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Steam Update Patch Notes


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#101 ParryReDox

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Posted February 09 2014 - 04:07 PM

Oh, wonderful. I can start playing again.
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#102 aspectratio

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Posted February 09 2014 - 04:09 PM

With everyone's armor being paper thin your flak cannon + tow combo alpha strike will wipe out a rather sizable chunk out of your opponents health. If you use cover to your advantage you'll find that the brawler is now in fact the most durable, and has rather high burst damage should you play him to his strengths.

You seem to be under the illusion that tactics still matter in the new patch...you would be wrong...it's non-stop insta death where sustain weapons rule...try hitting a single mech with a heat cannon these days...my poor "lil scouty banished to the garage forever...

#103 Xynno

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Posted February 09 2014 - 04:53 PM

View Postaspectratio, on February 09 2014 - 04:09 PM, said:

With everyone's armor being paper thin your flak cannon + tow combo alpha strike will wipe out a rather sizable chunk out of your opponents health. If you use cover to your advantage you'll find that the brawler is now in fact the most durable, and has rather high burst damage should you play him to his strengths.

You seem to be under the illusion that tactics still matter in the new patch...you would be wrong...it's non-stop insta death where sustain weapons rule...try hitting a single mech with a heat cannon these days...my poor "lil scouty banished to the garage forever...

You have to be more careful now, I've been playing for quite a bit since the new balance patch, while I may not be the best player, tactics still do matter, B/C's still have the durability to weather some hits as long as they have some cover to hide behind. That being said I've played heavies for the most part (even before the balance patch) and honestly even with the reduced health I don't really feel like my hawken playstyle has changed much. I am a much more defensive player that likes to stick together with teammates though.

If you aim properly the brawler should come out on top in most situations as long as you hug those corners like your life depends on it (because it does). In an open space with no cover the brawler is most likely lose the battle especially if they keep at mid range.

You just have to adapt to the fact you can't rush 3-4 people and expect to come out on top. Especially if you've noticed that there's a sniper waiting for you to come out of cover.

Edited by Xynno, February 09 2014 - 04:56 PM.


#104 PartyTime

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Posted February 09 2014 - 05:30 PM

it's no longer A-class the game.

now its C-class the game.

interestingly enough B-class is just as effective now as it was before, but I have to ask the point, why introduce tuning and new ability changes if you're just going to revert them back. Not that it matters since I won't play any mech that lacks a t-bag taunt.

#105 Rasti

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Posted February 09 2014 - 06:48 PM

Been living under a rock for a few days ... or weeks - is that ... is that a bloody SNOW MAP I see thar_

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Holy fuzzy bunny, this is the first actually really good thing about the patch I've seen so far.

Jonnywithanh said:

yes you can be yoda


#106 deidarall

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Posted February 09 2014 - 08:28 PM

May someone please explain the turret mode numbers to me_ Like you guys tweaked it for the full patch right_ Like please tell me you did. Really. Please.

Edited by deidarall, February 09 2014 - 09:34 PM.

May the unskilled become the most skilled. May the skilled remain the most skilled. Let the newest players have the most fun, and the most skilled have none. Let the skilled have fun, while the new have none. The unskilled maybe the most skilled if you let them be. The skilled may be the most killed if the world allows that. RAISINS!

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#107 Aims

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Posted February 09 2014 - 10:10 PM

Glad I found my way to this thread.... was not expecting a new map already, super psyched for that.

#108 hawken00

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Posted February 09 2014 - 10:37 PM

Why nerf detonator again, I don't get it.. This is not why A-classes are getting one-shot

#109 LarryLaffer

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Posted February 09 2014 - 11:43 PM

View Posthawken00, on February 09 2014 - 10:37 PM, said:

Why nerf detonator again, I don't get it.. This is not why A-classes are getting one-shot
Can you elaborate this and share your thoughts with community_ Because it is important topic and all of constructive criticism can help to make Hawken better

Edited by LarryLaffer, February 10 2014 - 12:14 AM.

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#110 hawken00

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Posted February 10 2014 - 02:57 AM

View PostLarryLaffer, on February 09 2014 - 11:43 PM, said:

View Posthawken00, on February 09 2014 - 10:37 PM, said:

Why nerf detonator again, I don't get it.. This is not why A-classes are getting one-shot
Can you elaborate this and share your thoughts with community_ Because it is important topic and all of constructive criticism can help to make Hawken better

With mechs being more fast than ever, it's harder to hit with a detonator, which already has a long cd and is slow. 65 dmg is what compared to the health of A-classes, and B/C classes_ A tickle

Of course given how much they reduced A-classes health, people will complain about being 2 shotted most of the time. But is that because of the detonator_ look at the dps of machine guns that are much more effective with their high spread and the reduced heating, and look how low the A-class health is now

It seems that they nerf skillshots more and more, and buff sustain damage weapons to the point where it's not even worth it to try to master a skilled weapon (look at the Heat cannon).

Honestly we would be better with only 1 mech class, and changeable weapons.. it would simplify everything and be balanced for everyone

#111 eduardo9723

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Posted February 10 2014 - 04:53 AM

The February update ruined the game. The battles were exciting, but now the player dies in just a few shots. "HAWKEN became a common FPS". There's no fun. my ping was between 50 ~ 100, now is 150 ~ 300. Its impossible to play. goodbye. Hawken was good for some time.Posted Image

#112 KeramatZMode

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Posted February 10 2014 - 05:39 AM

Hey devs when will the MC purchase service be available again_

And MC can be purchased using steam wallet right_

Edited by KeramatZMode, February 10 2014 - 05:39 AM.

