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Steam Update Patch Notes


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#121 Phob1a

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Posted February 10 2014 - 04:02 PM

Anyone else experiencing horrible framerate drops when entering a battle_ Before the steam patch I was running this game at a constant 60fps in ultra graphic settings. Now it goes from 60 to 15fps and back to 60fps when I'm no longer in combat. :/

#122 fingerknitter

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Posted February 10 2014 - 05:12 PM

Phob1a, on February 10 2014 - 04:02 PM, said:

Anyone else experiencing horrible framerate drops when entering a battle_ Before the steam patch I was running this game at a constant 60fps in ultra graphic settings. Now it goes from 60 to 15fps and back to 60fps when I'm no longer in combat. :/

I had it the first two days the patch was out, but I haven't encountered it since and I don't know why!!!

[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:

Sure thing! :D Thanks for being constructive.
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#123 Mr_Anderson_1977

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Posted February 10 2014 - 05:14 PM

Welcome Back Hawken!

:)

#124 Anichkov3

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Posted February 11 2014 - 01:14 AM

Why siege mode cleaned map Bazaar_ Imbalance_ And who, Prosk or Sentium, is in a better position, and why_ On what basis have decided that someone in a better position_ What is the ratio of wins Prosk/Sentium on the map Bazaar_ And this ratio of to other maps (Front Line, Last Eco, Origin, Wreckage)_

PS. PROMT Edition :lol:

#125 ReEvolve

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Posted February 11 2014 - 03:00 AM

View PostAnichkov3, on February 11 2014 - 01:14 AM, said:

Why siege mode cleaned map Bazaar_ Imbalance_ And who, Prosk or Sentium, is in a better position, and why_ On what basis have decided that someone in a better position_

It was way easier to approach and defend the AA for the Prosk team (blue) than for the Sentium team (red). Sentium mechs had to travel through tight tunnels that were easily defendable if you're at the AA as a Prosk player. The pic below might help you see the imbalance:

Posted Image

Edited by ReEvolve, February 11 2014 - 03:24 AM.


#126 Anichkov3

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Posted February 11 2014 - 03:30 AM

In my area so correct to highlight.
Posted Image
And I would like to get a response from players who have advised developers on this decision.

#127 KyRoS

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Posted February 11 2014 - 06:31 AM

Nice patch. What are you doing, trying to get me to start playing again or something_ :)

#128 HansDecatur

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Posted February 11 2014 - 10:36 AM

sounds like a great update over all. but i was wondering, if there are no tuning point anymore, what is the point in leveling up as a pilot then_

#129 COLDKILL

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Posted February 11 2014 - 10:39 AM

When can we expect to see Hawken on steam and account creation reopened_ My roommate rrrreally wants to give this game a shot.

Found my answer. Thanks.
https://community.pl...lefield-awaits/

Edited by COLDKILL, February 11 2014 - 10:42 AM.


#130 Foureyes

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Posted February 11 2014 - 11:41 AM

Oooh interesting update. The arrival on Steam is a welcomed news to me. I put hawken down many months ago because I didn't quite enjoy the game as much as I did in the beginning, but all this new/re-balanced stuff makes the game feel fresher. Definitly gonna download the new steam version tonight.

I'm eager to see what the new TTK will do for me. I was never the calm and patient kind of pilot.

#131 Cpt_Kill_Jack

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Posted February 11 2014 - 12:10 PM

Please tell me the heat charge mk3 (even though it isnt technically mk3 like that anymore) still says Butt load. If it doesnt it must even though it might not be a lot.

#132 CounterlogicMan

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Posted February 11 2014 - 12:28 PM

As far as bazaar goes, I would like to see something more along the lines of:

Posted Image

Giving Sentium a larger attack route in the form of a continuation of the bank on the left. Maybe even throw in some low height buildings like the ones highlighted white.

OR

Posted Image

Tall buildings (ones you can't fly over) where I marked black. Sort of making the Prosk approaches just as hazardous as the Sentium approaches.

#133 fingerknitter

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Posted February 11 2014 - 04:34 PM

CounterlogicMan, on February 11 2014 - 12:28 PM, said:

As far as bazaar goes, I would like to see something more along the lines of:

Posted Image

Giving Sentium a larger attack route in the form of a continuation of the bank on the left. Maybe even throw in some low height buildings like the ones highlighted white.

OR

Posted Image

Tall buildings (ones you can't fly over) where I marked black. Sort of making the Prosk approaches just as hazardous as the Sentium approaches.

I would hate to lose the map because it is quite pretty and nostalgic; I would love any attempt to keep it in the map pool :)

[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:

Sure thing! :D Thanks for being constructive.
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#134 t3nf0g

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Posted February 11 2014 - 04:59 PM

I love new mechs.... And the Incinerator just looks AWSOME.
Cannot wait for the steam release, cause Hawken is awsome :D

#135 Anichkov3

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Posted February 11 2014 - 11:23 PM

And this is my version of the changes to the map:
Posted Image
Playground on a hill in width should be about 30 meters, for her ability to maneuver on it. It should be high enough to have a small or "enclosure" (fence) to berserker could not jump under acceleration there with AA.

#136 hawken00

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Posted February 11 2014 - 11:58 PM

Big thumbs up for more balanced and strategic maps, front line is the best so far in my opinion, and last eco the worst

#137 vXv_Cobra_vXv

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Posted February 12 2014 - 06:11 AM

Ok  since its taken me about 20 min (and 3 beers...) to  log in so I could put in my 2 cents (or 2+ scents if you take bodily emissions into account...BUUUUURP...)... I forgot what the hell I was gonna say.
Oh wait now I remember; first of all thank you for the many bug fixes and improvements you guys implemented into the software... I know you coders work your assassins off and get little to no recognition/gratitude for your efforts (let alone free drinks at the local lounge...)...
Id also like to (strike you repeatedly about the neck and shoulders...) thank you for  doing away with  earning  new mechs just seconds before I would have gotten whatever the hell the mech after Berzerker is...  appreciate it guys :-P~
And also for nerfing  the armor making aforementioned mechs primary role description (get in fast, mess them up and get the hell out even faster... or something like that...) instead more like; Get in fast and DIE!.... damn... again and again and again.
Otherwise  love the game (but I am still reserving the right to knee  some coder 6 times in da nuts... hehehe)

#138 Agniy

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Posted February 12 2014 - 09:40 AM

Почему, сука блять, я немогу ввести этот грёбанный КОД___ WTF_!!!

#139 [HWK]ZamboniChaos

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Posted February 13 2014 - 04:03 PM

Note: The "Brommens Tiger" chassis art customization will not be included in the Steam Update. It will be released in a future patch.

Pour yourself a drink, I'll sing you a song.


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#140 MexichanMan

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Posted February 13 2014 - 04:16 PM

View Post[HWK]ZamboniChaos, on February 13 2014 - 04:03 PM, said:

Note: The "Brommens Tiger" chassis art customization will not be included in the Steam Update. It will be released in a future patch.



This was the chassis art I was looking foward to the most :(

Edited by MexichanMan, February 13 2014 - 04:17 PM.

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