Congratualtions on making Hawken unplayable.
#1
Posted February 06 2014 - 03:43 PM
Health is far too low on all mechs. I can use a Technician to kill a C class mech in ~2 seconds. Any A class mech that so much as looks at a B or C class blows up in less than 2 seconds ( I think 0.5 secs was my quickest death, by only 2 mechs, not a whole team ). Health levels were perfectly fine before this latest patch, for the love of Science please undo this disastrous change- the number of people complaining should be all the evidence you need; this is not a case of 'it'll take time to adjust', this is just plain terrible planning to try and 'balance' and speed up game play, which brings me onto the next issue...
Speed of the mechs is now too slow. People were complaining before the patch that game play often felt sluggish and laborious, so for some reason the devs made all the mechs even slower_ What ever happened to listening to our concerns_
No more countermeasures. Why_ Hardly anyone plays Team bot destruction by all accounts ( certainly only as a clan since a public match just becomes a farce most times ) so limiting countermeasure to one game mode is totally puzzling...
No more timer between deployables, just limited uses per life. Why_ What was the thinking behind this terrible idea_ To make it worse, we have to wait 3-5 seconds in order to deploy different items ( I can understand not wanting people to fire 3 Detonators at once, that's just common sense given how low health is now ). Give us back the timer please- i find myself simply running out of items which makes it very hard to play the way I normally do.
2 second delay before you can start absorbing health orbs. Again, why_ Given how low health is now, it is imperative that players can heal themselves quickly- if it takes 2 seconds to begin healing from a deployed orb, it renders the orb useless in many tense situations. There should be no delay at all surely.
I simply cannot fathom the though process of the developers most of the time- if they truly cared about attracting players and retaining them, they would actually listen and act on serious issues which many of the community are clearly not happy with. Locking threads and sticking their fingers in their ears is not how to deal with negative feedback- whether it's eloquently constructed or not. Stop ruining this game and turning it into a twitch FPS- reverse these changes before it's too late and give us back the half decent mech simulator it used to be.
#2
Posted February 06 2014 - 03:54 PM
I thought this WAS a FPS! As far as I know, it's never been a simulator. I think you are getting confused with the slow and boring Mechwarrior Online.
Edited by SandSpider, February 06 2014 - 03:56 PM.
#3
Posted February 06 2014 - 04:07 PM
SandSpider, on February 06 2014 - 03:54 PM, said:
I thought this WAS a FPS! As far as I know, it's never been a simulator. I think you are getting confused with the slow and boring Mechwarrior Online.
It is an FPS, yes, but it should not be treated and molded into some poor attempt at a COD or BattleField ( with mechs ) clone. Mechs should not be so easy to gun down in less than 2 seconds, with only 2-3 shots. It should be true to what it was, an FPS with giant stompy robots which take effort to kill, not just another twitch game for people who have the advantage of a lower ping.
I missed something earlier too:
Campers. Prior to the patch, camping was a highly ineffective way to kill other players as they could simply fall back behind cover or circle around and kill the camper from behind. Now, campers are rewarded with easy kills as it takes so few shots to down other mechs, with little chance of being able to hide behind cover when the campers can place the other team in a cross fire. Some might call this good tactics, but it punishes players for being on-point ( the AA... ) and rewards people who hang back in order to preserve their precious kill/death ratio.
Edited by SuicideNeil, February 06 2014 - 04:07 PM.
#4
Posted February 06 2014 - 04:10 PM
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planning what are you doing advance. no one bothers you throw the orb early, something to then go back and lure the enemy into ypur trap
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Edited by nepacaka, February 06 2014 - 04:22 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#5
Posted February 06 2014 - 04:12 PM
SuicideNeil, on February 06 2014 - 03:43 PM, said:
When the devs listened to the casual base of the community, we got ascension. When they listed to the high tier players we got this patch.
I choose this one over ascension any day, I'm still trying to get the ascension off of me but I ran out of metal brushes.
Edited by Sylhiri, February 06 2014 - 04:47 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#6
Posted February 06 2014 - 04:14 PM
"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#7
Posted February 06 2014 - 04:15 PM
Maybe I would like to see 100 health point increase across the board, but I would say this health is perfect and helped balance out a few of the troublesome classes. especially the A classes.
