HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


Congratualtions on making Hawken unplayable.


  • This topic is locked This topic is locked
116 replies to this topic

#21 [HWK]Vanashinkaku

[HWK]Vanashinkaku

    Game Designer

  • Full Members
  • PipPipPip
  • 271 posts

Posted February 06 2014 - 10:29 PM

View PostTheEliteSlayer, on February 06 2014 - 07:30 PM, said:

Flanking was possible before, now you have to have 2-3 mechs flanking or for that matter voip to setup traps but while you are setting it up, their whole team is blowing through the other 1/3 to 1/2 of your team. Use lifts to set them up quicker_ Sure, if you want to be instagibbed.

Flanking, now, more than ever is super effective.  If you flank someone , you're much more likely to win a 2v1 or even 3v1 engagement (with a little luck and skill).  Positioning and map awareness are now what separates the good player from the bad.

I usually don't say this, but your statement is just purely wrong.

#22 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted February 06 2014 - 10:42 PM

View PostDesert_Fox2, on February 06 2014 - 05:36 PM, said:

View Postnepacaka, on February 06 2014 - 04:10 PM, said:

because each mech have a free "Assault ability"

What is this "Assault ability" of which you speak_
Assault and RC-recruit mech have "cooling unit"/"weapon coolant" (fuzzy, i dont remember how it called, brawler ability - turret, bruiser ability - defence, etc.).
"extinguisher" consum. working similar

result: mech with extinguisher have a one free RC-recrut/assault mech ability
berserl can overheat twice with vulcan - it's fuzzy bunny

Edited by nepacaka, February 06 2014 - 10:43 PM.


#23 nepacaka

nepacaka

    Advanced Member

  • Full Members
  • PipPipPip
  • 4,762 posts
  • Locationin "KGB" headquarters, near with Baba Ji

Posted February 06 2014 - 10:47 PM

Quote

Positioning and map awareness are now what separates the good player from the bad.

I usually don't say this, but your statement is just purely wrong.
vana right. only few ppl create positive topics about new TTK, but hawken just return to previos version. Yes, you can die faster even in CB3/Start Open-beta. but:
- look on radar
- have a correct map position
- think faster

- shoot faster
- use dodge

and you Win!

I do not understand why others players do not see this. That you are accustomed to the A-class forgiving, you could always just turn around ... and run away. now suicide tactics = instant death (for example, like many raider playing before)

Edited by nepacaka, February 06 2014 - 10:51 PM.


#24 palad1ne

palad1ne

    Advanced Member

  • Members
  • PipPipPip
  • 1,098 posts
  • Locationuninstalled

Posted February 06 2014 - 10:51 PM

View PostSuicideNeil, on February 06 2014 - 03:43 PM, said:



2 second delay before you can start absorbing health orbs. Again, why_ Given how low health is now, it is imperative that players can heal themselves quickly- if it takes 2 seconds to begin healing from a deployed orb, it renders the orb useless in many tense situations. There should be no delay at all surely.



This is the "Feature" that annoys me most, after the Patch. Had a bunch of Situation where i was dead before the ORB deploy and i could suck it up. Thought first this was an error with my Keybindings..but it is cruel Reality.

good day

#25 Sylhiri

Sylhiri

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,135 posts

Posted February 06 2014 - 11:22 PM

You could always plan your engagement ahead of time and place an orb where you'll need it around cover or near an escape route. Takes one or two games to get used to but you start to think a few steps ahead rather then in the moment.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#26 palad1ne

palad1ne

    Advanced Member

  • Members
  • PipPipPip
  • 1,098 posts
  • Locationuninstalled

Posted February 06 2014 - 11:51 PM

View PostSylhiri, on February 06 2014 - 11:22 PM, said:

You could always plan your engagement ahead of time and place an orb where you'll need it around cover or near an escape route. Takes one or two games to get used to but you start to think a few steps ahead rather then in the moment.

I know. And this is how I use it but sometimes its needed while engaging. And then the delay really sucks because the energies comes to late mostly. So as a brawler sitting on a ball does not work anymore as good as before. Anyway. One note thing that need adaption.