>>Artdump Thread|Moe-fied Mechs<<Posted Image
CIRNO BAKA MK-3 scout | ULTRAGUNNER vanguard | BETA-REMOVER berserker | WANZER rocketeer | NINEBALLIN' raider


#113 iESCAP1SM

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Posted February 10 2014 - 07:43 AM

just dropping by to let people know that these patchnotes made me re-install the game and play it again for the first time since early Open Beta.

"kill your darlings" is a bold developer philosophy, and l get why a lot of you are upset by the changes, but for me this hits the spot in terms of balance and making me want to bring my friends into the game, now that attribute bonuses and tweaking is gone. The game will be more about skill and less about time invested in leveling up stats on mech X, which is a good thing for any serious PvP game.

#114 v009

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Posted February 10 2014 - 08:39 AM

View Postdeidarall, on February 09 2014 - 08:28 PM, said:

May someone please explain the turret mode numbers to me_ Like you guys tweaked it for the full patch right_ Like please tell me you did. Really. Please.

Heres the new abilities. http://i.imgur.com/X...2zy7Sv.png  You will put your vulcan Vanguard in garage and use vulcan grenadier now. Whilst it is slower but it is more better than turret mode vanguard now. :)
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#115 deidarall

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Posted February 10 2014 - 09:20 AM

Quote

[font=play, helvetica, arial, sans-serif]
Heres the new abilities. http://i.imgur.com/X...2zy7Sv.png  You will put your vulcan Vanguard in garage and use vulcan grenadier now. Whilst it is slower but it is more better than turret mode vanguard now. :)
[/font]




Yet it still sucks... I can not believe ADH would make all these movemnt changes that make turret mode a already pretty ineffective tatic with every mech aside from vangaurd  and not change turret mode.... Like ~_~ I just hope they changed movement for it or something.... It has been bad for so dam long....
May the unskilled become the most skilled. May the skilled remain the most skilled. Let the newest players have the most fun, and the most skilled have none. Let the skilled have fun, while the new have none. The unskilled maybe the most skilled if you let them be. The skilled may be the most killed if the world allows that. RAISINS!

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#116 Cyclonus

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Posted February 10 2014 - 09:30 AM

IO don't care what anyone else says, this has been the best update ever!

#117 Chamagoso

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Posted February 10 2014 - 09:59 AM

¿Does this means that now you support linux_

#118 Hocisern

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Posted February 10 2014 - 10:15 AM

View Post[HWK]ZamboniChaos, on February 07 2014 - 07:02 PM, said:

NEW Map: Bunker


Located in the snowy wastes of Illal, this battlefield marks the sight of Bunker 167, one of several remote outposts established by the warring Prosk and Sentium corporations to mark and defend their territory.


I tried for days to resist pointing out this typo. I have failed.

#119 [HWK]ZamboniChaos

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Posted February 10 2014 - 11:37 AM

View PostHocisern, on February 10 2014 - 10:15 AM, said:

View Post[HWK]ZamboniChaos, on February 07 2014 - 07:02 PM, said:

NEW Map: Bunker


Located in the snowy wastes of Illal, this battlefield marks the sight of Bunker 167, one of several remote outposts established by the warring Prosk and Sentium corporations to mark and defend their territory.


I tried for days to resist pointing out this typo. I have failed.

:(

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#120 ShadowWarg

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Posted February 10 2014 - 11:48 AM

Quote

Secondary Weapon
  • Name: SAARE-Launcher
  • Function: A launcher that converts accumulated heat into powerful projectiles.
    • Can fire both small and large projectiles
    • Small projectiles are less damaging and consume less heat, large projectiles are more damaging and consume more heat
    • Switch between these two different fire modes with the middle mouse button (default)
  • Weapon Statistics
    • Small Projectile Damage: 60
    • Large Projectile Damage: 80
    • Heat Consumed per Shot (Small): 15
    • Heat Consumed per Shot (Large): 30
    • Rate of Fire: 3 suppose to be 0.75

View PostDennisKnightPC, on February 09 2014 - 06:56 PM, said:

just in case anyone is confused, the reduction % is misleading.  The number actually represents the amount of damage you take. So:

Brawler takes 90% of the normal damage
Grenadier - 85%
Rocketeer - 55%
Vanguard - 40%

If a TOW missile (125 dmg) hits the brawler in the face while in turret mode it does 112.5 damage whereas it would only do 50 damage to the Vanguard. Imo, although there is a little unevenness between them, turret mode got a lot better with the patch, mostly because mechs don't have enough health to boost towards you and "vault" over to shoot you in the back any more.

To clear things up

Brawler turret mode
  • damage reduction - 10%
  • rear damage multiplier - 50%
Grenadier turret mode
  • damage reduction - 15%
  • rear damage multiplier - 30%
Rocketeer turret mode
  • damage reduction - 45%
  • rear damage multiplier - 50%
Vanguard turret mode
  • damage reduction - 60%
  • rear damage multiplier - 50%

Edited by ShadowWarg, February 10 2014 - 11:49 AM.





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