Skillfires: The New Stupid
#41
Posted November 14 2013 - 11:27 AM
#42
Posted November 14 2013 - 11:43 AM
HideyoshiYaoi, on November 14 2013 - 10:21 AM, said:
They don't start to track a target until about a quarter second after firing them. That means until then, the missiles travel in a straight line, then begin to track a target. This isn't magic, it's easily explainable technology. Reaction wheels or micro thrusters are just two ways the little missiles can change direction before the main rocket begins firing, so stfu about it.
Hellfires aren't broken. I would rather fight a team of rocketeers over a team of scouts ANY DAY OF THE WEEK
Just stop running into the middle of a field like a fuzzy bunny and l2p
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#43
Posted November 14 2013 - 11:53 AM
DerMax, on November 14 2013 - 06:28 AM, said:
I completely don't understand why the devs buffed hellfires. No-one ever asked for it.
Were they underpowered prior to Invasion_ Don't think so.
Have the devs ever tried to dodge hellfires on a high ping_ Don't think so.
I think they should be returned to where they were.
What do you think_
My guess is the hellfires got a buff due to metrics the devs analyzed...
BTW, I have played MA on Eco where it was both teams running about 4 rocketeers and it was a hoot!
"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#44
Posted November 14 2013 - 11:55 AM
HideyoshiYaoi, on November 14 2013 - 10:21 AM, said:
They don't start to track a target until about a quarter second after firing them. That means until then, the missiles travel in a straight line, then begin to track a target. This isn't magic, it's easily explainable technology. Reaction wheels or micro thrusters are just two ways the little missiles can change direction before the main rocket begins firing, so stfu about it.
Hellfires aren't broken. I would rather fight a team of rocketeers over a team of scouts ANY DAY OF THE WEEK
Just stop running into the middle of a field like a fuzzy bunny and l2p
+1 for truth!
"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#45
Posted November 14 2013 - 12:05 PM
HideyoshiYaoi, on November 14 2013 - 10:21 AM, said:
Dude (or Dudette), whoa there!
So much nerd rage over a few "reaction wheels or micro thrusters"
Let's just chill out for a minute. Drink some milk, and noone gets hurt.
http://www.tpgleague.org/hwk/ http://steamcommunit...m/id/craftydus/ http://www.twitch.tv/craftydus https://www.facebook.com/tpgleague
#46
Posted November 14 2013 - 12:25 PM
#47
Posted November 14 2013 - 12:27 PM
"THREE!"
#48
Posted November 14 2013 - 12:30 PM
Krellus, on November 14 2013 - 12:25 PM, said:
So I wonder why they keep on balancing for low tier. Against Infil you just need a shield and Failsafes, he really can't cloak forever, lol. All else fails fly away, what's he going to do boost at you in cloak for 3 seconds with no fuel left to dodge_ XD
Edited by Sylhiri, November 14 2013 - 12:30 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#49
Posted November 14 2013 - 12:35 PM
"THREE!"
#50
Posted November 14 2013 - 12:35 PM
#51
Posted November 14 2013 - 12:42 PM
"THREE!"
#52
Posted November 14 2013 - 12:49 PM
Nvain, on November 14 2013 - 11:19 AM, said:
burns1124, on November 14 2013 - 10:50 AM, said:
I'm fine with HFs making the shots that cannot be made by direct fire secondaries, and OP is a very subjective word hence I didn't use it
I'm glad that their tracking capabilities got improved, as it seemed to cause trouble for the players who used them regularly, however I do believe that their damage increase was uncalled for and that the bugs that plague them (sharp corner turning & flying through walls) need to be fixed.
IIRC hellfire's received no damage increase/decrease in Invasion, only better tracking and Minimum lock distance
Nvain, on November 14 2013 - 11:19 AM, said:
There are quite a few folks that will only take a counter argument to others, they are the minority, but the amount of bad ideas and just plain stupidity (i.e.. Any post ever that claims Reaper is underpowered) that floats around here is astounding.
#53
Posted November 14 2013 - 01:52 PM
#54
Posted November 14 2013 - 02:29 PM
#55
Posted November 14 2013 - 02:30 PM
HatesYourFace, on November 14 2013 - 09:59 AM, said:
The few people who were complaining about "unreliable locks" doesn't really justify the changes imo.
Were few people complaining because few people chose to play a mech with Hellfires, cause they sucked hard. Half of the time, if no more, they missed for no good reason. They needed a buff and now they are fine, that's it.
#56
Posted November 14 2013 - 02:59 PM
Dew, on November 14 2013 - 02:29 PM, said:
I actually like these maps because they are the only ones that dont dissolve into stalemate shoot outs from across the map. I find uptown and origin to be the biggest offenders of that but maybe thats just me.
Anyways carry on.
#57
Posted November 14 2013 - 03:23 PM
It's the Jake that rides beside 'em whose nerves are edged with steel.
It's the jakes that ride behind them when the truck rolls to a call.
The sirens blare and we say a prayer 'til they're home safe one and all.
#58
Posted November 14 2013 - 03:25 PM
Fstroke, on November 14 2013 - 02:59 PM, said:
I find it to be quite the opposite I noticed that when I'm playing on Bazaar, Last Eco especially, and the other team is composed of 4 or 5 HF using mechs, it leads to my teammates dying and then immediately rushing back into the enemies, one by one, without regrouping. When that starts happening the game is pretty much over. I find that super boring and it doesn't happen on the other maps, at least not to that degree.
#59
Posted November 14 2013 - 03:33 PM
I have been using the Bruiser since CB3, and I though that the Hellfires had never been better than with Ascention. But now they have ruined that by making them too simple and easy to use.
And the glitches are a pain, too. Watching a Hellfire volley incoming, dodging behind a wall, seeing the missiles all hit the wall, then taking full damage anyway is fun...
#60
Posted November 14 2013 - 03:35 PM
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