Edited by ShadowWarg, February 06 2014 - 04:18 PM.
#8
Posted February 06 2014 - 04:28 PM
As far as the health orbs go i think this is not only necessary but better, youre gonna have to drop the orbs sooner or where you think you'll need them. Too many people were just hopping from orb to orb before, mixed with the repair kit/ extractor it was too much. Even now it's still pretty good combination. Tactics homie. Use them.
#9
Posted February 06 2014 - 04:29 PM
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=D
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#10
Posted February 06 2014 - 04:59 PM
i liked where this game sat, where you felt like you were in an armored bipedal robot, but you werent invincible, so you had to stay mobile and dodge.
this is now on par with what any sensible person can reason as call of duty or counterstrike. I just hop in my scout, and steam roll everyone, used to just harass people and flank, now i just go right in and get 4 kills, eventually die and repeat. It renders heavy classes useless and without a purpose as far as im concerned this was a fuzzy bunny update, what happened to tuning and tuning points_ Why is light the only way to play now_
Edited by Rentago, February 06 2014 - 05:00 PM.
#11
Posted February 06 2014 - 05:16 PM
SandSpider, on February 06 2014 - 03:54 PM, said:
I thought this WAS a FPS! As far as I know, it's never been a simulator. I think you are getting confused with the slow and boring Mechwarrior Online.
I like the new patch.
That being said, leave MWO alone.
I think MWO's core gameplay takes a lot more planning ahead, like 10-60 seconds ahead depending on mech speed. You have to visualize where you want to be positionedwhat you want to be doing or you die. (you die much more slowly though...) While sometimes more forgiving in the short term (1 second mistake might just leave you a little damaged) you still have to adapt quickly and maintain awareness in a long range 12v12 match with NO RESPAWNS.
HAWKEN, relies more on perfectly planning the next 3-5 seconds and adapting in milliseconds. Like I said I enjoy the new patch, and find that my increased mobility makes up for my armor.
Before you had enough armor to GET OUT of a bad situation.
Now you have enough speed, you have to STAY OUT of bad situations by using it.
#12
Posted February 06 2014 - 05:27 PM
#14
Posted February 06 2014 - 05:36 PM
#15
Posted February 06 2014 - 07:20 PM
Also please fix the mics - best newbie teaching tool ever, even if occasionally abused. Lots of "OMG this team stinks", but the occasional 'This is why what you're doing isn't working' lessons are invaluble and help player retention. Deathmatch taunts are also hillarious.
#16
Posted February 06 2014 - 07:30 PM
#17
Posted February 06 2014 - 07:30 PM
How about you go and actually try COD_ Hum_
Go and try to return fire if someone got behind you and started shooting first
That's what low ttk is
Hawken is like, oh dude behind me, should probably turn/dodge
Stop rushing the entire enemy team and you'll be fine
#18
Posted February 06 2014 - 07:36 PM
Fpsnoobs, on February 06 2014 - 07:30 PM, said:
How about you go and actually try COD_ Hum_
Go and try to return fire if someone got behind you and started shooting first
That's what low ttk is
Hawken is like, oh dude behind me, should probably turn/dodge
Stop rushing the entire enemy team and you'll be fine
Yeah he was like that, or still is, before.
Now tell me, because it is very interesting. With the new changes can you 100% say that you have enough hp left to even question turn/dodge/locate where the damage is coming from_ it could be coming from acossed the map or from the corner you just walked past.
#19
Posted February 06 2014 - 08:56 PM
TheEliteSlayer, on February 06 2014 - 07:36 PM, said:
Good thing there's a radar!
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#20
Posted February 06 2014 - 09:44 PM
SuicideNeil, on February 06 2014 - 03:43 PM, said:
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You invalidated the entire thread, in the first paragraph. Well played, superior troll 8/10.
A week ago you were telling them to roll back Ascension to Raider patch, now it's roll back to Ascension.
Here's a picture I made for you:
GREAT SCOTT, MARTY!! WE NEED TO GO BACK!!!
Epic SuicideNeil roll back thread, check, all we need now is a "Scout is broken" thread, and we have the trifecta.
Edited by burns1124, February 06 2014 - 09:45 PM.
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