Steam Update Patch Notes
#121
Posted February 10 2014 - 04:02 PM
#122
Posted February 10 2014 - 05:12 PM
Phob1a, on February 10 2014 - 04:02 PM, said:
I had it the first two days the patch was out, but I haven't encountered it since and I don't know why!!!
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)
#123
Posted February 10 2014 - 05:14 PM
#124
Posted February 11 2014 - 01:14 AM
PS. PROMT Edition
#125
Posted February 11 2014 - 03:00 AM
Anichkov3, on February 11 2014 - 01:14 AM, said:
It was way easier to approach and defend the AA for the Prosk team (blue) than for the Sentium team (red). Sentium mechs had to travel through tight tunnels that were easily defendable if you're at the AA as a Prosk player. The pic below might help you see the imbalance:
Edited by ReEvolve, February 11 2014 - 03:24 AM.

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#126
Posted February 11 2014 - 03:30 AM

And I would like to get a response from players who have advised developers on this decision.
#127
Posted February 11 2014 - 06:31 AM
#128
Posted February 11 2014 - 10:36 AM
#129
Posted February 11 2014 - 10:39 AM
Found my answer. Thanks.
https://community.pl...lefield-awaits/
Edited by COLDKILL, February 11 2014 - 10:42 AM.
#130
Posted February 11 2014 - 11:41 AM
I'm eager to see what the new TTK will do for me. I was never the calm and patient kind of pilot.
#131
Posted February 11 2014 - 12:10 PM
#132
Posted February 11 2014 - 12:28 PM

Giving Sentium a larger attack route in the form of a continuation of the bank on the left. Maybe even throw in some low height buildings like the ones highlighted white.
OR

Tall buildings (ones you can't fly over) where I marked black. Sort of making the Prosk approaches just as hazardous as the Sentium approaches.
#133
Posted February 11 2014 - 04:34 PM
CounterlogicMan, on February 11 2014 - 12:28 PM, said:

Giving Sentium a larger attack route in the form of a continuation of the bank on the left. Maybe even throw in some low height buildings like the ones highlighted white.
OR

Tall buildings (ones you can't fly over) where I marked black. Sort of making the Prosk approaches just as hazardous as the Sentium approaches.
I would hate to lose the map because it is quite pretty and nostalgic; I would love any attempt to keep it in the map pool
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)
#134
Posted February 11 2014 - 04:59 PM
Cannot wait for the steam release, cause Hawken is awsome
#135
Posted February 11 2014 - 11:23 PM

Playground on a hill in width should be about 30 meters, for her ability to maneuver on it. It should be high enough to have a small or "enclosure" (fence) to berserker could not jump under acceleration there with AA.
#136
Posted February 11 2014 - 11:58 PM
#137
Posted February 12 2014 - 06:11 AM
Oh wait now I remember; first of all thank you for the many bug fixes and improvements you guys implemented into the software... I know you coders work your assassins off and get little to no recognition/gratitude for your efforts (let alone free drinks at the local lounge...)...
Id also like to (strike you repeatedly about the neck and shoulders...) thank you for doing away with earning new mechs just seconds before I would have gotten whatever the hell the mech after Berzerker is... appreciate it guys :-P~
And also for nerfing the armor making aforementioned mechs primary role description (get in fast, mess them up and get the hell out even faster... or something like that...) instead more like; Get in fast and DIE!.... damn... again and again and again.
Otherwise love the game (but I am still reserving the right to knee some coder 6 times in da nuts... hehehe)
#138
Posted February 12 2014 - 09:40 AM
#139
Posted February 13 2014 - 04:03 PM
#140
Posted February 13 2014 - 04:16 PM
[HWK]ZamboniChaos, on February 13 2014 - 04:03 PM, said:
This was the chassis art I was looking foward to the most
Edited by MexichanMan, February 13 2014 - 04:17 PM.
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