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How to make the scout...scout and useful in team play


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#1 ThatDamnedBoedy

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Posted December 19 2013 - 07:56 AM

So to start off...nerf scout...scout OP.  

Right so if this is in-fact a scout mech it should retain its speed and be difficult to hit/track etc but it shouldn't have the massive burst damage that it does.  That is seriously unbalancing.
  • Replace flak cannon with machine gun
  • Replace TOW missile with a target painter that improves damage on a target by 25%
  • Miniflak is ok
  • Heat Cannon is ok
By reducing the overall dps in removing the TOW it is brought more in-line with its described role and the addition of a target painter encourages team play over solo and also forces the pilot to be exposed to use rather than dodging like crazy to be effective.  

Keeping the mini-flak is good to encourage close range brawling and improving the damage on the mini with the TP.  The same goes for the heat cannon which has to be used in a more strategic manner for a more ambush style of play.

I'm sure everyone will hate on me for these suggestions, but yes nerf scout...scout OP.

#2 Greenvalv

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Posted December 19 2013 - 08:09 AM

View PostThatDamnedBoedy, on December 19 2013 - 07:56 AM, said:

  • Replace TOW missile with a target painter that improves damage on a target by 25%
This falls in line with another person's suggestion of marking for death.  Which I support since I roll Fan o War Scout in TF2 marking targets for death.

I would love to see the Scout do actual scouting and sighting targets as its role suggests rather than being a highly mobile Brawler.  It's supposed to be "Hit and Run" but most scouts just do circles around targets and can rightly do so with the shear burst damage its weapon loadouts offer.

As for the target painter's projectile, Paint Shells anyone_

View PostThatDamnedBoedy, on December 19 2013 - 07:56 AM, said:

  • Replace flak cannon with machine gun
I'm thinking SMC, but that's just my personal preference (and possibly pull it in line with the Vanguard as well_  Sorta make the Scout a Brawler/Vanguard mini hybrid).  I've always found it odd that the Scout was given a MINI-Flak cannon since the Scout is supposed to be a MINI brawler but then they give it the full sized Flak Cannon anyway... just, never understood that logic.

Edited by Greenvalv, December 19 2013 - 08:25 AM.

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#3 ThatDamnedBoedy

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Posted December 19 2013 - 08:29 AM

View PostGreenvalv, on December 19 2013 - 08:09 AM, said:

View PostThatDamnedBoedy, on December 19 2013 - 07:56 AM, said:

  • Replace TOW missile with a target painter that improves damage on a target by 25%
This falls in line with another person's suggestion of marking for death.  Which I support since I roll Fan o War Scout in TF2 marking targets for death.

I would love to see the Scout do actual scouting and sighting targets as its role suggests rather than being a highly mobile Brawler.  It's supposed to be "Hit and Run" but most scouts just do circles around targets and can rightly do so with the shear burst damage its weapon loadouts offer.

As for the target painter's projectile, Paint Shells anyone_

View PostThatDamnedBoedy, on December 19 2013 - 07:56 AM, said:

  • Replace flak cannon with machine gun
I'm thinking SMC, but that's just my personal preference (and possibly pull it in line with the Vanguard as well_  Sorta make the Scout a Brawler/Vanguard mini hybrid).  I've always found it odd that the Scout was given a MINI-Flak cannon since the Scout is supposed to be a MINI brawler but then they give it the full sized Flak Cannon anyway... just, never understood that logic.

I was thinking something more akin to the helix torch in the way that the painter operates...just with longer range.  It would make you highly visible while in use...but so what.  It should also destabilize cloaks.

#4 Greenvalv

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Posted December 19 2013 - 08:32 AM

Mmm, as long as it doesn't auto-aim like the healing beam.  I'd rather a marking projectile that has to be aimed.

EDIT (brain fuzzy bunny): Another thought on the subject, this whole concept of the Scout doing something other than just being a brute force combat mech is falling in line with this RPG paradigm that alot of players feel Hawken is moving towards.  What with the possibility of the Firefighter Heat-oriented-support C-class coming up (of which I have high hopes for), the Scout would do nicely to be moved from a fighter role (which is more apply filled by the Berserker anyway) to a spotter/marker team-oriented support role.

EDIT2: seriously, a word for flatulence is not permitted_

Edited by Greenvalv, December 19 2013 - 08:46 AM.