#27 JeffMagnum

JeffMagnum

    Advanced Member

  • Full Members
  • PipPipPip
  • 829 posts
  • LocationMO

Posted February 07 2014 - 12:14 AM

View PostSylhiri, on February 06 2014 - 11:22 PM, said:

You could always plan your engagement ahead of time and place an orb where you'll need it around cover or near an escape route. Takes one or two games to get used to but you start to think a few steps ahead rather then in the moment.
I've been partially getting around the deployment time by throwing my charge behind the cover I'm heading toward before I get there. It usually doesn't make deployment instant, but it can shave a valuable second or so off and be the difference between life and death.

#28 TheEliteSlayer

TheEliteSlayer

    Advanced Member

  • Full Members
  • PipPipPip
  • 240 posts

Posted February 07 2014 - 08:53 AM

View Postcomic_sans, on February 06 2014 - 08:56 PM, said:

View PostTheEliteSlayer, on February 06 2014 - 07:36 PM, said:

it could be coming from acossed the map or from the corner you just walked past.

Good thing there's a radar!

Congrats! You know where they just before you die_ Depends on what class you are playing or who the attacker is.

View Post[HWK]Vanashinkaku, on February 06 2014 - 10:29 PM, said:

View PostTheEliteSlayer, on February 06 2014 - 07:30 PM, said:

Flanking was possible before, now you have to have 2-3 mechs flanking or for that matter voip to setup traps but while you are setting it up, their whole team is blowing through the other 1/3 to 1/2 of your team. Use lifts to set them up quicker_ Sure, if you want to be instagibbed.

Flanking, now, more than ever is super effective.  If you flank someone , you're much more likely to win a 2v1 or even 3v1 engagement (with a little luck and skill).  Positioning and map awareness are now what separates the good player from the bad.

I usually don't say this, but your statement is just purely wrong.

Maybe in low tier matches you can 2v1 or 3v1 flank maneuver. Right as soon as you begin the engagement you are on the radar, you may get the primary target but the secondary or tertiary possible targets will be on you. I played hours trying to find a way to effectively ambushing/ flanking and it was either 1k 1d or 0k 1d. Playing A, B and C classes. I guess I am purely wrong and on top of that, a bad player.

#29 EPA_EnjeliaH_FOX

EPA_EnjeliaH_FOX

    Member

  • Full Members
  • PipPip
  • 25 posts
  • LocationEU

Posted February 07 2014 - 12:01 PM

20 min in game (hawken steam)=  THIS HAWKEN IS UNPLAYABLE!!!! IS UNDER THE AVERAGE YOU CREATED MANY PROBLEMS NOW that is really pfff.... WHO CREATED THIS HORROR_

don't think many players will like it. To me NO!

REBEL ALL THIS PILOTS!!!!

#30 Xacius

Xacius

    The Saltan

  • Full Members
  • PipPipPip
  • 1,889 posts
  • LocationOther games, waiting for dev beacon

Posted February 07 2014 - 12:08 PM

View Post[HWK]Vanashinkaku, on February 06 2014 - 10:29 PM, said:

View PostTheEliteSlayer, on February 06 2014 - 07:30 PM, said:

Flanking was possible before, now you have to have 2-3 mechs flanking or for that matter voip to setup traps but while you are setting it up, their whole team is blowing through the other 1/3 to 1/2 of your team. Use lifts to set them up quicker_ Sure, if you want to be instagibbed.

Flanking, now, more than ever is super effective.  If you flank someone , you're much more likely to win a 2v1 or even 3v1 engagement (with a little luck and skill).  Positioning and map awareness are now what separates the good player from the bad.

I usually don't say this, but your statement is just purely wrong.

Can confirm. http://www.twitch.tv...acius/c/3675419
High MMR (2700+) livestream (scroll down on twitch page for in-depth bio and PC specs).   Check out my Steam Guide!

Exeon is fuzzy bunny bad.

