On Thursday, September 19, we will be deploying a minor hotfix for HAWKEN: Ascension. For this patch, we've implemented fixes for matchmaking, parties, team balance and more. Thanks for your understanding as we continue to make adjustments and improvements in order to make HAWKEN an enjoyable experience for everyone!
Special Notices
[*]Some players have experienced issues with account migration, such as not having Mech Ranks correctly unlocked, missing elite skins, missing Mech Ranks or Pilot Levels, etc. If you've encountered these problems or issues like them, please submit a ticket to Customer Support, and they will assist you in restoring your account to its correct state.
[*]Currently, players can accept a party invite after the party has already joined a match, which can lead to various problems. If you do join a party that has already deployed to a server, we recommend you leave the party to avoid complications.
[*]We have implemented a fix for the "Sync Failure" issue when attempting to join a match. This was resulting in players missing mech parts or items. If you experienced this problem and are still missing parts of your inventory, please contact Customer Support.
[/list]General Improvements
We are working on a more comprehensive fix to address unbalanced matches caused by Matchmaking logic and large Parties. In the meantime, we’ve implemented some quick fixes to help with unbalanced matches while we work on the larger fix.
[*]Matchmaking
[*]Adjusted matchmaking logic for parties to help prevent unbalanced matches.
[*]Added mid-match auto-balance to help with unbalanced teams.
[*]When matchmaking, player skill is now weighted higher than Pilot Level.
[*]Players can now join games within 8 levels of their Pilot Level. Increased from a range of 5 levels.
[*]Players will no longer be placed into empty servers. They will instead remain in the matchmaking queue until an active server becomes available.
[*]Adjusted advertising for better filtering. This will help match players into more appropriate servers.
[*]Quick Match queue time out has been increased from 30 seconds to 5 minutes to give players more time to be placed into a match.
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[*]Parties
[*]Reduced max party size for team based game modes to help with unbalanced matches caused by parties.
[*]Team Deathmatch: Max party size reduced to 3.
[*]Missile Assault: Max party size reduced to 3
[*]Siege: Max party size reduced to 3
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[/list]Gameplay
[*]User Interface/HUD
[*]Made slight visual tweaks to improve center reticle contrast against brighter backgrounds.
[*]Added scroll bar to party window to support parties of 12.
[*]Updated game mode descriptions to include max party size for each mode.
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[*]Maps
[*]Fixed collision caused by some of the tree roots on the Last Eco map.
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[/list]Internals
After listening to and discussing the community response regarding internals, we've made a few slight adjustments to address some concerns. These adjustments are simply the first step in our evaluation on the intended functionality for certain internals, and more changes are planned for the future.
[*]Armor Fusor
[*]Decreased Armor generation from getting a Kill from 15% to 13%.
[*]Decreased Armor generation from getting an Assist from 7.5% to 6.5%.
[*]Increased duration of regeneration effect from 10 to 20 seconds.
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[*]Advanced Armor Fusor
[*]Decreased Armor generation from getting a kill from 25% to 20%.
[*]Decreased Armor generation from getting an assist from 15% to 13%.
[*]Increased duration of regeneration effect from 10 to 20 seconds.
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[*]Power Surger
[*]No longer grants bonus speed to boosting.
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[*]Basic Power Surger
[*]No longer grants bonus speed to boosting.
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[*]Evasive Device
[*]No longer grants bonus speed to boosting.
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[/list]Bug Fixes
[*]Fixed a bug where players would get a connection error after the deploy countdown completed.
[*]Fixed an issue that prevented players from changing their resolution or video settings
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