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#5 DaPheel

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Posted December 19 2013 - 08:44 AM

I really like the Idea of a target painter.
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#6 VYR3

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Posted December 19 2013 - 01:24 PM

Can I like this more_  no_ okay :(

#7 IareDave

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Posted December 19 2013 - 02:47 PM

I think people are taking in account the mech's 'name' too seriously.

#8 ThatDamnedBoedy

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Posted December 19 2013 - 04:02 PM

View PostIareDave, on December 19 2013 - 02:47 PM, said:

I think people are taking in account the mech's 'name' too seriously.

And I don't think that people are taking its role serious enough.  It does the job of the brawler...but better.  Sure its got like 1/3 the armor but it has a near 0 dodge cooldown, is much faster...harder to hit and absolutely hits like a truck all the while doing circles around even other a-class mechs.  It should be called the OPNESS.

#9 RedVan

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Posted December 19 2013 - 09:02 PM

Scout is OP_  That's new...  No wait, it's just the avg players inaccurate assessment.

If you think scout > brawler, you ain't played vs competent players.

Sorry if I come across strong... Just getting old listening to people crying "OP" to cover up their own incompetence.

Edited by RedVan, December 19 2013 - 09:12 PM.


#10 ThatDamnedBoedy

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Posted December 20 2013 - 02:10 AM

View PostRedVan, on December 19 2013 - 09:02 PM, said:

Scout is OP_  That's new...  No wait, it's just the avg players inaccurate assessment.

If you think scout > brawler, you ain't played vs competent players.

Sorry if I come across strong... Just getting old listening to people crying "OP" to cover up their own incompetence.

I'll give you 2/10 for the troll

#11 RedVan

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Posted December 20 2013 - 03:06 AM

Sadly, it's not trolling, it's just truth. I do hear that calling someone a troll is an excellent way to avoid dealing with ones own issues though!

You're obviously new here, may I recommend learning the game before passing judgement as to what's OP

Here, I help educate you:

https://community.pl...-with-scouts/  

https://community.pl...ng-with-scouts/

Edited by RedVan, December 20 2013 - 03:23 AM.


#12 burns1124

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Posted December 20 2013 - 07:47 AM

I missed you RedVan.

Also, turning Scount into a weaker Tech is the dumbest thing I've heard in awhile.  The scout could easily be retuned with a different weapons load out to bring it more in line with what the low/mid level players considered balanced, and then completely neuter it in high end play.  

This isn't WoT, and "spotting" enemies, or having to place buffs on targets to adjust TTK to something people who miss shots/overheat can deal with when facing higher skilled players is not a good move for balance.

tl;dr Scouts are actually fairly easy to handle in the current meta, as long as you do not let them leverage CQC+failsafe+converter+shield.  If you catch a Scout in the open, and utilize teamwork and careful aiming, Scouts are actually at the biggest disadvantage.

#13 ThatDamnedBoedy

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Posted December 20 2013 - 11:06 AM

burns...you and redvan are so full of fuzzy bunny.  I've been playing for a good while now and I've run into both good and bad players in scouts and I can tell you that there is no way in hell it should be able to alpha the way it does.  The maps even cater to it...there are precious few maps..front line and maybe facility that have open areas enough to snipe a scout out.  The speed on it is insane...the dodge cool-down is insane and the fact that it runs around with the same fire power as a brawler...but is distinctly more mobile with a smaller hit box and a sub-second dodge cool-down makes it obviously OP.  I can't fit and item that slows you down so I can hit you...and you can close with an enemy mech very easily.  

I honestly don't have a problem with the speed...just the combination of the speed and firepower it has.  It is distinctly unbalancing.  CQC is 75% of what goes on in Hawken so telling people to avoid that is like telling people to stop breathing.  And it is a fuzzy bunny answer.

The primary "tank" comes not from its armor but from how hard it is to hit in the first place.  A-classes dominate in matches over anything else and 9/10 times the scout is at the top.  Once in a while an excellent player takes a different mech to the top of the scoreboard.   So unless all of these pilots are aim-botting...then you are just hoping that no one takes away your pwn-mobile.