Currently inactive.  Estimated return: TPG 2

#31 LordTemujin

LordTemujin

    Advanced Member

  • Members
  • PipPipPip
  • 446 posts
  • LocationCanada

Posted February 07 2014 - 12:08 PM

View PostEPA_EnjeliaH_FOX, on February 07 2014 - 12:01 PM, said:

20 min in game (hawken steam)=  THIS HAWKEN IS UNPLAYABLE!!!! IS UNDER THE AVERAGE YOU CREATED MANY PROBLEMS NOW that is really pfff.... WHO CREATED THIS HORROR_

don't think many players will like it. To me NO!

REBEL ALL THIS PILOTS!!!!

Am I the only one who has no idea what that guy said_
Posted Image

#32 Greenvalv

Greenvalv

    Advanced Member

  • Members
  • PipPipPip
  • 220 posts

Posted February 07 2014 - 12:14 PM

View PostSuicideNeil, on February 06 2014 - 03:43 PM, said:

No more countermeasures. Why_ Hardly anyone plays Team bot destruction by all accounts ( certainly only as a clan since a public match just becomes a farce most times ) so limiting countermeasure to one game mode is totally puzzling...
I stopped reading here.  Any player worth half their salt refused to use these on principal.  It was just flat out unfair to be able to pay for something to cheat a system (overheat, emp).

View PostLordTemujin, on February 07 2014 - 12:08 PM, said:

View PostEPA_EnjeliaH_FOX, on February 07 2014 - 12:01 PM, said:

20 min in game (hawken steam)=  THIS HAWKEN IS UNPLAYABLE!!!! IS UNDER THE AVERAGE YOU CREATED MANY PROBLEMS NOW that is really pfff.... WHO CREATED THIS HORROR_

don't think many players will like it. To me NO!

REBEL ALL THIS PILOTS!!!!

Am I the only one who has no idea what that guy said_
I think that was his point :P

View PostTheEliteSlayer, on February 07 2014 - 08:53 AM, said:

Maybe in low tier matches you can 2v1 or 3v1 flank maneuver. Right as soon as you begin the engagement you are on the radar, you may get the primary target but the secondary or tertiary possible targets will be on you. I played hours trying to find a way to effectively ambushing/ flanking and it was either 1k 1d or 0k 1d. Playing A, B and C classes. I guess I am purely wrong and on top of that, a bad player.
The problem here is that there exist hungry, voracious, newtype pilots that can smell your mech smoking and track you down.  It's quite scary how they work...

Edited by Greenvalv, February 07 2014 - 12:18 PM.

Posted Image

#33 TheEliteSlayer

TheEliteSlayer

    Advanced Member

  • Full Members
  • PipPipPip
  • 240 posts

Posted February 07 2014 - 12:54 PM

View PostXacius, on February 07 2014 - 12:08 PM, said:

View Post[HWK]Vanashinkaku, on February 06 2014 - 10:29 PM, said:

View PostTheEliteSlayer, on February 06 2014 - 07:30 PM, said:

Flanking was possible before, now you have to have 2-3 mechs flanking or for that matter voip to setup traps but while you are setting it up, their whole team is blowing through the other 1/3 to 1/2 of your team. Use lifts to set them up quicker_ Sure, if you want to be instagibbed.

Flanking, now, more than ever is super effective.  If you flank someone , you're much more likely to win a 2v1 or even 3v1 engagement (with a little luck and skill).  Positioning and map awareness are now what separates the good player from the bad.

I usually don't say this, but your statement is just purely wrong.

Can confirm. http://www.twitch.tv...acius/c/3675419

I watched 3 seconds of the video and already knew it was possible. Why you ask_ Because you can communicate with your team. As of last night viop is still shoddy, it would work perfect between matches but during the match it would drop out.  Show me an instance when you are against a competent team (not saying that you were not in this vid) w/o voip and where you can replicate what you did.

No where in my post(s) did I say it was impossible, poorly chosen words and sentence structure sure but not impossible.

