The only problem of this game is HITSCAN (instant damage), not TTK, not Armor or Speed. If player has not ability to avoid shot or don't see the source, he feels despair and confusion. No matter how fast and how many armor mechs will have because every idiot can move the crosshair to the target. Moreover you, Devs, increased cockpit turn rate and made spread static. There are no any skill requirements that's why HITSCAN (
especially burst) is strong in low-rated matches and weak in high-rated matches (as was). Or too strong in low-rated matches and simply strong in high-rated matches (as now). You will never balance it till you remove hitscan effect or introduce new feature (maybe
RECOIL and chargeable sniper riffles _).
Besides, HITSCAN is vulnerable to cheats (aimbots and triggerbots).
And. Why is burst weapons heat generation not proportional to their damage per shot _ And DPS is two times lower than sustain DPS _
For example:
https://community.pl...in/#entry434196
https://community.pl...st-update-ever/
Quote
[font=play, helvetica, arial, sans-serif]1.Seriously this is the worst update ever, now this game becomes dodging game, you dodge and shoot, heavy mech can be killed in 15 sec and ppl can kill each other in 15 sec with any weapons, you might as well just give us death-ray which can kill any mechs in 1 shot. You think adding 5% armor on all mechs would fix this LOL, did you guys even test new build before going live_ they must be eating mushroom while testing [/font] 
How long will you go around in circles and stepping on one and same rake_
sorry for possible mistakes in the text
Edited by Zanozus, February 13 2014 - 02:10 PM.