Hell the way I see these things pop out from corners and snipe...actually snipe with the flak cannon makes me suspect some aim-botting does go on but it is hard to prove over skill.  I mean they pop out and acquire targets (me) when I am well out of radar range and there was no previous visual.

As far as I can tell the only decent counters to them are *pick a mech with hellfires* or maybe the Raider but only when it is using the blitz ability.  At least drop the flak cannon and go with the smg as an option.  Add the Flak to the vanguard instead as it lacks a bit of oomph.

I don't understand the aversion to the TP as it would make even your lower dps weapons stronger...smg with 25% more damage per hit and miniflak with 25% more damage per hit_  shouldn't be that terribad.  Just eliminates the stupid high alpha.

Edited by ThatDamnedBoedy, December 20 2013 - 11:15 AM.


#14 Mobstarr

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Posted December 20 2013 - 11:40 AM

View PostRedVan, on December 19 2013 - 09:02 PM, said:

Scout is OP_  That's new...  No wait, it's just the avg players inaccurate assessment.

If you think scout > brawler, you ain't played vs competent players.

Sorry if I come across strong... Just getting old listening to people crying "OP" to cover up their own incompetence.

qft

#15 burns1124

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Posted December 20 2013 - 12:00 PM

Quote

burns...you and redvan are so full of fuzzy bunny.  I've been playing for a good while now and I've run into both good and bad players in scouts and I can tell you that there is no way in hell it should be able to alpha the way it does.

Full of fuzzy bunny you say_  Played "Quite a while" you say_  September 13, 2013, that's a little over 3 months.  I have played this game since December 15, 2012, and Red a great deal longer than that, as he was part of the invite only phases of alpha and beta.  You sir, have a fraction of the experience and time in game that either of us have.  This said, it does not completely invalidate your points, your own words do that well enough.

Alpha strikes are a product of the ability to equip high damage items, and if you are caught by a Det/HE+Flak+Tow, you are at a disadvantage, it is not unbeatable given that any mech can return fire, and hit the Scout with it's own Alpha.  A 350+ damage burst to a Scout takes them well under 25% health, and a single Tow at that point is enough to get the kill.  If you can't hit them, bring friends that can.

Quote

The maps even cater to it...there are precious few maps..front line and maybe facility that have open areas enough to snipe a scout out.  The speed on it is insane...the dodge cool-down is insane and the fact that it runs around with the same fire power as a brawler...but is distinctly more mobile with a smaller hit box and a sub-second dodge cool-down makes it obviously OP.  I can't fit and item that slows you down so I can hit you...and you can close with an enemy mech very easily.  

Origin, Front Line, Bazaar, Last Eco, and Facility (that's all but 3 maps available to us right now btw) are all terrible maps for CqC specialists, as they offer multiple long range angles for Sniping, and or Hellfire bombardment, you show your inexperience with this statement alone.

Boost speed and dodge CD are 2nd and the lowest in the game.  For those two factors it has the lowest base health of any mech in the game, a whopping 470.  2 Tows land, and it's under 100HP, you need to land shots and look for your window, when the scout dodges, you need to have a tow going to where his dodge ends, it takes practice.  You should have played when the scout had 100 more health, a fuel tank that allowed 4-6 dodges, and Tows that actually did more damage and had a large splash radius, or maybe when the Heat cannon had a stun lock element to it, those were way more fun and imbalanced than the current Scout.  You are showing your inexperience here, if you had been playing for "quite some time" as you claim, you'd know that Scout is currently weaker than it has ever been.


Quote

I honestly don't have a problem with the speed...just the combination of the speed and firepower it has.  It is distinctly unbalancing.  CQC is 75% of what goes on in Hawken so telling people to avoid that is like telling people to stop breathing.  And it is a fuzzy bunny answer.

The issue of the Flak cannon being too powerful has been discussed over, and over, and over.  Most if not all of the high tier played believe that it should be removed from Scout, to save a nerf that would effectively kill any chance of ever using Brawler.  Changing it's primaries to less bursty options would help, but the real elephant in the room is the fact that Burst v Sustain is not balanced properly.  Had you joined in one of those discussions and alleged your complaints about Scout, you'd have more weight to your argument, this thread here tho, is tantamount to whining.

