsianJoyKiller, September 15 2013 - 02:58 PM.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#29 Flagge69

Flagge69

    Advanced Member

  • Members
  • PipPipPip
  • 295 posts

Posted September 15 2013 - 03:08 PM

how about rotating it 90 degree so we will be able to read it without bending the neck_

#30 Luminescent

Luminescent

    Advanced Member

  • Members
  • PipPipPip
  • 281 posts
  • LocationNSW, Australia

Posted September 15 2013 - 05:35 PM

Quote

how about rotating it 90 degree so we will be able to read it without bending the neck_

I have remade all the graphs in a horizontal format, vertical format is still available for those who prefer it.

In regards to those requesting graphs in regards to weapons, I'd be happy to do so, however, I don't have any of the necessary data. For the people that have been manually collecting the data, I'd be glad to help gather it and make some graphs (send me a pm)

#31 h0B0

h0B0

    Non Sequitur Leprechaun

  • Full Members
  • PipPipPip
  • 4,143 posts
  • Location[delete for trolling] --defter

Posted September 15 2013 - 05:40 PM

Nice work. good to see people putting in the work to make good guides/spreadsheets and keeping them updated.

Click me! I dare you.

Posted Image

View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#32 Flagge69

Flagge69

    Advanced Member

  • Members
  • PipPipPip
  • 295 posts

Posted September 15 2013 - 05:45 PM

View PostLuminescent, on September 15 2013 - 05:35 PM, said:


I have remade all the graphs in a horizontal format, vertical format is still available for those who prefer it.

.
.
this is just awesome, thank you !

#33 Jonnywithanh

Jonnywithanh

    Advanced Member

  • Full Members
  • PipPipPip
  • 100 posts
  • LocationNear Oxford, UK

Posted September 16 2013 - 12:00 PM

Thank you Lumi, A* exceptional work. People like you really make this community great ;)

#34 H0L0GRAM

H0L0GRAM

    Advanced Member

  • Members
  • PipPipPip
  • 165 posts
  • LocationBehind you!

Posted September 16 2013 - 12:05 PM

I early on PM'd Luminescent about doing a weapons chart/graph and gave references to a couple people who already have some of the relevant data.
If anyone has actual hard-core numbers about things, you may want to send it to her.

One possible snag may be whatever changes in such data may have occured since the new patch, and possibly after the next lesser patch that is likely inevitable. I can only anticipate that changes in the tuning system and Mechs themselves might affect it all.
Otherwise, I would hate for Luminescent to have to start from scratch.

So anyone who has still reliable data/numbers, especially anyone in cahoots with the 'Dev/Admins, who have the inside scoop, please help her with whatever actual stats and numbers you may have. Anecdotal evidence, and anything but actual stats and numbers should be avoided though, out of consideration for the work she is already burying herself in, lol...

Posted Image

The game's first moving and shooting H0L0GRAM !


#35 ShadowWarg

ShadowWarg

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,384 posts
  • LocationIn the shadows behind you

Posted September 16 2013 - 12:09 PM

AJK actually started a spread sheet that shows all the weapon stats: https://community.pl...18-the-numbers/

I'm not sure if he and the others are still updating it though.

#36 [HWK]ZamboniChaos

[HWK]ZamboniChaos

    Community Manager

  • Meteor Entertainment
  • 990 posts
  • LocationCruise Ship, Stern

Posted September 16 2013 - 12:49 PM

Nice work Luminescent! Consider this thread sticky.

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#37 Goblin_Wizard

Goblin_Wizard

    Member

  • Members
  • PipPip
  • 12 posts

Posted September 16 2013 - 12:52 PM

Great work. Thanks a lot.

Hmm... Fuel Tank (Litres/sec) __

#38 Luminescent

Luminescent

    Advanced Member

  • Members
  • PipPipPip
  • 281 posts
  • LocationNSW, Australia

Posted September 16 2013 - 02:32 PM

Quote

Great work. Thanks a lot.

Hmm... Fuel Tank (Litres/sec) __

Good catch, fixing it now
EDIT: Fixed both graphs and PDFs

Edited by Luminescent, September 16 2013 - 03:06 PM.


#39 H0L0GRAM

H0L0GRAM

    Advanced Member

  • Members
  • PipPipPip
  • 165 posts
  • LocationBehind you!

Posted September 16 2013 - 05:32 PM

View PostShadowWarg, on September 16 2013 - 12:09 PM, said:

AJK actually started a spread sheet that shows all the weapon stats: https://community.pl...18-the-numbers/

I'm not sure if he and the others are still updating it though.

I followed, and it turned out to be an empty spreadsheet, with one cell having some odd saying.
It was titled after Ascension, so I doubt it could be very old..
Maybe AJK is doing something with it in the present _

Posted Image

The game's first moving and shooting H0L0GRAM !


#40 ShadowGTR

ShadowGTR

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,034 posts
  • LocationArizona

Posted September 16 2013 - 07:18 PM

View PostH0L0GRAM, on September 16 2013 - 05:32 PM, said:

View PostShadowWarg, on September 16 2013 - 12:09 PM, said:

AJK actually started a spread sheet that shows all the weapon stats: https://community.pl...18-the-numbers/

I'm not sure if he and the others are still updating it though.

I followed, and it turned out to be an empty spreadsheet, with one cell having some odd saying.
It was titled after Ascension, so I doubt it could be very old..
Maybe AJK is doing something with it in the present _

Look at the bottom of the document. You should see tabs such as "OLD" "WEAPONS" and so forth. Click on these to change the area that you are in. The tab with the gibberish is just the first tab. However, it looks like the document needs to be updated with the new values for Ascension. The old values (pre-Ascension) if you want them are under the "OLD" tab.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users