#34 Wasabi_Wei

Wasabi_Wei

    Advanced Member

  • Full Members
  • PipPipPip
  • 942 posts
  • LocationMadison, Wisconsin, USA, Earth

Posted February 07 2014 - 01:10 PM

View Postnepacaka, on February 06 2014 - 04:10 PM, said:

Quote

2 second delay before you can start absorbing health orbs. Again, why_
two words - tank scout

The orbs from fallen mechs are ready to use. In my experience it was Scouts hopping from carcass to carcass that kept them tanking. That tactic is just as viable as before since they can keep shooting and even dodging to some extent while sucking up the orb. Slow-bloom repair orbs are mainly a deterrent to self-reliant players who would back off for a tactical heal. They punished the wrong tactic in my opinion.
Wake up to find out that you are the eyes of the world. - Grateful Dead lyric, but really true.

Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."

#35 v009

v009

    Advanced Member

  • Full Members
  • PipPipPip
  • 379 posts

Posted February 07 2014 - 01:17 PM

@TheEliterSlayer: I think Xacius chose a wrong video. http://www.twitch.tv...acius/c/3674644 Check this one out. Whilst he did catch them off guard, they should have killed Xacius without Fury dying. Both of the players aren't your average Hawken player.
To all new Hawken Pilots! Press SPACE BAR and HOLD to enter GOD mode.

#36 EmBoLa

EmBoLa

    Advanced Member

  • Members
  • PipPipPip
  • 34 posts

Posted February 07 2014 - 01:35 PM

ITS A MECH GAME even tho the gamplay is FPS instead thirdt person shooter, its still a MECH game. Period

#37 XenoPhalcon

XenoPhalcon

    Member

  • Members
  • PipPip
  • 10 posts

Posted February 07 2014 - 01:45 PM

I took a break from hawken for a few weeks, then got my steam key today so poped that in installed and went to go do seige and was like, wow im out of practice im getting buttsexed all over the place! Well now I know its more than just a lack of practice.


(also everyone but me seems to own a turret now)

#38 Vlenzo

Vlenzo

    Member

  • Full Members
  • PipPip
  • 20 posts
  • LocationHighLand

Posted February 07 2014 - 02:04 PM

COD Hawken style

#39 EmBoLa

EmBoLa

    Advanced Member

  • Members
  • PipPipPip
  • 34 posts

Posted February 07 2014 - 02:07 PM

mg turret is a great indicator for enemy mechs, lol

#40 CounterlogicMan

CounterlogicMan

    Advanced Member

  • Full Members
  • PipPipPip
  • 219 posts

Posted February 07 2014 - 02:11 PM

View PostWasabi_Wei, on February 07 2014 - 01:10 PM, said:

View Postnepacaka, on February 06 2014 - 04:10 PM, said:

Quote

2 second delay before you can start absorbing health orbs. Again, why_
two words - tank scout

The orbs from fallen mechs are ready to use. In my experience it was Scouts hopping from carcass to carcass that kept them tanking. That tactic is just as viable as before since they can keep shooting and even dodging to some extent while sucking up the orb. Slow-bloom repair orbs are mainly a deterrent to self-reliant players who would back off for a tactical heal. They punished the wrong tactic in my opinion.

So this change was probably a response to scout pilots dropping mk III orbs on the ground and with extractor equipped could out tank almost any mechs 1v1 dps. With the tow and flak the scout would then proceed to easily rip the attacking mechs to shreds, add in the shield and we get the broken meta that was last build. Giving dropped health orbs a 2 second delay is probably one of the best balance changes. In fact I would rate shield change and repair orb changes number one and two on my list of best changes for balance.

Repair orb and shield are defensive options now, not hmmm I feel like winning (hope he doesn't have an emp) right now options.

Also, it is a valid tactic still. But as a scout, don't count on living for very long if you are just standing on a health orb in the middle of a fight.

Also, drop the repair charge before the fight where you want to fall back too. That way when you are in the fight you have your items off cooldown and have a spot to fall back too for a quick health regen.

Edited by CounterlogicMan, February 07 2014 - 03:16 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users