Being able to avoid CQC (when I say CQC I mean you are both within self damage range with your explosive weapons), is actually easy given some situational awareness and knowledge of the maps, that you lack at the moment.  Staying with your team, and close to cover will neutralize the Scouts effectiveness, using a mech with Air Dynamics easily takes away their advantage as you can create a gap easily, have more fuel, and can continue to fire while boosting backwards.  Pair this with Air Compressor, and you can make him miss Tows easily.  You have not explored all the options if you really feel like you cannot escape a Scout, I do it often on Rocketeer.  Even keeping the Scout at Mid range, and landing shots will force the Scout to pull back, and wait for your attention to be elsewhere before launching another attack.

Quote

The primary "tank" comes not from its armor but from how hard it is to hit in the first place.  A-classes dominate in matches over anything else and 9/10 times the scout is at the top.  Once in a while an excellent player takes a different mech to the top of the scoreboard.   So unless all of these pilots are aim-botting...then you are just hoping that no one takes away your pwn-mobile.

So what you're saying is, you can't hit them reliably.  Also your anecdotal evidence of who's coring the most points is quaint, but completely and totally unfounded by facts or statistics, Adhesive has those, we don't, stop acting like you do.  I very rarely Pilot Scout in matches, I prefer the Zerker on Prosk/Origin, Bruiser/SS on Last Eco/Front Line/Bazaar, Grenadier on Uptown, and whatever on Wreckage.  Scout is boring to me, because it's too easy to farm new/bad players, and just makes the whole game boring.  I leveled Scout 6 months before you ever started playing this game, and leveled 4 Mechs (CR-T, Bruiser, Zerker, Infil) before even purchasing the mech before you could unlock it for free.

Quote

Hell the way I see these things pop out from corners and snipe...actually snipe with the flak cannon makes me suspect some aim-botting does go on but it is hard to prove over skill.  I mean they pop out and acquire targets (me) when I am well out of radar range and there was no previous visual.

Cool anecdotal story bro, you know that there's no division of players via skill right_  That you could be playing against people who have played the game well over a year, and know where you might be, and can predict when you'll pop out of cover.  You might be in LoS of a teammate of the enemy that's firing on you, thus appearing on radar.

That said I do not doubt that some people use aim bots, but they do not work well with the secondaries because of travel time, and Flak's effective range is under 100m, once again, I think you're just overstating things that have annoyed you because they caused you to die/lose, and you are a poor sport who does not want to adapt to situations.

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As far as I can tell the only decent counters to them are *pick a mech with hellfires* or maybe the Raider but only when it is using the blitz ability.  At least drop the flak cannon and go with the smg as an option.  Add the Flak to the vanguard instead as it lacks a bit of oomph.

Hellfires are an effective counter, and are the easiest secondary in the game to be effective with.  Slug/Sabot from a SS or Reaper also get them to run fast, Raiders destroy them outright if played well, and even Assaults/Cr-ts, if played well, make short work of Scouts with their weapons.  

Quote

I don't understand the aversion to the TP as it would make even your lower dps weapons stronger...smg with 25% more damage per hit and miniflak with 25% more damage per hit_  shouldn't be that terribad.  Just eliminates the stupid high alpha.


Because it does not fix the real issue of Burst v Sustain that I outlined above, and that many people on this forum have discussed before.  If you had (once again) played for "Quite a while." you'd know that ADH does not remove/change a mech's weapon load out/ability/core "feel" that much after releasing them, because people spend Meteor Credits on them, and refunding those purchases is against their policies.  Giving a mech an ability to make a target susceptible to MORE damage just makes Alphas a more viable strategy, as if something is taking more damage, hitting them with everything at once is even more viable, as it opens the door to one shooting mechs.

Basically you're entire batch of posts can be summed us thusly:

I want sustain to rule, for alpha strikes to be removed from the game, and for all of us to walk forward slowly towards each other firing our weapons in a dos race of who can miss the most tows.  

If you cannot adapt to different mechs and the strategies to beat them, you are going to have a very bad time.

#16 Onebullit

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Posted December 20 2013 - 12:49 PM

View PostRedVan, on December 19 2013 - 09:02 PM, said:

Scout is OP_  That's new...  No wait, it's just the avg players inaccurate assessment.

If you think scout > brawler, you ain't played vs competent players.

Sorry if I come across strong... Just getting old listening to people crying "OP" to cover up their own incompetence.

