Greetings pilots!
On Wednesday, December 11 we will be deploying a minor update in order to address some of the issues players were seeing following the Wreckage Update. We will also be addressing the balance concerns regarding the Hellfire Missiles and Failsafe.
We also made some additional balance changes, mainly regarding heat. We felt that the current overheat recovery duration lasted too long, so we made some small adjustments to better improve the gameplay experience.
Special Notices
[*]We've identified the issue that was causing performance problems on Winter Last Eco. You can read more about what caused this problem and how it was fixed here.
[*]We've removed the HAWKEN Credit reward from all Service Awards except "Hawken Initiate" and "Thanks for Playing!". This decision is part of our recent efforts to rebalance the economy.
[*]Several changes implemented in the Wreckage update were accidentally omitted from the patch notes. Here's a list of the changes we missed.
[*]The Vanguard Initiative Cupcake Chassis is now able to be equipped on all C-Class mechs you own.
[*]In-game Kill and Assist text now display the percentage of damage dealt.
[*]Selected mech on the main menu screen can now be rotated 360 degrees.
[*]Changed mech icons to be more accurate.
[*]Previous Vanguard icon (Explosion) was given to the Grenadier
[*]Previous Rocketeer icon (Triple Lines) was given to the Vanguard
[*]Previous Grenadier icon (Crosshairs) was given to the Rocketeer
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[/list]Mechs
[*]All Heavy Mechs
[*]Fuel burn rate while boosting decreased from 8 to 7 liters/s
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[*]Scout
[*]Base heat generation decreased from 92% to 91%
[*]Base armor decreased from 490 to 470
[*]Base boost speed decreased from 37.44 to 36 m/s
[*]Base run speed increased from 17 to 17.5 m/s
[*]Base overheat recovery time decreased from 9.5 to 6.5 seconds
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[*]Brawler
[*]Base overheat recovery time decreased from 10.25 to 8 seconds
[*]Base fuel tank decreased from 158.5 to 144.5 liters
[*]Base run speed increased from 11 to 11.5 m/s
[*]Base boost speed increased from 18 to 20.16 m/s
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[*]Berserker
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Infiltrator
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Reaper
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Technician
[*]Base overheat recovery time decreased from 8 to 6.5 seconds
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[*]Assault
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Bruiser
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Predator
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Raider
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]CR-T Recruit
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Sharpshooter
[*]Base overheat recovery time decreased from 8 to 6.5 seconds
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[*]Grenadier
[*]Base overheat recovery time decreased from 8 to 6.5 seconds
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[*]Rocketeer
[*]Base overheat recovery time decreased from 8.75 to 7 seconds
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[*]Vanguard
[*]Base overheat recovery time decreased from 7.25 to 6 seconds
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[/list]Tuning Modifications
[*]Cooling Units
[*]Overheat recovery time reduction changed from -0.75 to -0.5 seconds per point
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[/list]Weapons
[*]Hellfire Missiles
[*]Decreased damage per projectile from 23 to 20
[*]Decreased minimum damage per projectile from 7.2 to 6
[*]Note: "Minimum Damage" is the damage applied on a hit at the edge of the radius, as opposed to a direct hit
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[/list]Internals
[*]Failsafe
[*]Self-damage reduction decreased from 90% to 60%
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[*]Light Failsafe
[*]Self-damage reduction decreased from 45% to 30%
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[/list]Ongoing Improvements
[*]Fixed an issue where players were having trouble selecting mechs in the garage.
[*]Collision on Wreckage map improved and polished.
[*]Adjusted base turrets on Wreckage to prevent players from easily entering the enemy base.
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