nepacaka, on February 06 2014 - 04:10 PM, said:
two words - tank scout
planning what are you doing advance. no one bothers you throw the orb early, something to then go back and lure the enemy into ypur trap
Planning an attack early is all well and good when comms are working (how about fixing that as a priority, hmm_ ), or when you are playing with friends and know their play style; on public servers half filled with rookies it's easy to get cut off or cut up by the other team. The need to heal quickly is imperative, as I have said, so making it harder/slower makes no sense- makes it cruel more like...
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this game was ruined with ascention. now it's just back to normal
Mech health was never
this low, though the mechs were pretty slow a long time ago- I can understanding the reasoning since it stops faster mechs just zooming around and killing everything in sight quite so easily. But that's back to balance again- the devs speed things up, slow them down, make them stronger, make them weaker, adust overheating stats- it's just constant messing with balance instead of bringing in core features you'd expect to find in any modern FPS.
Sylhiri, on February 06 2014 - 04:12 PM, said:
When the devs listened to the casual base of the community, we got ascension. When they listed to the high tier players we got this patch.
I choose this one over ascension any day, I'm still trying to get the ascension off of me but I ran out of metal brushes.
I don't recall seeing too many people asking for terrible UI graphics and a broken HUD design- when's that being fixed again_...w
ShadowWarg, on February 06 2014 - 04:15 PM, said:
Out of everything you listed, I fail to see a single issue. In fact everything you listed (expect for you think mechs are "slower" considering that they increased the speed) I would say improved the game.
Maybe I would like to see 100 health point increase across the board, but I would say this health is perfect and helped balance out a few of the troublesome classes. especially the A classes.
You fail to see any issues_ You must be one of the few who don't- the game servers and forum are
filled with people voicing their disapproval, and out-right hatred of the changes. But ofcourse, there does seem to be this small core of people who love every change no matter how terrible it is- stop brown nosing because it's a free game & grow a back bone, their is no need to just be happy with every change just because you aren't paying as such.
And yeah, atleast 100/120/150 health points added to each class respectively to make it slightly less ridiculous; I'm seeing much more frenzied fighting in TDM so any notions of planned attacks and tactics is a bit of a joke unless people are playing as a clan or party.
HugeGuts, on February 06 2014 - 05:27 PM, said:
Weight based weapon variations and less weapon overlap were the only things old Hawken ever needed.
Yep- never really made sense to see A-class mechs carrying the same hardware as C-Class. That would bring a lot of balance to the lighter mechs, simply making them less deadly & seemingly over powered, but still allowing them the advantage of speed and manoeuvrability.
FlamingBeaker, on February 06 2014 - 07:20 PM, said:
I think the new update's WAY lower TTK is detrimental to people with high ping.
Exactly. There is an obvious issue here where the devs have listened ( apparently ) to the high-tier players and decided to drop the health so much; twitch players and players with extremely low pings ( scout & infiltrator abusers for the most part.. ) now have the advantage of being able to slaughter slower ( ping ) and newer players far more easily than before even. It suits them just fine, but relative beginners or people on a slower connection stand no chance against the 'glass cannons'.
Fpsnoobs, on February 06 2014 - 07:30 PM, said:
AH more of the COD screamers
How about you go and actually try COD_ Hum_
Go and try to return fire if someone got behind you and started shooting first
That's what low ttk is
Hawken is like, oh dude behind me, should probably turn/dodge
Stop rushing the entire enemy team and you'll be fine
I've played COD ( on PS3 ), and indeed if you get shot from behind then it's game over. However, with health so low now it is also pretty much game over in Hawken too; you do know that most A-classes can be one-shot killed by certain other mech, or two shot killed- I do believe some guys calculated the TTK with perfect accuracy and 1.4-1.7 seconds was quoted. That is just absurd when speed has in fact been reduced on many mechs- I am finding it hard to get from cover to cover anymore even when using a Technician which used to be a very fast walking mech...
burns1124, on February 06 2014 - 09:44 PM, said:
SuicideNeil, on February 06 2014 - 03:43 PM, said:
I can use a Technician to kill a C class mech in ~2 seconds. Any A class mech that so much as looks at a B or C class blows up in less than 2 seconds
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use a Technician to kill a C class mech in ~2 seconds
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Any A class mech ... less than 2 seconds
You invalidated the entire thread, in the first paragraph. Well played, superior troll 8/10.
A week ago you were telling them to roll back Ascension to Raider patch, now it's roll back to Ascension.
Oh please, I put a 2 instead of a 3 when talking about my Tech killing a C-class and suddenly I have caused the world to end- get a grip man. And yes, it did only take 3 seconds to down a fatty using the death-ray, mini-hawkins & a single detonator, that is just stupid and should not be able to happen. And yes, it does take less than 2 seconds for a single mech to kill most A-classes- if you get caught off guard or in a cross-fire, it's pretty much instant death. I'll have to get some video to validate my thread again... *rolls eyes in distain*
I'd happily see the game rolled back prior to Ascension for the most part- so many questionable changes have been made and only tiny nuggets are offered in compensation.
Sylhiri, on February 06 2014 - 11:22 PM, said:
You could always plan your engagement ahead of time and place an orb where you'll need it around cover or near an escape route. Takes one or two games to get used to but you start to think a few steps ahead rather then in the moment.
Yeah, I'm having to do that but it isn't always possible- very easy to be caught off-guard on many maps ( all maps really, if their are Preds & Infils roaming around... ).
EmBoLa, on February 07 2014 - 01:35 PM, said:
ITS A MECH GAME even tho the gamplay is FPS instead thirdt person shooter, its still a MECH game. Period
Yeah we know it's a mech game, so why is it so easy to kill a mech the size of a house now_ Not terribly plausible in my book- hence why people are likening Hawken to Counsterstrike & COD- he who has the quickest reactions & pings wins...