Dude pls, for a Scout player like myself, you didn't come across strong, rather stupid.
Instead of trying to educate others, educate yourself first!
Do you even play the game_

If the Scout was not OP, why did Adhesive nerf the mech and probably will
nerf it further in the future too.

Tell me, is Brawler your goto mech when you're having a bad game and think you
maybe can turn the game arround_
You wouldn't even go for the Infiltrator in that case, you would go for the Scout.
And why_ I think because of its speed and damage output.

I have seen some videos and some streams here and there with you in it.
Everytime i saw you play, you were driving a Scout :D
Why not a Berserker_

Let me ask you another question.  Why do games start out with normal teams
and end up with 4 Scouts a Raider and a Technician ...... because Scouts are not OP, right_

I understand that people are trying to protect the mechs and guns that they like
but i don't think that is the reason why we are here now, are we _

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#17 RedVan

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Posted December 20 2013 - 02:48 PM

View PostOnebullit, on December 20 2013 - 12:49 PM, said:

View PostRedVan, on December 19 2013 - 09:02 PM, said:

Scout is OP_  That's new...  No wait, it's just the avg players inaccurate assessment.

If you think scout > brawler, you ain't played vs competent players.

Sorry if I come across strong... Just getting old listening to people crying "OP" to cover up their own incompetence.

Dude pls, for a Scout player like myself, you didn't come across strong, rather stupid.
Instead of trying to educate others, educate yourself first!
Do you even play the game_

If the Scout was not OP, why did Adhesive nerf the mech and probably will
nerf it further in the future too.

Tell me, is Brawler your goto mech when you're having a bad game and think you
maybe can turn the game arround_
You wouldn't even go for the Infiltrator in that case, you would go for the Scout.
And why_ I think because of its speed and damage output.

I have seen some videos and some streams here and there with you in it.
Everytime i saw you play, you were driving a Scout :D
Why not a Berserker_

Let me ask you another question.  Why do games start out with normal teams
and end up with 4 Scouts a Raider and a Technician ...... because Scouts are not OP, right_

I understand that people are trying to protect the mechs and guns that they like
but i don't think that is the reason why we are here now, are we _

Actually, I frequent most mechs. My "go too" mech is what ever I'm in the mood to play. If I start playing poorly, guess what I do:

I figure out what I'm doing wrong with the mech I'm using, and try to improve.

Others chose to complain and are unwilling to learn from their mistakes.

The fact that they "nerfed" the scout simply shows that this community is quickly deteriorating into the biggest bunch of whiny, unwilling to learn, noobs ive ever gamed with.  And I say that with the upmost love and respect :D

But srsly, quit qq'ing about fuzzy bunny and spend that time getting good at the game.  That is not pointed at anyone in particular, rather, everyone who comes in to QQ about stuff they clearly don't understand.

As for videos and streams with me in them:  I guarantee that they are so few, and the hours I put into the game make the minutes of video with me in them so insignificant, that basing that as some sort of "evidence" is just bad.


Here is a good example to counter everyone saying scout OP:  why is it that when I'm playing something other than scout (which is frequent) and the other team has many scouts, they loose terribly_  I mean, scout OP amirite_  Anybody can use it. No skill, face hugging, point click adventure.

Yet people suck so bad at it...

Edited by RedVan, December 20 2013 - 02:57 PM.


#18 Onebullit

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Posted December 20 2013 - 04:34 PM

View PostRedVan, on December 20 2013 - 02:48 PM, said:

As for videos and streams with me in them:  I guarantee that they are so few, and the hours I put into the game make the minutes of video with me in them so insignificant, that basing that as some sort of "evidence" is just bad.

Well hmmm, that's my point.
That's why i asked you, "Why not a Berserker_" :)

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#19 kunabKu

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Posted December 20 2013 - 05:30 PM

Scout is great, try a scout to beat it :)

We've seen many threads like this and will see many more. Scout is not OP in my opinion.

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#20 HugeGuts

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Posted December 20 2013 - 06:23 PM

The real culprit for the Scout's unbalanced power, and high damage A types in general, is dodging combined with the turn rate cap. High level A type pilots know the distance their walking and dodging becomes faster than the enemy's turn rate cap and play to exploit this advantage for almost always guaranteed wins. No other type can do this and it needs to change.




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