LordofNosgoth, on February 08 2014 - 11:47 PM, said:
Bazookagofer, on February 08 2014 - 10:39 PM, said:
Oh yea, mechs made out of scrap and junk and whatever they can find and running on rat feces is going to be so DURABLE. Also you don't even know what these mechs are made from exactly. Your argument about these mechs lasting long are based on your "guess" that the people are using Top Grade material which I am pretty sure they are not. There pretty much living in a MAD MAX world.
Okay. Let's examine your assumption.
1. The only way our current tech could get a mech to stand, much less walk is if we made it of the most primo materials. It's the only way our current top tanks stay together.
2. Let's assume that the mechs in Hawken are, indeed, made of junk and scrap parts. For your realism argument to hold water, this would mean that the 'junk' or 'scrap' used would need to be made of sturdier materials than what we currently possess. Perhaps excessively heavy, non-radioactive elements never before discovered. This, of course, means that the materials could still handle far more punishment than our current tech.
3. Assuming point #'s 1 & 2 to be true, one could argue that the bullets would be made of the same materials... except wait, that won't work; for that to happen, the bullets would need to be accelerated to speeds more comparable to light than to sound. Except, wait, if that happened, then all bullets in the game would have ridiculous range, incredible accuracy and would be pretty much hit-scan.
In just 3 easy points I blew your realism arguments out of the water. Now that we've covered that, let's go back to: They're mechs, they shouldn't die because a mouse farted in their general direction. Clearly you disagree. So we'll leave it at that.
I don't claim Hawken mechs are 'realistic' in the sense of Real World realistic, but they are just that in the Hawken world. As your arguments indicate that you may have forgotten the backstory behind Hawken, allow me to go over it a bit...
- There are no assumptions in the post from gofer, the mechs are repurposed work frames, along with frames assembled from junk and spare parts. The scout:
"The L2 Moke was first produced to help offset the heavy cost of war. Knowing that Scouts rarely returned from reconnaissance missions,
the design recycled parts from salvaged shuttle wreckage scavenged from the dead zone. This model was eventually updated to a more streamlined version, but the iconic cylindrical fuel canister style cockpit was preserved and is often outfitted as tribute to the brave Scouts who gave their lives during the course of battle."
The assault:
"The M4 Brommens, now found on Assault mechs,
was originally created to excavate Illal's hazardous mines. After the cost of tunnel collapses began to rise the corporations found they could frequently save their equipment (and the pilot) if they outfitted them in a walker. The Brommens offered both physical protection and a way to dig the pilot out, although the psychological ramifications of being buried alive often lingered with the pilots long after.
Even after it was pressed into combat service much of the design of this mech remained the same; you can still notice semi-obsolete features throughout the mech, such as the flood lamps located just to the left of the cockpit."
And the raider:
"Once known as "Armed Merchantmen",
Raiders were originally used by freelance pilots as escorts for energy corporation shipments. Though they functioned primarily to load and unload cargo, their utilities were also applied offensively against the occasional, petty thief en route..."
- They are able to stand and boost around due to a material found on the planet that is lighter than air.
- Per the graphic novel, they are indeed powered by waste material from rats that have eaten the gigastructure.
Now as for the claims it's a generic shooter, what was it before_
- Vertical progression and better capabilities as one gains 'levels': CoD, BF, and virtually any 'modern' FPS out there. This also is massively unfair to new players who get put into a match with vets of the game, where by the very nature of the vertical progression, they are at a massive disadvantage.
- Class based choices for player characters: Again, CoD, BF, and virtually any 'modern' FPS out there.
- After the ascension patch, addons (AKA internals) that give boosts for making kills and regenerating 'health' when one is not in combat for a set amount of time (recall that these did not exist before ascension): Yep, CoD, BF, and many 'modern' shooters.
I would argue that now with much of the vertical progression removed, Hawken eschews many of the gimmicks that other FPS games use, taking a more 'pure FPS' path, which itself is a rather unique approach by not copying and using the so-called 'must have features' of current FPS games.
gad333mlgpro, on February 07 2014 - 09:34 PM, said:
I seriously loved Hawken before the patch but the armor "balances" are just fuzzy bunny that make the game less fun. I liked Hawken because it was UNIQUE AND NOT A GENERIC FPS. Now it seems that the game is trying to imitate those generic shooters that I can't stand. Please listen to us and change the game back to the amazing (meaning unique and not generic) shooter that I loved.
ADH did listen, and what we got was ascension, which saw...
- A good amount of the long term players (those who had been playing from alpha and the closed betas) quit playing
- A population that was dwindling from it's pre-ascension counts (my own theory from what I saw in the browser as I don't have population stats, only MTR/ADH has those. But I'd love to see the hard numbers on it, if nothing else to see if I'm correct or not)
- Multiple clans that had been formed in the early days of Hawken disbanding.
- Additions that I have listed up above that are very much parts of virtually every other FPS out there today.
I've been here since the alpha 2 days. I used to play virtually every night for at least an hour. When the vanguard initiative was announced, I couldn't wait to put down my money and buy into it because I loved and believed what Hawken was at that time. Take a look at the credits sometime and scroll down. There is a section for the people who bought into the top-tier of the Vanguard because of that love and belief (you will find my name in there as well).
Then ascension was rolled out. I tried to like it. I tried to have fun with it. But I couldn't, and I didn't. I stopped playing primarily due to a lack of interest and a secondary reason of lack of time.
After ascension was released, there were people on that list requesting that their names be removed from it as they didn't want to be associated with it. Nothing has ever split the community as much as that patch did, not even this one which has Hawken going back toward what it used to be. I've not been able to log a lot of time in it yet, but I already am finding my interest being renewed (but dang I'm out of practice).
And before anyone says I'm being an 'elitist top tier player', I can say that I am far from that. I was OK at the game with a pre-assension MMR around 1800 to 2100ish, depending on if I had a bad run or not. Hardly a 'top tier' player.
I'm sorry that you don't like the changes, but your claims of it becoming generic are misplaced, at least from my perspective, nor is the game unplayable as the OP claims.